Stellaris

Stellaris

Unlimited MegaStructures [latest]
Showing 1-6 of 6 entries
Update: 21 Jun, 2024 @ 5:20pm

# Changes made in Mod v1.15
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# Updated for compatibility with Stellaris v3.12.5

Update: 6 Jun, 2024 @ 9:56am

# Changes made in Mod v1.14
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# Updated for compatibility with Stellaris v3.12.4
# Allows Dyson Swarms to be built in systems with multiple stars.
# Allows Dyson Spheres in systems with Arc Furnaces (and vice versa), but they cannot be upgraded to the final stage (that would freeze the molten world and make it invalid).
# Allows building Dyson Spheres the old way even with Machine Age active (more expensive and slower, but useful when the game won't allow you to make any more Swarms due to a current bug in vanilla Stellaris).

Update: 21 Dec, 2023 @ 3:51pm

# Changes made in Mod v1.13
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# Updated for compatibility with Stellaris v3.10.4

Update: 15 Nov, 2023 @ 4:25pm

# Changes made in Mod v1.12
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# Updated for compatibility with Stellaris v3.9.3

Update: 16 Sep, 2023 @ 3:47pm

# Changes made in Mod v1.11
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# Updated for compatibility with Stellaris v3.9.1
# Removed changes to habitat placement due to the major rework done in Stellaris v3.9 official.
# Reworked the changes to gateways to guarantee compatibility when adding the mod to an existing (unmodded) game in progress.

Update: 20 Aug, 2023 @ 10:51pm

First upload to Steam Workshop.

# Changes made in Mod v1.10
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# Updated for compatibility with Stellaris v3.8.4
# Corrected orbital ring unity building overlap for hive empires.
# Removed feature added in v1.9 - moved to separate mod "Streamlined Communications" for consolidation.

# Changes made in Mod v1.9
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# Added an option to notification events when other empires build a megastructure, to dismiss it and not get them anymore.

# Changes made in Mod v1.8
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# Mega Shipyards and Dyson Spheres can now be built in binary or trinary star systems. Dyson sphere cannot be built around a brown dwarf.
# Habitats can now be built on minor orbital bodies (asteroids and moons).

# Changes made in Mod v1.7
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# Updated for compatibility with Stellaris v3.6.1
# Overlords can now restore gateways in subject territory (still not for federation allies).
# Contingency core relic now allows one additional simultaneous megastructure build, since the primary effect from 3.5.2 is made irrelevant by this mod.

# Changes made in Mod v1.6
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# Federation allies can now build Gateways and Hyper Relays in each other's territory without 100% intel, as was the case already for overlords/subjects.
# Stellaris v3.5.2 reapplied the restriction of one megastructure per system, this update removes it.
# Fixed issue where AI would be able to build multiple megastructures on one planet.
# Fixed issue where AI would be locked into building only one type of megastructure due to AI weighting, even after completing a copy of it.

# Changes made in Mod v1.5
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# Updated for compatibility with Stellaris v3.5.2

# Changes made in Mod v1.4
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# Fleet academy starbase buildings are buildable in orbital rings.
# Orbital rings for gestalt empires will be able to build an equivalent to the bureaucracy hub to boost unity.
# Added a research-focus building for orbital rings.
# Federation allies can now build hyper relays and gateways in each others' territory.

# Changes made in Mod v1.3
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# Adjusted cost of Hyper Relays to balance at about 1/5 of a gateway in influence (to match the alloys).

# Changes made in Mod v1.2
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# Updated for compatibility with Stellaris v3.4.5
# Removed first stage of gateway construction, removed influence cost for upgrading orbital rings.

# Changes made in Mod v1.1
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# Updated for compatibility with Stellaris v2.6.3

# Changes made in Mod v1.0
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# The Megastructures Dyson Sphere, Think Tank, Matter Decompressor, Strategic Coordination Center, Mega Art Installation, Interstellar Assembly, and Mega Shipyard are no longer limited to one per country.