Left 4 Dead 2

Left 4 Dead 2

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Special Infected Synchronization (Competitive)
   
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Infected: Special Infected
Game Content: Scripts
File Size
Posted
Updated
814.985 KB
3 Aug, 2023 @ 2:17pm
4 Jul @ 3:00pm
130 Change Notes ( view )

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Special Infected Synchronization (Competitive)

In 1 collection by Taut
Special Infected Synchronization Bundle
3 items
Description
This add-on will allow special infected to attack all at once. Unlike my deprecated mutation named "Concerted Contagion", this one will work with any game mode either in single player or on a local server.

What this add-on does is allow the special infected to respawn based on a set timer since the last special infected was killed. Once the time is up, all special infected will be able to spawn and attack at the same time. Additionally, the command variables for the infected have been modified to function similarly to Versus which allows them to attack more efficiently.

Overall, this add-on will entice the survivors to be more cautious when dealing with the special infected as they can potentially catch you off-guard if you're not careful.

Additional Information
Settings can be modified in-game by typing the following in chat:
!sisync_[name_of_text_file] [name_of_option] [desired_value] [optional_directory]

If you want to change the settings of this add-on and/or know what each of the available options do, see this thread.

If you'd like to use a different version of the add-on, they can be found in the Special Infected Synchronization Bundle.

Looking for the options related to passive Tanks? I have moved them into their own add-on which you can download here.

If this add-on gets updated, then I recommend moving the `sisync-comp` folder out of the `./ems/` directory so the settings in the configuration file will be properly generated.
402 Comments
Taut  [author] 2 Jul @ 1:57pm 
In the meantime, you can set the `PreventUnfairSpawns` option to `false` in the `settings.txt` file so special infected can spawn after the survivors leave the starting safe area.
Taut  [author] 2 Jul @ 1:55pm 
@★ Stripa18 I ran the `Special Infected Synchronization (Competitive)` add-on on its own, and the special infected weren't able to spawn in the first chapter of Cold Stream when the opening cutscene finishes on my end. Fortunately, I fixed this issue while I was editing this add-on by forcefully enabling the `EFL_NO_THINK_FUNCTION` operator in the `m_iEFlags` bitfield after the cutscene has ended. Once I fix a few more bugs, I can update this add-on to allow special infected to spawn after the intro is over.
★ Stripa18 2 Jul @ 1:39pm 
here are the mods i have disabled: https://imgur.com/a/sKsdVFo
★ Stripa18 2 Jul @ 1:26pm 
bruh i deadass just played through the entirety of cold stream on coop expert and had no specials through the entire thing. this is my mod collection in case you see any conflicts. i don't have all mods on but most i do

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails?id=3504590459
Taut  [author] 2 Jul @ 12:34pm 
@★ Stripa18 That's not good. Did this occur after the intro in the first chapter of a campaign is finished, or did they stop spawning during or after a crescendo event is finished? If this is after the intro is finished in custom campaigns like Buried Deep, I have made some fixes so specials will be allowed to spawn after the intro ends.

If the crescendo event is what caused the issue, I may have to see if I can replicate the bug on my end to see why this happens.
★ Stripa18 2 Jul @ 11:48am 
when i use this specials straight up don't spawn
Se hipnos120 29 Jun @ 7:52pm 
Telible:steammocking:
QAQ qaq 29 Apr @ 5:54am 
TY!!!:steamhappy::steamhappy::steamhappy:
Taut  [author] 27 Apr @ 11:49am 
@QAQ qaq You can lower the values of the `RespawnIntervalMax` and `RespawnIntervalMin` options in the `settings.txt` file located in the `./left4dead2/ems/sisync-comp/` directory to make specials respawn quicker.
QAQ qaq 27 Apr @ 12:41am 
I want to ask how to change the resurrection time of special infected:steamhappy: