Project Zomboid

Project Zomboid

Guns of 93 (B41)
Showing 61-70 of 83 entries
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Update: 25 Dec, 2023 @ 4:42pm

Update: 8 Dec, 2023 @ 1:03pm

Add an M249 as rare military loot. Adjusted spawned items again. Tweeked M1 Garand unloading. Fixed a few issues with bayonets. Other minor fixes.

Update: 4 Dec, 2023 @ 12:46pm

Found an issue when the bayonet were you could use a bayoneted rifle even if the bayonet condition was 0. Fixed.

Update: 4 Dec, 2023 @ 12:15pm

Reduced the spawn chance of bayonets stuck in zombies. Reworked the Colt SA Army shoot sound and Garand ping sound. Bayonet condition now works and is independent of firearm condition.

Update: 1 Dec, 2023 @ 9:40pm

Added Calico M900 Carbine, Calico M950 Pistol, and MP5. World assets added for Calico, TEC-9, and MAC-10 magazines. Increase sound radius of pistol calibers. Adjusted loot tables and zombie weapon attachments. Bayonets now have a chance to spawn stuck in zombies. Police should have their nightsticks again. Ammo now reduces in bulk when put into boxes like it should.

Update: 29 Nov, 2023 @ 5:32pm

Few fixes here and there. HK P7M8 and HK91 added.

Update: 28 Nov, 2023 @ 1:02pm

Fixed a few issues with bayonets and aligned weapon models while using a bayonet. Still figuring out how I'm doing bayonet condition stuff. Added .40 S&W ammo, Glock 22, S&W 4006, and Colt Anaconda.

Update: 27 Nov, 2023 @ 11:24am

Bayonets are now functional and usable, with bayonets spawning in world. Rifled choke tubes have been added for use with slugs. Bayonet condition is still not working how I'd like. I also need to work on how the models look when the bayonets are in use.

Update: 22 Nov, 2023 @ 4:55pm

Random fixes. Added some assets for bayonets. WIP.

Update: 19 Nov, 2023 @ 12:23pm

Added shotgun and rifle ammo carriers as weapon attachements. Revovler and 1911 scope rails have been added, along with handgun scopes. Loose ammo and ammo boxes now have new icons and models. Tool tips have been added to items and attachments.