Divinity: Original Sin 2

Divinity: Original Sin 2

Dimensional Reaper Class [DE]
Showing 61-70 of 126 entries
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Update: 2 Jul, 2024 @ 2:28pm

-Fix for summons being incorrectly sized after reloading a save because they forgot their scale properties.

Update: 2 Jul, 2024 @ 1:29pm

-Another update to AI drake decisions, and damage through soul binding shouldn't cause erratic wisp to activate anymore.

Update: 1 Jul, 2024 @ 9:15am

-Added some AI logic that fixed Auto Controlled Wolves and Drakes from not using some of their skills effectively. This will also affect enemy reaper summons.
-Added Reality Rend range to the tooltip.
-Slightly reduced Decimate's Base damage.

Update: 30 Jun, 2024 @ 6:45pm

-Fix for phoenix resurrect not working with new random summon skill.
-Fix for AI voidwoken not choosing an evolution path if they didn't have one.

Update: 30 Jun, 2024 @ 2:55pm

-Added 2 new skills:
-Call of the Void - Summons one of the other 4 reaper summons at random, for random durations (ranging 10 turns to infinite). For people who want to use them all but don't want to spend memory on every summon individually or just want a little more chaos in their build.
-Reality Rend - A large aoe Shout that deals chaos damage and repositions enemies randomly as a drawback/feature. Useful if you dont like a boardstate and want to shuffle things up.

Update: 29 Jun, 2024 @ 8:50pm

-Removed Brand code from Autonomous Summons, because I could not get AI controlled brand targets to actually behave as if they were on your team, instead they still attacked the player and healed the enemies.

Update: 28 Jun, 2024 @ 10:59am

-Added a new skill that lets your summons act independently without controlling them. Gives a slight buff to them too to compensate for potentially unoptimized choices on their part.

Update: 27 Jun, 2024 @ 6:33pm

-Second pass for tagging issues and ironing out the weavers.

Update: 27 Jun, 2024 @ 1:27pm

-Made Weavers toggles so you can undo them when needed and removed the cooldowns.

Update: 25 Jun, 2024 @ 1:55pm

-Fix for revived phoenix not having the increased lifetime of the original phoenix.