Squad
/gMg\ Event Layers [SQ v7.0]
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Update: 15 Oct, 2023 @ 7:53pm

New Layer

GMGEL_Fallujah_RAAS_v1 - (USMC Heli Attack vs INS Air Defense)

Update: 13 Oct, 2023 @ 10:56am

Changes to some deployables.
Edits to some layers.
There will be one more updated before the playtest event on the 21st

Update: 27 Sep, 2023 @ 12:51pm

/gMg\ Event Layers

Event Layers for Green Mountain Gaming. Use at your own risk. No support is provided.

This mod introduces new layers to existing maps, some changes to existing layers such as Narva RAAS v5, new squad deployables, two 'new factions', and the return of Forest (Operation First Light).
Some layers include support for Squad Plugin Framework by Squiders

Latest Update News:
Fools Road has been separated out into its own mod 'Wil's Fools Road' located here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3040351557

'/gMg\ Event Layers' is not needed if you only plan to use Fools Road for the map changes.

To use this mod with Wil's - Fools Road, please subscribe to '/gMg\ Event Layers - Fools Road' and its dependencies found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3040353353

UH1Y CAS heli has been added back in. It now has 3 variant types of Rockets, AP S-5 Rockets, Frag S-5 Rockets, Smoke S-5 Rockets, and a strafing gunfire. This Heli is currently on the GMGEL_Anvil_AAS_v1 and GMGEL_JensensRange_GMM-Regs layers.

List of Layers:
GMGEL_JensensRange_GMM-Regs
GMGEL_FirstLight_Invasion_v1 - (IMF vs RUS)
GMGEL_Narva_RAAS_v1 - (USMC vs VDV - Retooling of RAAS v5 - Flooded Layer)
GMGEL_Skorpo_Invasion_v1 - (USMC vs RGF) (CAS Heli Attack)
GMGEL_Tallil_Tanks_v1 - (RGF vs USA - placeholder)
GMGEL_Tallil_Tanks_v2 - (BAF vs CAF-ADF)
GMGEL_Vanilla_FoolsRoad_* - (See note below)
GMGEL_Gordok_RAAS_v2 - (Regs vs GMM)
GMGEL_Anvil_AAS_v1 - (CAF vs GMM)

Plugin Supported Layers:
GMGEL_Chora_Seeding_v1 - (GMM vs Regs)
GMGEL_Sumari_RAAS_v1 - (USA vs MEA)
GMGEL_FirstLight_Invasion_v2 - (IMF vs RUS)
GMGEL_Gorodok_RAAS_v1 - (GMM vs Regs) (Needs Vehicle Balancing)

In Process:
GMGEL_Yehorivka_RAAS_v1 - (Testing layer, very broke)

Please visit us on https://discord.gg/gmgaming

Changelog:
Updated for 6.0 (ICO)

Update: 23 Sep, 2023 @ 11:12pm

/gMg\ Event Layers

Event Layers for Green Mountain Gaming. Use at your own risk. No support is provided.

This mod introduces new layers to existing maps, some changes to existing layers such as Narva RAAS v5, new squad deployable, two 'new factions', and the return of Forest (Operation First Light).
Some layers include support for Squad Plugin Framework by Squiders

Latest Update News:
Fools Road has been separated out into its own mod 'Wil's Fools Road' located here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3040351557

'/gMg\ Event Layers' is not needed if you only plan to use Fools Road for the map changes.

To use this mod with Wil's - Fools Road, please subscribe to '/gMg\ Event Layers - Fools Road' and its dependencies found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3040353353

List of Layers:
GMGEL_JensensRange_GMM-Regs
GMGEL_FirstLight_Invasion_v1 - (IMF vs RUS)
GMGEL_Narva_RAAS_v1 - (USMC vs VDV - Retooling of RAAS v5 - Flooded Layer)
GMGEL_Skorpo_Invasion_v1 - (USMC vs RGF) (CAS Heli Attack)
GMGEL_Tallil_Tanks_v1 - (RGF vs USA - placeholder)
GMGEL_Tallil_Tanks_v2 - (BAF vs CAF-ADF)
GMGEL_Vanilla_FoolsRoad_* - (See note below)
GMGEL_Gordok_RAAS_v2 - (Regs vs GMM)
GMGEL_Anvil_AAS_v1 - (CAF vs GMM)

Plugin Supported Layers:
GMGEL_Chora_Seeding_v1 - (GMM vs Regs)
GMGEL_Sumari_RAAS_v1 - (USA vs MEA)
GMGEL_FirstLight_Invasion_v2 - (IMF vs RUS)
GMGEL_Gorodok_RAAS_v1 - (GMM vs Regs) (Needs Vehicle Balancing)

In Process:
GMGEL_Yehorivka_RAAS_v1 - (Testing layer, very broke)

Please visit us on https://discord.gg/gmgaming

Update: 18 Sep, 2023 @ 7:01pm

Accidentally pushed out the last update before turning off some experimental features. This update turns them off.

Update: 18 Sep, 2023 @ 4:44pm

Regs have more soldier pawn meshes for different types, however they are all for forest still currenlty. Quick fix for a issue on some layers.
Fixes to layers for missing deployables.
Fixed GMGEL_FoolsRoad_RAAS_v3 having faction setup from another layer.
Added in missing soldier blueprint pawns for the regs faction.
Fixes to CAS helo for reticle jumping and camera positions
Balance pass on the TLAV-2M
CAS heli now has different weapons for the pilot.
Changed the no deploy zone around the attacks main for the FirstLight Inavasion Layers so the attackers can place a FOB near the first point when attacking.
Fools Road ground textures changed and now have blending.
More foliage in Fools Road
Other small issues were fixed that were discovered during the event on the 16th.
New Layer GMGEL_FoolsRoad_Seed_v1 (IMF vs USA - Mosins)
Fortified HAB now costs 1000 build
Updated the fortified hab icon
Mosin layers have only one AT kit now. the AT kits were combined.
Fixed the mesh socket for the wheeled MBT turret.

Update: 14 Sep, 2023 @ 10:20am

Issues with the turret socket for the M1126-V mobile MBT for the Regs faction. Temporarily removed the vehicle from the GMGEL_Gorodok_RAAS_v2 layer.

Will come back to this issue at a later date.
Mod is ready for event on the 16th. May still have issues that limited playtesting was not able to find/troubleshoot.

Update: 14 Sep, 2023 @ 10:09am

Update: 14 Sep, 2023 @ 9:40am

Issues with Socket for the M1126-V mobile MBT for the Regs faction. Temporarily removed the vehicle from the GMGEL_Gorodok_RAAS_v2 layer.

Will come back to this issue at a later date.
Mod is ready for event on the 16th. May still have issues that limited playtesting was not able to find/troubleshoot.

Update: 13 Sep, 2023 @ 5:38pm

Fixes to Fools Road
Fixes to the Regs vehicles (they are mostly a meme type of vehicle and are still quite broken.)
Other fixes.

Last update for a while. Next I am currenlty working on the NW and SE corners of Fools Road. I may split the 'factions' and the Fools Road map into seperate mods at a later date.