Arma 3
HBQ_SpawnSystem
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Update: 14 Oct, 2024 @ 1:19am

v.2.2.7
- Fixed: A potential performance problem with Ambientanimations.
- Fixed: A Problem with Combatlanding and Vcom.

Update: 9 Oct, 2024 @ 4:13am

v.2.2.6

- New: Rebel Probability (Playernear): When a player is near a Civilian there is a probability he turns Enemy.
- Minor Changes in Tooltip Help
- Fixed: Critical Error (Turrets where broken in last update)
- Fixed: a small issue with Balancing an Unconsious Units.
- Fixed: Some modded unarmed Vehicles would be considered Armed by HBQ
- Fixed: Force Side did not work correctly with Waves.
- Fixed: Potentional Error that sometimes was Causing an Error that synced units did not get registered quick egnough (on very bussy Servers or with many Mods installed)
- Changed: Triggerradius is not triggered by Pilots anymore. Only Groundunits can trigger when using triggerradius.

Update: 7 Oct, 2024 @ 5:20am

Update: 7 Oct, 2024 @ 2:07am

v2.2.5
- New: Force Side option (lets you choose the Side Units will spawn in)
- New: Dynamic AI: option to include Pilots.
- Changed: if Vehicle Crewed is off Planes and Helis will now spawn on Ground by default.
- Fixed: When using a custom Spawncenter in AutomaticSpawnpositions the Balancing Zone will
move with the defined Spawncenter. So if you enter a players name here the balancing will
take the Player position as Zone Center.

Update: 2 Oct, 2024 @ 1:38am

v2.2.4
- Fixed: LambsTask Garrison (Teleport) now teleports in Random Buildings
- Changed: Suppression Threshold of 0 will now disable it. (was -1 before which was confusing)
- Added: Lambs Task Garrison now supports settings for Exitconditions
(Supression threshold and Fired near.)

Update: 30 Sep, 2024 @ 7:11am

v.2.2.3
- Fixed: Error with Stay near Leader in combination Combatlanding.
- Fixed: Vehicle Fuelconsumtion now works on dedicated server.

Update: 26 Sep, 2024 @ 8:45am

v2.2.2
- New: "Stay near Leader" is now a Checkbox and gets calculated automatically.(Minumum Leaderdistance is now calculated considering Groupsize and formation)
- New: Combat Landing for Helicopters (Faster landing with low profile.)
- Fixed: Problems with Stay near Leader and Assaultspeed.
- Fixed: Problem with Balancing and Fleeing
- Fixed: Units unmounting when Transporter moves to Area.
- Fixed: Units dont unmount anymore when No Targetposition is defined or targetposition is very close.

Update: 18 Sep, 2024 @ 3:05pm

Update: 18 Sep, 2024 @ 2:19pm

Update: 18 Sep, 2024 @ 6:17am

v2.2.1
- Fixed: Several Fixes and Optimizations for Engagement and more.
- New: Added Example in Demomission for Engagement with Transports and Paradrops
- New: Engage Radius Variation