Crusader Kings III

Crusader Kings III

Realism & Balancing
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Update: 9 Feb, 2024 @ 4:09am

bug fix

Update: 7 Feb, 2024 @ 2:57pm

-Fabricate claim speed slightly increased(balanced) from previous version of mod.
-Communal Identity Tenet different culture county conversion resistance modifier removed.
-Struggle clash casus belli cost has been increased.

Update: 7 Feb, 2024 @ 1:06am

Update: 1 Feb, 2024 @ 11:30am

New Features Added:
-Marriages and Alliances have been made more realistic.
-Strategist tree has been nerfed.
-It is now much more difficult to ask for a claim and request excommunicate from the Head of Faith.
-Religion hostility levels now give more opinion penalties.
-Base county control increase decreased from 0.1 to 0.0.
-Marrying a Lowborn opinion penalty for Glory Hound vassals has been increased from -20 to -50.
-Gendarme's cost has been increased.
-Brilliance dynasty legacy nerfed.
-Crossbow now counters the horse archer 1x instead of 0.5x.
-HRE Electors now take culture and religion more into account when choosing an emperor. And they tend to choose someone a bit Central-Germanic.
-Light Footman now gain 2 damage and 1 toughness each era after tribal era.
-Quarrelsome, Horse Breeder, Malleable Subjects, Legalistic, By the Sword traditions has been nerfed.
-Guest system has been reworked, now they are more dynamically leaving and be a guest at courts. They are taken into account the host's religion and culture more strict now.


Changes from previous version of the mod:
-The costs of Conquest and Holy War has been reduced 2x from previous version of the mod.(Still much higher than vanilla.
-High era and Late era army innovations values changed. high: 8 size, late: 1 slot 6 size
-Levy toughness scaling with each era after tribal era reduced from 5 to 2.

Update: 1 Feb, 2024 @ 7:05am

Update: 1 Feb, 2024 @ 6:56am

Update: 7 Jan, 2024 @ 7:44am

-AI now handles feudal vassal contracts more effectively.
-Each Level of fame knight limit has been increased 2x.
-Siege weapon siege progress has been reduced slightly.
-Learning contribution to fascination changed from 1 learning = 1% fascination to 2 learning = 1% fascination but fascination base chance increased from 20% to 30%.
-Sappers in the strategy tree now give siege weapon effectiveness instead of maa siege progress.(nerfed)
-Baron, Count, Duke title tiers now fixed to a vassal limit of 10. Kings and Emperors have 20.
-Crown Authority has been completely reworked.
-Tax collectors are now tied to 8 taxpayers instead of 12 taxpayers.
-Instead of earning 1 domain for every 6 stewardship, you now earn 1 domain for every 12 stewardship.
-Every 6 diplomacy grants +1 vassal limit.
-Buy claim interaction has been removed completely.

Update: 7 Jan, 2024 @ 7:04am

Update: 27 Dec, 2023 @ 9:37am

Changes From the previous versions

-Opinion penalty of zero culture acceptance before the update was -80 but now its -60

New features

-It is my domain perk in the avaricious tree is now at the bottom of the tree.
-The time for spymaster "Find secrets" task to complete has been increased.(Golden obligations nerfed)
-Dwarf trait have minor health penalty and Hunchbacked have moderate penalty.
-Base vassal limit has been fixed to 10 for dukes, kings, emperors.
-Crown Authority has been completely reworked; besides vassal contributions and opinion modifiers they are like that: Level 1 has +50 vassal limit, Level 2 has +5 vassal limit, Level 3 has -20 vassal limit and +1 domain limit, Level 4 has -50 vassal limit and +2 domain limit.
-Some of personality traits modifiers changed in a realistic way.(More effective now)

Update: 15 Dec, 2023 @ 5:03am

Some files optimized to UTF-8 BOM encoding.