Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

SOTH - Sin Reviver (Version 2.8522) 1.9.20 Update
Showing 41-50 of 68 entries
< 1  2  3  4  5  6  7 >
Update: 29 Mar, 2024 @ 8:56am

Sin Reviver Update 2.2 for 1.9.0
Main Focus: The damage output Sin Reviver can do in 1.9.0, while doing testing on rewards on killing the Sins

Damage adjusted for the following attacks:
Double Slash
Enlighten Double Slash
Heaven Awaken
Heaven Awaken Up
Heaven Awaken Down

Sins now benefit the opponent when attacked based on the following conditions (testing this):
Opponent hitting a Sin with a melee increases their Super Meter by 5
Opponent killing a Sin with a melee heals them by 20
Opponent hitting a Sin with a melee while the Sin is in mid attack increases their Free Cancel by 1 (doesn’t go over max)

Free Cancel On Hit enabled on Sins, which means non-cancellable attacks will now hit cancel.

Sinful Wings: Knockback updated to 3 from 1
Sin Multi Slash: Hits will send opponent HurtAerial

Update: 24 Mar, 2024 @ 9:50am

Sin Reviver Version: 2.11
Adjustments:
Enlighten Double Slash: Attack no longer pulls opponent in. Damage has been adjusted. Enlighten Double Slash now has the option to dash forward. Dashing delaying the attack by 6 frames and removes Guard Break. Hyper Armor adjusted based on if Dashing or not.

QOL:
Codex updated with “How to Play” and “Tips and Tricks” tabs.

Update: 20 Mar, 2024 @ 5:28pm

Sin Reviver Version 2.1046

Revert Hit Cancel Code, only will hit cancel on cancellable moves. Too many bugs with that! Ya on ya own!

Update: 18 Mar, 2024 @ 5:39am

Sin Reviver Version 2.1045
Main Goal: Using the replays and suggestion from Sin Reviver pro to assist with balancing from the Sin of the Hustle Event. With side bits.

Adjustments:

Certain attacks during hit cancel will prevent Dash
Certain attacks are now usable if Reviver is landing or push in air

Enlighten Slap: Sin now should be ready to command after attack ended
Enlighten Angel: Now only summons one Sin from two on last hit
Forbid Double Slash: No longer pulls opponent in on hit
Sky Drown: Min damage updated to 75 from 100
Sin Step: Dashes further and is now interruptible on opponent’s turn. Projectile Immunity lingers at the end of ability. Heaven Stack Cost updated to 300 from 100

Sins:
Hit cancel when attacking a Sin with melee will be enabled for opponent even if attack is non-cancellable, as long as it's normal type* (read bottom)
Sin Forward Slash: Plus Frame updated to -1 from 1
Sin Big Slash: Attacking an OTG with the bottom hitbox will reduce hitstun by 11

Bugs:

Fix bug where initiative did not trigger effect for Summon Sin


*Note, as soon as I see a bug or a huge disfavor I'm removing it. This goes outside the scope of how the function is ran. This code is only being considerate to the modders who is unchecking cancellable for style points. It feels more comfortable to go through to process of how Ivy set up the cancellable though their line of coding. I prefer those who are unchecking the cancellable for style, to set a custom hitbox or node, to change their checkbox for cancellable to true if projectile target is hit cancellable, therefore, it goes though Ivy's code with no issues. It shouldn't be the case of the other modders needs to change terms if a modder downgrading the character itself for style. The balance adjustments need to go to the one making these adjustments. If you need assistances on how to do such code, please reach out to me.
There's a lot of issues I'm foreseeing with this with other modders’ multi hit attacks, supers and unique Specials.

Update: 14 Mar, 2024 @ 5:12pm

Sin Reviver Emergency Bug Update 2.103

Bugs:
Fixed where Sins immunity susceptible was disabled. Now it’s enabled.
Fixed name for Surprise Attack and Together Now to now show the proper cost for Heaven Stacks.

Quality of life:
Codex summary updated, however still in draft, so will change in future

Update: 9 Mar, 2024 @ 6:42pm

Sin Reviver 2.102
Main Goal: Arrange the range of Sin movement to set it where the 10 range is given when buffed and increase the cost of powerful abilities.

Adjustments:
Heaven Stacks gain from Sins will be decreased by half when above over 1000 Heaven Stacks
Sins will take double damage when attacked while they are performing an attacking ability (excluding Sin Spin)

Together Now: Cost increase to 550 from 400
Surprise Attack: Cost increase to 550 from 400
Sin Forward Slash: Range while buffed decrease to 50 from 55
Sin Mult-Slash: Range decreased to 5 from 10

Quality of Life:
Codex has been updated with a Summary
Codex for Enlighted Double Slash and Sky Drown will show accurate frames

Following will be reviewed if there needs to be any changes during Sin of the Hustle Event:
Sin Chip damage
If killing Sins need rewards.

Update: 28 Feb, 2024 @ 3:07pm

Sin Reviver 2.101:

Balance Update:

Normal Slap : Damage Proration increase to 2 from 1
Fluffy Kick : Damage Proration increase to 2 from 1
Aerial Swing : Knockback increase to 5.0 from 3.0. Left hitbox hits opponent left
Aerial Down : Knockback increase to 5.0 from 3.0
Sin Multislash : Now is D.I. able.

Bug Fix:

When using "Flip" with Surprise Attack, Sin should face the correct direction
Hyper armor when using "Counter" should last the full 15 ticks

Update: 10 Feb, 2024 @ 7:55am

Sin Reviver 2.1:

MAIN Focus for update: Making sure Multi-slash can't be used in rapid succession, and allowing Reviver to branch out combos when opponent is hit with an Enlighten.
SIDE Focus for update: Making it easier to summon the first Sin

Summon Sin: Increase range to 300 from 250. IASA is decreased from 16 to 14. IASA increases depending on the x distance of the Sin summon. Further away, IASA increases. For each summon, increase IASA by 2. Initiative: Decrease IASA by 2. If there is no Sins on the field, the next Sin will switch to Idle stance on frame 12 from frame 21.
Forbid Double Slash: Dash speed decreased by half, but dashes for each swing. Any hit will stop Reviver in place.
Whirlwind: Hitlag decreased to 2 from 9 for 1st and 2nd hit. Hitlag for victum increased to 7 for 1st and 2nd hit
Enlighten Sun: Hitstun Ticks increase to 32 from 20. Combo Hitstun Ticks is set to 20. Sin now spawns higher.
Enlighten Rain: Heaven Stack gain increase to 5 from 1
Enlighten Dance: No longer cancellable and block cancel allowed
Enlighten Angel: 2nd Sin spawn will be ready to attack after hit
Sin Attacks: Increase chip damage mod to 3.0 from 1.0
Sin Big Slash: Decrease damage to 60 from 70 for mid hitbox. Decrease damage to 50 from 60 for top and bottom hitbox
Sin Multi Slash: For Special Multi Slash only, it will go into a cooldown state for 260 ticks on activation. MultiSlash can be used again either if the combo is dropped or the cooldown is lifted.
Talk: Added new talk interactions

Update: 25 Jan, 2024 @ 2:41pm

Sin Reviver 2.092:

LAST UPDATE FOR A WHILE, UNLESS SOMEONE EXPLOITS SOMETHING

Damage Adjustments for the following skills:
Foot Stomp: 60 from 70 dmg
Aerial Swing: 70 from 60 dmg
Enlighten Slap: 65 from 50 dmg
Enlighten Sun: 85 from 60 dmg
Enlighten Double Slash: 60 from 40 dmg first swing, 90 from 60 dmg 15 min dmg, 100 from 70 dmg 30 min dmg if hit in cross
Enlighten Dance: 85 from 50 dmg
Enlighten Angel: 55 from 30 dmg each hit
Sin Big Slash: 70 from 80 dmg mid hit, 60 from 70 dmg top and bottom hit

Other Adjustments:
Enlighten Rain and Sinful Mode: Boosted buff.
Sinful Mode: Heaven Stacks will not drain if hitlag is active

Bug Fix:
Throwing opponent works as intended

Update: 23 Jan, 2024 @ 9:02pm

Sin Reviver 2.091:

Adjustments:

Enlighten Rain: The hitbox buffs which would apply in Sinful Mode is also apply if the opponent is under the rain.
Together Now: Heaven Stack cost increase to 400 from 350
Surprise Attack: Heaven Stack cost increase to 400 from 350
Sin Forward Slash: Damage decrease to 30 from 40
Sin Multi Slash: Damage decrease to 15 from 20 (Total damage 60 from 80)
Sin Big Slash: Damage increase to 80 from 70, but only for mid hitbox.
Forsaken Wind: Cost reduced to 2 from 3
Revive The Sins: Sin babies will no longer summon Sins if there are 4 sins out or Sinful Mode is active.

Visuals:

New animation for Parry High and Parry Low

Bug Fix:

Grabbing, successful grab, and Aerial Slash now show appropriate colors