Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign [Updated]
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Update: 1 Feb @ 6:13pm

Version 3.86

  • Something with the woc factions and giving them recruitment to some kho/tze lords/heroes
  • Added those IEE factions to the frontend factions table to fix that MP lobby crash thing

Update: 30 Jan @ 6:20pm

Version 3.85

  • Fixed TEB factions not having stances, oops
  • Marked Talshunar as a elf colony, and added it as an option for someone's victory condition
  • "Kill Minor Factions" MCT option made more robust. Now handles the case where a faction leader isn't placed on the map, like with Isabella.
  • Changed the Sword of Khaine tooltip so it mentions the "Pass of Stone" region and "Bleeding Stone" building.

Update: 29 Jan @ 10:52pm

Version 3.84 (breaks saved games, use the backup)

  • Start_pos:
    • Daemon factions in Hell Pit now begin the game hating Clan Moulder
    • Three new factions for the Chaos Wastes extension: nur_pox_matriarchy, chs_horde_of_kurnz, and skv_fester_clan_nest
    • Tong, the Norscan version, has a place in the extension too
    • Added the rest of the IEE-exclusive factions to the start pos. If you want to spawn and play as the Okumoto Clan, go right ahead.
  • Misc:
    • Gave Gorbad a starting mission to go take Iron Rock from the Ironclaw Mutinous Boyz.
    • The battle catchment area map got completed shuffled because I (sort of) automated the task. So the exact siege battle map you see at Altdorf might be different from the one in the previous version, for example. This probably fixed a bunch of errors too.
  • Script:
    • Changed a few of the invasion factions that wood elfs have to face for their rituals
  • Visuals:
    • 3d:
      • Partial badlands (north) rework, including Barak Varr, by Partypus
      • "City of Dust", ie. Bel-Aliad, province visual overhaul
      • Custom Bel-Aliad settlement skins (Bel-Aliad, Library, Barracks) by Motorway South
      • Chaos Wastes extension
      • Gallows Tree settlement skin by shakyrivers
      • Cacti sprinkled around the map, models by Kou
      • Slaanesh's Circles have shrunk a little (there's going to be a third revision of this btw)
    • 2d:
      • Map overlay updated, by Partypus
      • Flag tweaks, by Partypus
  • Map changes:
    • Chaos Wastes:
      • Added 15 regions to the northeast
        • Another two provinces expanding the Prologue-inspired area
        • A province based on Vermintide 2's Chaos Waste expeditions
        • A province based on the Tamurkhan map, taking some liberties with positions
        • Another wood elf forest, Gallows Tree. I make it work.
      • Renamed province "Shadowlands" to "Vale of Nightmares", with "Shadowlands" now used in the new area
    • Badlands/World's Edge:
      • renamed region "Skullbreaker Ridge" to "Rok-krusha's Last Stand"
      • added region "Mork's Klub" to new province "Shaded Way"
      • moved region "Kradtommen" to new province "Shaded Way"
      • moved region "Dringorackaz" to new province "Shaded Way"
      • added region "Goretusk Camp" to province "Zandri Road"
      • added region "Moonbatz Camp" to province "Blizzard Peaks"
      • moved region "Serpent's Fang" a little south and to the "Blind River" province
      • added region "The Lost Idol" where "Serpent's Fang" was, to province "The Cauldron"
      • moved region "Naqqara" to new province "Silver Bank"
      • moved region "Teef Snatchaz Fort" a little west and to province "Silver Bank"
      • moved region "Stormhenge" a little north
      • moved region "One-Eyed Fort" a little south and to province "Blind River"
      • added region "Crow's Edge" where "One-Eyed Fort" was, to province "The Blight"
    • Misc:
      • Fixed a lot of ugly borders all over the map. Tried to make borders follow impassable areas. Wiggled the borders that looked too straight.
      • added region "Talshunar" to province "Black Peninsula"
      • moved region "Thessos" to new province "River Skiros"
      • moved region "Achaes" to new province "River Skiros"
      • moved region "Kasos" to new province "River Skiros"
      • renamed Dark Lands province "Dragon Barrows" to "Blasted Vale"
  • Slot/building related:
    • Misty Mountain changed to major
    • Naqqara changed to major
    • Thessos changed to major
    • Several resources added and changed in Norsca area

Update: 11 Jan @ 8:06pm

Version 3.83

  • Added new mixer custom factions

Update: 8 Jan @ 5:09pm

Version 3.82

  • In norsca/wef/ogre regions, major settlements have been buffed to parity with minor settlements. If a garrison/wall building is present under those conditions, the result is now an (unwalled) settlement battle rather than a field battle. Check the tooltips on the major wall/garrison building if you are confused. This stuff doesn't apply to Norscans, WoC, Wood Elves, or Savage Orcs, whose set up makes sense.
  • It's possible this conflicts with other mods, like if they're trying to solve the same inconsistency, but in a different way. But it really does feel like this is how the game is supposed be. If it feels weird to have this as part of the mod, there's actually a few small fixes already included (savage orc climates, for instance), so this feels in line with those.

Update: 5 Jan @ 6:57pm

Version 3.81

  • Fixed Kul's faction leader name being blank
  • Petroleum now accessible to Empire, Cathay, Dwarfs, and Skaven, new buildings all around
  • Fixed petroleum only have a value of 1, oops
  • Added petroleum resource to Slashscratch Deep
  • Added gem resource to Kazad Urkbavak

Update: 30 Dec, 2024 @ 1:41pm

Version 3.80

  • Fixed some of Khorne realm settlements having the wrong siege map
  • Tweaked some faction potentials. Made things more uniform. Slightly buffed the 4 main Tilea/Estalian factions.

Update: 27 Dec, 2024 @ 8:39am

Version 3.79

  • Enabled missing Dwarf heroes/lords for the TOW-only factions, like Karak Izor
  • Fixed RoR availability for a few factions, like Karak Izor

Update: 20 Dec, 2024 @ 7:49pm

Version 3.78

  • Changed a whole bunch of faction leaders, mostly just their agent subtype. Mostly the recent DLC lords, like Paymasters, Savage Orc Shamans, Druzhina, and Celestial Generals. Even managed to put in a Daemonslayer (Thralls of Zharr) and a Bloodspeaker (The Scourgeborne).
  • Fixed Arbaal not getting the Karanak quest

Update: 20 Dec, 2024 @ 5:22am

Version 3.77b

  • Fixed small thing preventing ogre victory conditions from working