Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Competitive)
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Update: 15 Aug, 2023 @ 12:24am

Additions
  • Added a few functions to make the Charger take normal damage while charging.
  • Added some functions to deal damage to survivors while they're being pulled by the Smoker.

Update: 11 Aug, 2023 @ 7:01am

Changes
  • Updated thumbnail image to make it distinct from my other add-ons.

Update: 8 Aug, 2023 @ 2:20pm

Changes
  • Reworked the `surv_group_dist()` function to compare the highest and second-highest flow distance instead of averaging the flow distance of all survivors. This ensures the distance calculation between two players are consistent regardless of player count.

Update: 6 Aug, 2023 @ 8:30pm

Additions
  • Added a function which forces the special infected to spawn near the survivor currently in the lead if they are a certain distance away from the other survivors. This encourages the survivors to stick together and avoid being separated from each other.
Bug Fixes
  • Reimplemented the try/catch statement and separated the `cm_MaxSpecials` and `MaxSpecials` variables into if/else statements. This fixes an issue where the special infected wouldn't be able to respawn after a set time had passed and improves the compatibility for mutations.

Update: 5 Aug, 2023 @ 3:32pm

Bug Fixes
  • Removed the `SpecialInfectedAssault` variable from the `DirectorOptions` table as it was causing the Smoker to not move.

Update: 5 Aug, 2023 @ 5:02am

Changes
  • Added more command variables which were listed in `gamemodes.txt` underneath "versus" to make the special infected function more like how they behave in Versus mode.
  • Changed the `PreferedSpecialDirection` from `SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS` to `SPAWN_SPECIALS_ANYWHERE` which could allow the special infected to spawn in different directions other than simply in front of the survivors.

Update: 4 Aug, 2023 @ 4:21pm

Bug Fixes
  • Removed the try/catch statement as it was preventing the special infected from respawning in normal game modes if other add-ons were using `scriptedmode_addon` as well. I'll need to find a way to make it work properly in mutation mode without causing any issues in normal game modes.

Update: 4 Aug, 2023 @ 12:15pm

Changes
  • Added a try/catch statement to determine whether a mutation is being played. This should improve support for other mutations such as `Hard Eight`.
Bug Fixes
  • Added another check to `OnGameEvent_player_death` to only remove one special infected from the array if `si_total` has been met. This should hopefully reduce the odds of the special infected being desynchronized.

Update: 3 Aug, 2023 @ 11:03pm

Bug Fixes
  • Removed `cm_` from some of the variables in the `DirectorOptions` table. This should allow some variables like `MaxSpecials` to work correctly.
  • Removed some command variables for the Charger as it may have been causing him to not collide with walls.

Update: 3 Aug, 2023 @ 2:17pm