Divinity: Original Sin 2

Divinity: Original Sin 2

Dimensional Reaper Class [DE]
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Update: 19 Jul, 2024 @ 2:49pm

Flagged stances as skills AI cannot use, to hopefully stop when player loses control and the AI just spams your stances. (I had an AI spamming auto summons which has no cost and no CD, so it was an infinite turn of stupidity).

Update: 19 Jul, 2024 @ 1:16pm

-Reupload.

Update: 19 Jul, 2024 @ 10:05am

-Fixed AI reapers having old stance allocations.

Update: 18 Jul, 2024 @ 10:49am

-Forgot to apply the new Mirror effect to summons as well, now fixed.

Update: 18 Jul, 2024 @ 10:25am

-Made Spirit Mirror and Chaotic Maelstrom a new middle tier of stances, so Maelstrom no longer conflicts with barrier and hourglass.
-Added a status reflecting bit to Spirit Mirror since it moved up a tier in stances, now no longer conflicts with Master's Might and Grimoire.
-Fix for Spirit Mirror DE looping on itself.
-Some other misc fixes.

Update: 18 Jul, 2024 @ 8:51am

Update: 17 Jul, 2024 @ 3:13pm

-Added 2 new skills, 1 stance and one an AoE damage skill. Both are aimed around manipulating DE on enemies (For decimate or just increasing the damage the opponent will take).
-Added innate chance to generate DE for the Reaper summons and put the info in the tooltip of the skills.
-Fixed some other misc code issues.

Update: 16 Jul, 2024 @ 10:16am

-Out of order fix for previous logic changes.

Update: 16 Jul, 2024 @ 8:28am

-More elegant version of previous fix.

Update: 16 Jul, 2024 @ 8:10am

-Potential fix for Auto Summons not doing anything (when AI calculation breaks) and just sitting there in permanent turn, now they will end their turn after a certain duration passes.