XCOM 2
Knox's Proficiency Plugin: SPARK Unit Pack
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Update: 19 Feb @ 5:09pm

    Breacher:
  • Fixed an issue that caused the Breach-Loading Shotgun to not use the proper animations
  • Fixed an issue that caused the Integrated Auto-Pistol to not use the proper animations - This was a band aid fix, possible unknown animation issues.

    Balance Changes:
  • Reduced Armor Reduction for SPARK Breacher to -1 (from -2)
  • Removed Defense Reduction (to 0 from -10) - Coming back on it now, I was too harsh reducing this for SPARKs considering that is their main source of survivability.
  • Reduced Cooldown of "Shelter Protocol" to 1 turn (from 2 turns) - Can now be used every turn in place of a Movement Action.
  • Enhanced "Shielding System" to also affect Shelter Protocol.

    Guardian:
  • Minor change to "Emergency Kit" Visual Effects - Changed the lights during the animation.

Update: 7 Jan @ 10:53pm

  • Added Console Command "KPPForceSPARKUpgrade" that automatically adds the next tier's SPARK weapon if SPARK Rifle Mag/Beam was unlocked. - Thanks PZ for having a fix for this 6 years ago!

Update: 30 Mar, 2024 @ 4:57pm

  • Implimented Ability Tags for Custom Abilities - Most Custom Abilities changed in XComKPPSparks.ini will now reflect when viewing the abilities.

  • Reworked "Reassuring Solace" Particle Effects - Should provide less visual clutter for those within the radius.
  • Changed "Deployable Cover" Visual Effects - Removed Lightning Effects and changed to XCOM Blue.

Update: 30 Mar, 2024 @ 2:00pm

  • Fixed an issue causing weapons from both the SPARK Breacher and SPARK Guardian from not showing up in the armory, thus not being able to be upgraded.

This should hopefully be the last time I have to try to fix the issue, from my own testing it is now working perfectly fine.

Update: 26 Feb, 2024 @ 6:26pm

  • Fixed a typo that prevented the SPARK Breacher's Shotgun from being able to be upgraded to Tier 2 (Magnetic) - Credit to FearTheBunnies for bringing this to my attention.

Update: 15 Oct, 2023 @ 7:27pm

Reworked "Slug Round" Ability, now is a toggleable ability (similar to Body Shield). - Provides the same 33% reduction to damage, but now grants +20 Aim. Only affects the Breach-loading Shotgun.

Gave "Body Shield" and "Slug Round" ShotHudPriority = 10000, effectively placing the ability at the end of the abilities tab in Tacticals.

Additionally, mod for Compatibility with Covert Infiltration made, cannot confirm it works without issue.


This update requires your class to be rebuilt due to an ability change, type "RebuildSelectedSoldiersClass" in console with Additional Soldier Console Commands in order to update your class.

Update: 14 Oct, 2023 @ 2:35pm

Implemented Class Icons for the SPARK Breacher and SPARK Guardian, courtesy of EvilBob22.

Update: 12 Oct, 2023 @ 2:48pm

Initial Release of the SPARK Unit Pack

A cooperative effort between myself and a friend, 2 SPARK Units have been implemented into Proficiency. In the future, I plan to add more SPARK Classes to this pack.