Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

DeI - Realistic Missiles and Projectiles
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Update: 5 Jan @ 11:05pm

Update: 15 Oct, 2024 @ 2:44am

Update: 10 Nov, 2023 @ 1:33am

PATCH NOTES:

-Updated internal file structure to a new standard to allow better compatibility with new updates to main DeI.
-Addressed a bug that allowed slingers to continuously interrupt archer volley animations, meaning that archers would never be able to get a full volley off after a certain number of casualties without repositioning, resulting in slingers vastly overperforming against archers. To combat this, slingers have been given values closer to mainline DeI, while still maintaining their effectiveness against armor.
-Complete overhaul of how calibration distances, calibration areas, accuracy, ranging, and skirmishers behave when loosing projectiles.
-Direct, accurate fire at close range and indirect, mass fire at long range is now properly simulated with these changes. For best results, get in close, but be careful!
-Feedback appreciated as always!

Update: 24 Sep, 2023 @ 7:32am

Patch Notes:

-Updated precursor-type javelin-type projectile ranges to allow them to connect with enemy targets on the commencement of a charge.

Update: 3 Sep, 2023 @ 9:08pm

Patch Notes:

- Redone accuracy / calibration area calculations. This will allow for simulation of indirect area fire at longer ranges and aimed direct fire at closer ranges. To account for this, projectile base spread has been reduced.
- Adjusted for an unintended side-effect where projectiles with significant knockback power will sometimes allow for the projectile to pierce through shields. This resulted in unintentionally extremely powerful missiles even against shielded units.
- Arrows and sling stones/bullets are now less likely to knockback on entity hit, but will still reliably disrupt formations on entity kill.
- Javelin-type projectiles retain this shield-piercing behavior, but are still far less accurate. Javelins are still most effective at extreme close ranges. (<30 meters)
- Javelin ranges normalized to intervals of 5. (shout-out to Grimwar)

Hope you all enjoy! Please leave any feedback you may have!

Update: 22 Aug, 2023 @ 11:20pm

Patch Notes:

-Recalibrated sling-type weapon accuracies. Overall, they are slightly more accurate.
-Recalibrated javelin-type weapon accuracies. Overall, they are less accurate.

Update: 18 Aug, 2023 @ 9:55am