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https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
i believe wc updated and this mod no longer works with it.
I've tried unsubing and resubing or testing it in a new world with just this mod and it's requirements installed but always get the same results.
I can get around the issue by using alt-f10 then using creative tools to cheat them in and just weld it back up in survival but I'd rather avoid doing that. I hope you can fix it :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3237089505
2024-04-03 03:30:37.494 - Thread: 1 -> MOD_ERROR: GFA - T-65 X-Wing Block Kit
2024-04-03 03:30:37.494 - Thread: 1 -> MOD_ERROR: GFA - T-65 X-Wing Block Kit
The full R2 will be part of a separate mod in which I'll stick a bunch of different star wars droids. Not sure yet when it will be released because right now it's just R2 and I want to add a couple more before release.
I tested this exact issue and could not reproduce it on my end.
Thanks! The TIE is coming along well. :)
As far as balance goes it might break things if it's a full turret but it could be mechanically interesting to, for example, set it up so it has low heat/some other enforced cooldown so you can only run it for, say, 30 seconds in a couple minutes as either emergency point defense or to chase off 'natives' when you're landed.
Also, keep up the good work! It's good to see an up-to-date Star Wars mod available.
- Added KX9 Laser Cannon as a standalone block - perfect, among other things, for custom turrets.
- Added MG7 Proton Torpedo Rack - can hold one magazine and is available in both large and small grid.
- Fixed Hyperdrive overloading the default X-Wing blueprint's systems on charge.
- Fixed cockpit LCDs briefly being seethrough when turning the grid on.
- Fixed engine intake LOD issues (decals were clipping in and out at certain distances).