Squad
/gMg\ Event Layers [SQ v7.0]
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Update: 19 Dec, 2023 @ 6:22pm

Fixed issues with several layers.
Resolved missing textures for camo netting.
Reduced anti-personal mines damage and made it more reliable for vehicles to trigger.

Update: 15 Dec, 2023 @ 10:04am

Changed Anti-Personal Mines to do less damage and less area of affect.
Added in new layers from version 7.0
Resolved issue with Black Coast and Harju layers not appearing.
Other minor changes.

Update: 13 Dec, 2023 @ 6:53pm

Updated to 7.0

Will be adding Turkish Land Forces later

Update: 1 Dec, 2023 @ 11:43pm

Added in Anti-Personal Mines and started working on fuctional Mobile Spawn Point's.

Minor changes to the Combat Engineers kits and other similar roles.

Update: 13 Nov, 2023 @ 11:59am

hopefully fixed the 'unlock' system for the breacher.

Testing the following;
Made it unlock 1 per three people in your squad and a max of 3 for the team total.

Update: 31 Oct, 2023 @ 1:00pm

Fixed the Fortified habs using winter camo only.
Fortified HAB's now take a little more damage from explosives.

Other minor changes.

Update: 22 Oct, 2023 @ 8:28am

Update: 22 Oct, 2023 @ 1:37am

Added in all base game layers. The pourpose is for all faction changes, vehicles, roles, and depoloyables would be 'similar'.

Currenlty some deployables and a new role as has been added to all factions and layers. The role is a WIP still.

These layers can be found under GMGEL_V_*

For example:
Adminchangelayer GMGEL_V_Yehorivka_RAAS_V10

Full layer list to come and will be found in the discussions on it's owned pinned thread.

Update: 18 Oct, 2023 @ 5:59pm

Update: 18 Oct, 2023 @ 5:10pm

Fixed lighting layer for Fallujah *hopefully*.