Garry's Mod

Garry's Mod

[VJ] FNAF: Endoskeleton SNPCs
197 Comments
Bikos77  [author] 15 hours ago 
There are no required addons other than VJ Base, I'm not sure what could be causing missing textures.
Flomezsupercool3 18 hours ago 
why are they missing textures? what addon am i missing
Bikos77  [author] 24 Jul @ 5:20pm 
It's unlikely you'll see any new content anytime soon. I will still update the mod though to make sure these guys stay working though, just yesterday I released some bug fixes and adjustments. I've partially moved from doing gmod addons super often and focusing on my own projects, so if any new content comes out for this it won't be for awhile.
Endo gaming 24 Jul @ 5:11pm 
so dev are you gonna update the mod or no?
Johnny Bliq 24 Jul @ 5:54am 
suggestion:
add
ennard endo
funtime endo
glamrock endo
springlocked endo with the guy in it
stuffed endo
stitchwraith endo
Omni 21 Jun @ 9:47am 
this mod is rlly good i like that you can kill the endo snpcs
ihustlemuzikgaming 10 Jun @ 5:11pm 
pls fnaf 1 next
Jack-o-Bonnie 8 Jun @ 11:04am 
Bikos, I like the mod, and I'm not pressuring, but adding Funtime and Glamrock Endo would be really cool!:steamhappy:
real scout 28 Apr @ 3:37am 
how did william even get into the springlock one?
Dark-_-Buratino 27 Apr @ 1:30pm 
[VJ] FNAF 1 SNPCs good lock:steamhappy:
F00-00F 27 Apr @ 10:16am 
No error happened when I spawned two spring endos and I had ignore players on. Nothing else was in the map. Had them both on guard and they still wandered.

Did all this on Construct. Furthest I had them be apart was having one be in the tall building near where you spawn and one near the water. They still caused each other to wander.
Bikos77  [author] 27 Apr @ 1:13am 
That's odd, I did some testing and they seemed to stay guarding fine (obviously if other ones get woken up around them they'll awake others) I might've also partially reduced how often they talked so you could be feeling the effects of that.

Them being a bit harder to agro is an error I noticed while testing, seemingly an issued caused by the VJ base revamp, apologizes. I'll try some more testing in the future to see what I can do.
F00-00F 26 Apr @ 11:07pm 
The spring endos don't seem to like staying still while guarding if there are other spring endos nearby. Just one will work fine. Two or more and they'll wander. Also... is it supposed to be this hard to alert them now? Seems like they'll only way up if I hit em.

Endo 02 (and the scrap animatronics) also don't seem to like talking to each other as much. Or... at least stay to finish the conversation. They'll either just keep patrolling when trying to talk to each other or they'll stop for a moment and suddenly wander off.

Don't think this is intentional. VJ Base revamp issue I assume.
Bikos77  [author] 26 Apr @ 4:47pm 
Appreciate it, But I know how to make their running less common (I could just easily make their walking a lower chance) If you figure out how to bring back the original system where Ent.Animtbl_Run/Walk/Idle can pick between separate animations than that would be awesome. For now it's no big deal.
An average Beanmann 26 Apr @ 4:30pm 
i could try taking a look at it after i get done with the new ancient gear npcs update
Bikos77  [author] 26 Apr @ 4:07pm 
Yeah they did, sorry about that. VJ Changed the way the idle, walk, and running systems work and I could no longer easily have them randomize. Now it's a 50/50 when they're alerted and they have another chance to change upon taking damage.

I may update again to make the chances to run a tad lower, but I wish I knew a good way to revert to their old running system.
An average Beanmann 26 Apr @ 2:55pm 
did the chances of endo-01 running increase?
i swear it was rarer before but now it's like a 50/50 chance
Bikos77  [author] 26 Apr @ 12:48am 
Late night hotfix drop! The Endoskeletons are back in working order! I also went through and adjusted all of their animations for running and walking, they should look much better moving now!

There's some other small changes as well, you can view them in the Change Notes section! Enjoy the update!
Bikos77  [author] 20 Apr @ 12:55pm 
Thank you for the report, some of these were known. I'll try to have a fix out when I can but it'll be a while as I have a lot of addons to fix.
aluno 20 Apr @ 10:53am 
okay so like here's some errors i found after the vj base update
[[VJ] FNAF: Endoskeleton SNPCs] lua/entities/npc_vj_endo_02_head/init.lua:130: attempt to call method 'LeapAttackVelocityCode' (a nil value)
1. CustomOnAcceptInput - lua/entities/npc_vj_endo_02_head/init.lua:130
2. funcCustom - lua/entities/npc_vj_creature_base/init.lua:1162
3. unknown - lua/vj_base/ai/core.lua:1459 (the head cant rlly jump anymore)
the spring endo doesnt walk slowly while injured
the endo01's head when headshotted just sort of dissapears instead of just hopping off
Bikos77  [author] 19 Apr @ 7:13pm 
With the new VJ Base update, a handful of features and SNPCs of this pack do not work as intended. Please be patient as I try to fix a lot of these issues across my addons. Sorry!
Endo gaming 17 Apr @ 6:12pm 
update when? :steamhappy:
jayres5002 8 Apr @ 5:55am 
plaese
jayres5002 8 Apr @ 5:54am 
can u make a fnaf pack 1 to 4
Tmccanna 5 Apr @ 4:33pm 
was there some wip update or am i imagining that
Bikos77  [author] 16 Mar @ 3:45pm 
I wouldn't have the skills to do that. There are already addons on the gmod workshop that do similar things.
Cybermanic 16 Mar @ 3:37pm 
Could you make an addon that spawns in close proximity around the player (But removes endos that haven't seen the player within 5 minutes, to keep ones that spawned outside the map from making lag)
Maverickfnaf 26 Feb @ 4:43pm 
when do we get fnaf animatronics vj base npcs
kizzleweasel 22 Feb @ 10:44am 
I was thinking maybe you could add a new endo called the "corpse lurker" basically they spawn where there is alot of dead endos and they basically act dead and then wake up and try to attack the player. They will look like a bundle of a bunch of wires etc with some endo bodies attatched. And if theres more than one they can alarm all the other endos in a area that is 5 times as big as the endo 02 call radius.
meltingpumpkin 21 Feb @ 7:23pm 
don't spawn to many or your world is gonna be a endo takeover
Bikos77  [author] 19 Feb @ 12:27pm 
On second thought you could also have "Spawn as guard" enabled on the VJ base tab, that makes it so the NPC always returns to their original position and guards one spot. You can tell if you have this option enabled if you look at the bottom of the VJ Base spawn menu, or if Spring Endos are spawning in their sleeping state.
Bikos77  [author] 19 Feb @ 12:26pm 
No exact idea what could be causing that. I do know the addon "Player based NPC Relations" can cause issues where the Endos don't attack the player unless you get close, so it could be that. If you do not have that addon I recommend unsubscribing from most of your gameplay changing addons till you find what works.
GenreProductions 19 Feb @ 3:57am 
I have the VJBase mod downloaded and these NPCs don't operate correctly. All that they can do is attack me when I get near them or go back to where they were spawned when I move them away from there. What can I do?
Endo gaming 6 Feb @ 8:44pm 
best
FNaF
addon
on
gmod
ever
fight me
IRIS 4 Dec, 2024 @ 2:40am 
So this idea sounds a bit outlandish but...

Maybe have Endo-01 and Endo-02s build MORE endoskeletons!

These can be either (only 01s) or have (01s build more 01s or 02s build more 02s).

They can build a max of 3 endos at a time and those built endos cannot build more endos.

I got this idea from FNAF worlds move "Endo Army" from the endos (except endoplush).
Bikos77  [author] 16 Nov, 2024 @ 2:20pm 
you must have VJ base installed in order for this addon to work.
madisoncay3 16 Nov, 2024 @ 6:42am 
you need to fix it
madisoncay3 16 Nov, 2024 @ 6:42am 
its making errors in my game
bingchilling ((mike)) 15 Nov, 2024 @ 1:59am 
still one of the better fnaf addons on the workshop.
arg2yr 20 Oct, 2024 @ 6:05pm 
can you add yenndo
arg2yr 20 Oct, 2024 @ 11:47am 
good job
Frostgunner 19 Oct, 2024 @ 5:22am 
Would really to have the FNAF 1 and FNAF 2 cast as Bosses
Bikos77  [author] 9 Oct, 2024 @ 4:23pm 
I found the original sound source of the fnaf 2 letters, which is a Speak And Spell but heavily pitched down, found some audio samples online and spliced and edited them together to make them speak. It was a very long process and there aren't actually a lot of pre-existing words to use, but it was worth it because it gave them a lot of personality.
Fazybear-Studio2007 9 Oct, 2024 @ 4:01pm 
How did you make the endo02 voicelines?
kirkobane8008 30 Sep, 2024 @ 5:51pm 
Could you make an endo puppet?
grahamistockton 8 Sep, 2024 @ 2:46pm 
Bikos77 ok
SuperStruct 31 Aug, 2024 @ 10:27am 
Using these for a course called Freddy Fazgun
Bikos77  [author] 25 Aug, 2024 @ 3:03am 
sorry, it's been very slow. There is another pack in development but I've been very on and off with it. Juggling other projects is a lot.
malkamere 25 Aug, 2024 @ 2:54am 
did u quit or are u workin on them
grahamistockton 23 Aug, 2024 @ 7:13pm 
make more fnaf stuff your the best fnaf mod creater so far
i know of