Jagged Alliance 3

Jagged Alliance 3

TACTICAL AI PROJECT
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Update: 2 May, 2024 @ 1:04pm

New Mod Options Update!
Global Stealth Detection Level:
  • Determine the ENHANCEMENT of stealth detection range globally.
  • The higher enhancement %, the higher chance that a stealth unit would be revealed.

*Note: lower the enhancement % may also result much harder to detect all opponents stealth ops!

Save-Game Compatible!

Update: 1 May, 2024 @ 9:30am

Balancing improvement for AI anti-ambush & counter-offensive behaviour.

Update: 30 Apr, 2024 @ 2:21pm

Compatible AI behaviour updates for the latest C-UAE logic

Update: 30 Apr, 2024 @ 2:12pm

Compatible AI behaviour updates for the latest C-UAE logic

Update: 27 Apr, 2024 @ 4:12am

Qol Update
Due to Start Hidden Mod is not updated and not always working (Mercs will not start hidden if enter into a map where combat can be auto-solved or not a forced conflict situation though enemies still around the zone) so now an enhanced edition is built-into this mod.
  • All mercs will be set in stealth hidden automatically once enter into a tactical map area as long as there is still any hostile in the current region.
  • All mercs will be set in stealth hidden automatically after achieve stealth kills or the kill does NOT trigger other nearby enemies alarm (i.e. quickly end the combat before fully alerted).
  • Mercs will NOT be set in stealth hidden automatically if there are no hostiles or no hostiles alive once enter a map zone or after the end of a combat.


Save-Game Compatible!

Update: 27 Apr, 2024 @ 4:00am

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Update: 26 Apr, 2024 @ 2:45pm

Comprehensive AI Tactical Enhancement Update
  • Enemy manoeuvres more cautiously for reconnaissance and may hold on position to avoid Mercs ambush.
  • Enemy spotters can provide revealed Mercs info to nearby battle-brothers and allow them to perform *blind suppressive fire* (including launchers & mortar bombard) against the ambush position before breakthrough.
  • Enemy flankers may use smoke grenades to cover ambushed victims.
  • If alerted, enemies will now keep searching the map area if Mercs are constantly hiding and thus will NOT give up or end the combat session as long as the conflict not resolved yet unless all Mercs retreated.
  • Adonis elite will join the Army affiliation in reinforcement phases { Option '[Bullet In The Head] = ON' only }.


*Note: Enemies can also perform "blind suppressive fire" if Mercs exposed themselves by making any noise (e.g. fight, shoot, walk, run, and etc.) behind a fake or weak wall\cover in their turn and not in stealth status.

Save-Game Compatible!

Update: 21 Apr, 2024 @ 8:59am

More advanced & stronger enemies CCS ambush tactics are only available in non-default challenging mod options.

Update: 21 Apr, 2024 @ 8:42am

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Update: 20 Apr, 2024 @ 5:01pm

Hotfixes for CO-OP stability & CCS Ambush System.