Garry's Mod

Garry's Mod

[VJ] FNAF: Endoskeleton SNPCs
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Update: 23 Jul @ 7:38pm

Hotfix!

Just some minor changes and bug fixes:

Endo-01:
Movement system partially adjusted, they'll more than likely walk rather than run upon seeing a player.
Damaging them has a higher chance for them to start running though.

Spring Endo:
Fixed a major bug where they were springlocking in areas that weren't their weak point.
Partially adjusted flinch cooldown time

Nightmare Endo/Mangled Endo-02/Endo-02
Added damage bounds, their heads should now be easier to shoot!


Update: 26 Apr @ 12:38am

-- VJ Base Revamp update! --

Updated the Endos to the new VJ Base, fixing a majority of their bugs caused by the update!

Went through and touched up ALL Endo's walking and running animations, they should look a lot smoother now when in motion!

Updated Rockstar Endo and Endo-01's death animations to be much faster.

Made Nightmare Endo's special attack when landing from jumps bigger

Made Nightmare Endo's hitbox a bit bigger (couldn't do it too much or else they'd get stuck a lot, their headhitbox is a little inconsistent now though.)

Made Mangled Endo's hitbox a bit bigger (had to due to the new way the base handles hitboxes)

Lowered Endo-02's HP, just to make them a little less oppressive in mass.

Made it so you can partially move a bit more by sprinting when getting slowed by attacks (barely)

Update: 15 Dec, 2023 @ 12:19pm

ENDOSKELETON CONTENT UPDATE 1: RARE FINDS AUCTION

General Notes:

Added "$nodecal" to most of the materials in the hopes of it fixing some visual issues that were happening to some players.

Added 4 new Endo types. Mangled Endo-02, Endo-02 Head, Spring Endo, and Rockstar Endo.

Mangled Endo-02:
A slow moving ranged enemy that packs a punch that hits all around. Can throw up to 3 spare endo heads at the player, or even lunge at a short range.

Endo-02 Head:
A weak head that hops towards the player, made to be a minion Mangled Endo-02

Spring Endo:
A fast enemy with high armor, but has a weak spot that can really slow their roll and remove their armor!
Can be put into a resting mode if set to a guard! - This can be done by using the context menu on the Endo or using the VJ Base option "Spawn as guard"

Rockstar Endo:
A weaker Endo who makes up for it by bringing all sorts of different tools to the table, each one doing some different attack with different properties! You can change what weapon they hold by using the bodygroups.

Right Mic blocks his chest weak point while chasing the player.
Left Mic has more damage, range, and speed.
Guitar has a long reach and high damage with knockback, but moves slow.
Maracas does a multihit attack and has the fastest speed.

Previous Endo changes:
Endo-01:
slightly decreased bullet resistance.
Extremely minor adjustment for the standard unstable walk, to help reduce the animation bugging.

Endo-02: Added a few new voice lines for seeing the player as friendly, for allies dying, responding to others, chasing enemies, and flinching.
Can now have proper conversations with other animatronics.

Nightmare Endoskeleton:
Made more vulnerable to Explosive damage, so using rockets, grenades, or explosive traps don't feel like much of a waste.
Made death animation have a chance of playing when killed normally.
Slightly increased the audio of their "distorted muttering" idle sfx.

Update: 5 Nov, 2023 @ 10:58pm

Another quick fix for Endo-02. Terrible job tonight lol.

Update: 5 Nov, 2023 @ 10:48pm

Update regarding the autorun file.
Fixed Endo-02 calling for a voiceline that didn't exist.

Update: 3 Nov, 2023 @ 7:00pm

Endos update:
Increased the speed of all Endos in the pack. They should be a little more threatening now.
Slightly increased attack range across the board.

Endo-01:
Slight speed changes. While Endo-01 was supposed to be slow, he was a little too slow.
Added armor on the shot that turns him into a haywire endo.
Increased attack range slightly.

Haywire Endo-01:
Slightly raised armor
Speed changes and is now faster than standard HL2 zombies

Endo-02:
Slight speed changes.
Increased attack range.

Nightmare Endo:
Slightly increased speed
Nightmare Endo's first hit of his multihit attacks now pull the player inwards, making it easier for his hits to connect.
Increased the range of the slam attack.
Added a chance to bleed if Nightmare Endo slashes you.
Nightmare Endo now deals damage when landing from movement jumping.

Update: 1 Nov, 2023 @ 6:12pm

Name Fix

Update: 1 Nov, 2023 @ 4:59pm