MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Legendary Mech
Showing 51-60 of 121 entries
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Update: 23 Mar, 2024 @ 9:14am

Update: 19 Mar, 2024 @ 3:22pm

Update: 17 Mar, 2024 @ 4:02pm

Update: 15 Mar, 2024 @ 3:54pm

Update: 25 Feb, 2024 @ 9:44am

  • Added the Warhawk Clan Assault Omni-Mech
    Had to make this chassis fairly quickly, it will also be pretty quick to move to YACM as it was initially planned, but with the Legendary release I kind of snatched it from DeadRasier to get its legend done quick.

  • Added 'Kasai' Raging Lotus Legendary 'Mech.
    Lotsa missiles.

  • Added new assortment of quirks to existing 'Mechs
    So this is a big of a non-canon thing, as most of the Omni-Mechs don't have specific quirks, but I want to experiment giving people more reasons to go out and hunt down a specific variant of a omni-mech. As it stands, once you have a single Omni-mech of a type, you no longer need to get anymore outside of stripping them for equipment.

  • Fixes to a few skins errors
    The Onyx and Ironclad specifically had weird skin issues,

Update: 20 Feb, 2024 @ 4:17pm

Update: 20 Feb, 2024 @ 3:55pm

Update: 18 Feb, 2024 @ 9:31am

Update: 2 Feb, 2024 @ 12:05pm

  • Added Hunchback IIC
    The 4P and Dwarf Star Hero are both custom variants cooked up by me for this mod, and to fill that 4P sized hole in a Clanner hunchback pilots heart.

  • Added Urbanmech IIC
    So this will likely cause any existing Iron Clad, and War Dog legendaries to disappear, as this is a total redo of the Urbanmech IIC legendaries as well. Additionally, the canon Urbanmech IIC only had the 1, and 2 variant. I decided to cook up a few others with some friends, the A - E variants are meant to fill roles that existed in Inner Sphere urbies, or give more variety in hardpoint layout.

  • Fixes to the Huntsman's default melee setup.
    It was apparently using Heavy melee instead of medium, oops.

Update: 30 Jan, 2024 @ 1:51pm