Project Zomboid

Project Zomboid

Guns of 93 (B41)
Showing 41-50 of 83 entries
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Update: 23 Feb, 2024 @ 1:30pm

Added a proper ItemName_EN and Recipes_EN file. This should be helpful for anyone who wants to do a translation of the mod or wants item IDs.

Update: 22 Feb, 2024 @ 10:18am

Looks like I mislabeled the .45 Colt Sandbox options as .45 Auto. Should be fixed. Thanks for pointing that out quickly Black Jack.

Update: 22 Feb, 2024 @ 10:00am

First pass on Sandbox options. I may expand them slightly later on.

Update: 19 Feb, 2024 @ 8:29pm

Removed the line in the "mod.info" calling for RealFallAuto. It was causing issue where it would deactivate the mod for multiplay. Real Full Auto still works with the mod and is recommended.

Update: 18 Feb, 2024 @ 12:15am

Increase loot spawns at gun stores, army locations, and pawnshops. Somehow they got lowered during the last few updates. I must of changed something with my spreadsheet as I'm attempting to set it up for sandbox options.

Update: 17 Feb, 2024 @ 3:07pm

A quick fix for a fix were I typed "item" instead of "weapon" in lua (Thank you itsmars for noticing that). Adjusted and upped ammo spawns.

Update: 16 Feb, 2024 @ 8:39am

Remington 1100, Lakefield Mossber L395K, and Winchester Model 37 added. Fixed an issue were the burst fire code would trigger an error when melee weapons would break (which was weird). Bayonets should level Spear Skill now (they weren't in the right weapon category). Which the M16, M14, 1911, M9, and Desert Eagle magazine IDs back to vanilla. Hopefully that will fix some mod compatibility issues. Bayonet hotkey code had a mispelled ID for the M590. More fun playing adjusting loot values. I'm close to having sandbox options set up, just trying to get my spreadsheet set up so I'm not manually adjusting it every time. Probably a few other things I'm forgetting at the moment.

Update: 9 Feb, 2024 @ 2:29pm

FN FAL, AKMS, Norinco Type 56S, Remington 760 Gamemaster (.308, .30-06, and .223), and M60 added. AR-180, AKMS, and Calico M900 can now fold their stocks. Increased ammo spawns to try to get better ratios of ammo. May reduce the spawn later. Various small fixes.

Update: 5 Feb, 2024 @ 1:21pm

Fixed an issue with the bayonet hot key script (thank you Regstar). Found a few misspellings for gun IDs in the attached weapon definitions file (e.g. the M24 was listed as M21). Found a missing comma in the 1911 magazine stats.

Update: 3 Feb, 2024 @ 10:22pm

Few errors with display names have been fixed.