Arma 3
HBQ_SpawnSystem
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Update: 17 Sep, 2024 @ 8:02pm

v2.2.0
- Improved: Overall Improvments and Fixes to Engagement
- New: Engangement mode "FLANK"
- New: Engangement Threshold
- New: CBA settings for Engangement Radius and Threshold
- New: Engagement will work now constantly and not only on first engagement.
- New: Lambs Danger Artillery option
- New: Lambs Garrison Teleport option.

Update: 16 Sep, 2024 @ 3:21am

v2.1.91
- Fixed: Errors when using DynamicAI and SoldierFSM mod.

Update: 13 Sep, 2024 @ 5:37am

Update: 13 Sep, 2024 @ 4:58am

Update: 13 Sep, 2024 @ 3:12am

Update: 13 Sep, 2024 @ 3:03am

Update: 13 Sep, 2024 @ 2:38am

Update: 13 Sep, 2024 @ 2:11am

v2.1.9
- Improved: DynamicAI now does not disable Group functions so AI Mods that control Group behaviour still work even when DynamicAI disabled Units. This way DynamicAI still works with Mods like SquadFSM or HAL NR6.

- New: DynamicAI AI Radius: Now there is two options for Dynamic AI. One for Player distance and One for AI distance. AI distance also considers AI enemies and not only players. So when AI comes near enemy AI it will be enabled again.

- Changed: Unstuck Distance for Vehicles is doubled now.

- Fixed: Unstuck Vehicles works better now.

Update: 12 Sep, 2024 @ 4:24pm

v2.1.8
- Fixed: Issue with Balancing Trigger

Update: 12 Sep, 2024 @ 3:21pm

v2.1.8
- New: Better HAL NR6 Support