Space Engineers

Space Engineers

GFA - T-65 X-Wing Block Kit
Showing 1-10 of 10 entries
Update: 7 May @ 8:37am

Patch 1.3
  • Added shield hit particle.

Update: 14 Apr @ 8:09am

Patch 1.2d
  • Increased MaxTrajectory to 1300 but locked MaxTargetDistance to 1000. This means KX9 bolts will travel slightly further than the range you can lock on to grids.

Update: 14 Oct, 2024 @ 12:25pm

Patch 1.2c
  • SE 1.205 Contact Patch compatibility. (BlockCategories)

Update: 23 Sep, 2024 @ 11:43am

Patch 1.2b
  • Fixed crash when welding a landing gear in survival mode.

Update: 4 May, 2024 @ 6:17am

Patch 1.2a
  • Laser Cannon shield modifier from 25 to 20.

Update: 2 May, 2024 @ 2:06pm

Patch 1.2
  • Added convergence for the Laser Cannons. They will now converge at roughly 350m out, but this also improves the ease of generally hitting things significantly, especially smaller targets.
  • Increase shield damage significantly in line with TIE shield damage.
  • Increased TIE main thruster thrust output to improve acceleration.

Update: 30 Apr, 2024 @ 2:13am

Patch 1.1a
  • Rebalanced Hyperdrive power use. It will now require less, charge faster and be more efficient. However, the mass it can move was reduced. It's still enough for an X-Wing, even fully loaded, but this will hopefully discourage using it on non-X-Wing builds.
  • Rebalanced Intakes. This is to be seen in context of my change of how repulsors work in general as the old method lead to much higher power consumption than intended. The new intake will now appear differently stat-wise but largely have the same actual effect when in use.
    A side effect of this change will, however, be that all X-Wing thrusters no longer have an abnormally strong ability to stop the craft down.
  • I've moved a bunch of assets to a support mod called GFA - Shared Assets since they will be used in multiple GFA mods. This will save significant file size in the long run but of course means that mod is now also a dependency.

Update: 5 Jan, 2024 @ 7:55am

Patch 1.1
  • Added KX9 Laser Cannon as a standalone block - perfect, among other things, for custom turrets.
  • Added MG7 Proton Torpedo Rack - can hold one magazine and is available in both large and small grid.
  • Fixed Hyperdrive overloading the default X-Wing blueprint's systems on charge.
  • Fixed cockpit LCDs briefly being seethrough when turning the grid on.
  • Fixed engine intake LOD issues (decals were clipping in and out at certain distances).

Update: 1 Oct, 2023 @ 11:47am

Initial Version 1.0

Update: 1 Oct, 2023 @ 11:35am