Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign [Updated]
Showing 31-40 of 211 entries
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Update: 17 Feb @ 7:46am

Version 3.94b

  • Tweaked and added a few of resources in Estalia

Update: 17 Feb @ 7:29am

Version 3.94a

  • Tweaked and added a bunch of resources in Tilea/Estalia/BorderPrinces, with a little help from Cataph
  • Fixed Aldium ivory road node, maybe that was actually the bad one

Update: 16 Feb @ 3:01am

Version 3.93

  • Fixed Barak Varr ivory road node
  • Fixed Kemmlar's spawn in the vampire endgame, now at Krinal
  • Added Gorbad to the greenskins endgame

Update: 15 Feb @ 12:14pm

Version 3.92

  • Tweaked flags of Rawhead Reavers and Spirits of Norvard, with a little help from Mr. Archive
  • Renamed east dark lands settlement "Sulphur Pits" to "Diretown"

Update: 12 Feb @ 10:40pm

Version 3.91

  • Fixed Araby sea lane node being out of bounds

Update: 7 Feb @ 8:04pm

Version 3.90

  • New settlement skin for the Portal of Twilight
  • New resources in the Chaos Wastes
  • Remove temporary compatibility fix for the Marienburg mod (it's in their mod now, everything should be good to go)
  • Several max slot changes that you will not notice:
    • Grove of Thorns max slots set to 20, like the other wef forests
    • Empire Forts max slots set to 20, following Mixer
    • Oak of Ages max slots set to 20, following Mixer
    • Max slots set to 20 for these minor settlements, following what Mixer does for the Araby Desert region in IE:
      • cr_oldworld_region_the_blasted_expanse
      • cr_oldworld_region_the_desolated_expanse
      • cr_oldworld_region_rocket_test_site
      • cr_oldworld_region_the_howling_expanse
      • cr_oldworld_region_graves_of_the_dragons
      • cr_oldworld_region_den_of_the_great_wolves
      • cr_oldworld_region_valley_of_locust
      • cr_oldworld_region_canal_of_abundance
      • cr_oldworld_region_quatari_desert
      • cr_oldworld_region_khemrian_desert
      • cr_oldworld_region_cliffs_of_dawn
      • cr_oldworld_region_brittle_peaks
      • cr_oldworld_region_granitetooth_graveyard

Update: 4 Feb @ 6:17pm

Version 3.89 (possibly not saved game compatible, use the backup)

  • Temporary compatibility fix for the Marienburg mod
  • Fixed missing port in Talshunnar
  • Fixed hero/lord upgrading for some of the minor woc factions
  • Some minor woc factions have had their faction leaders changed

Update: 3 Feb @ 8:27pm

Version 3.88b

  • Added the LCCP factions to a script I forgot to add them to
  • Added some missing localisation, it's all invisible anyway

Update: 3 Feb @ 12:14pm

Version 3.88a

  • Added missing wef forests to Ariel's unlock conditions
  • Fixed Gallows Tree's slots so wood elfs can now actually build stuff

Update: 2 Feb @ 10:28pm

Version 3.87 (probably breaks saved games, use the backup)

  • Fixed Grimm Drakk and Barak Varr's bad slots, which involved redoing the pathfinding files.
  • Fixed visual issue with trees/shrubs/grass/rocks. Apparently only 256 types are allowed.
  • Updated the lookup images I forgot to update.
  • Added the last few IEE-only factions (these are the LCCP factions) to the start_pos. At last, I am king of the start_pos! Every faction!
  • Edited the frontend_faction_leader entries of the IEE-only factions so they will display the flags and loading images correctly, at the least