Jagged Alliance 3

Jagged Alliance 3

TACTICAL AI PROJECT
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Update: 21 May, 2024 @ 3:02am

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Update: 20 May, 2024 @ 2:27am

Minor AI recon ops adjustment to boost tactical pace.

Update: 17 May, 2024 @ 3:20am

More Compatibility AI Enhancement for the latest Revised Tactical Gear II.

Update: 11 May, 2024 @ 10:56pm

Compatibility adjustment: AI behaviors of weapon ammunition reloading & throwable assets recharging have been balanced for the latest Revised Tactical Gear II updates.

Update: 9 May, 2024 @ 10:19am

By users request:

  • All enemies [MinFreeMove] perks (JA3 vanilla NPC cheating perk for bonus 'freemove' range) would be removed if any challenging mod options ON.
  • Combat may be auto-ended and be back to real-time exploration if both sides cannot reach each other locations in several turns.

Update: 7 May, 2024 @ 3:37am

Hotfix for reinforcement 'mobility' on arrival.

Update: 5 May, 2024 @ 8:05am

Reinforcement Forces tend NOT shooting on arrival if no hostiles in CQC.

Update: 3 May, 2024 @ 12:46pm

Minor improvement for AI CQC combat: enemies equiped with knives as [2nd slot] melee weapons can perform "Neck Strike" & "Knife Throw" during CQB tussle.

Update: 3 May, 2024 @ 8:15am

Better compatible adjustment for Rato's GBO unawareness default settings if [Global Stealth Detection Level] = 50%.

Update: 3 May, 2024 @ 8:12am

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