RimWorld

RimWorld

MIM - WH40k Thousand Sons
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Update: 20 Jul, 2024 @ 4:12am

[Auto-generated text]: Update on 7/20/2024 8:12:14 PM.

Update: 12 Jul, 2024 @ 10:51pm

13/07/2024: XML update
- 1.5: PawnKindDef updated - now all Rubric marines and Tzaangor pawns won't use their faction's xenotype. Also, they will forcefully become Bald, with 100% chance for No tattoo and bread. Mainly because of error caused by HAR's Tattoo-related Harmony Patch.

Update: 29 Jun, 2024 @ 7:09am

29/06/2024: XML Fix
- 1.5: Removed Genes for Tzaangor shaman which may causes red-lines if Psycast library is enabled.

Update: 1 Jun, 2024 @ 10:07pm

02/06/2024: Patch update
- Anomaly: New custom thoughts for Anomaly entities those are given by Gene-Seed added.

Update: 25 May, 2024 @ 11:51pm

20/03/2024:
- 1.5: XML update: All Thousand Sons PC / NPC pawns now have keyword extensions.
- 1.5: XML update: Sorcerer mutation mechanism slightly updated for keyword system.
- 1.4/1.5: Scarab Occult Terminator / Sorcerer armor set updated.

20/03/2024: #2 Rework almost done.
- 1.4/1.5: Tzaangor Headtype / genes updated (see the latest screenshot above)
- 1.5: Tzaangor horns now have few color variations.
- 1.4/1.5: Tzaaongors will wear Tzeench Cultist gears if Chaos cult sub mod enabled.

21/03/2024: Grant new abilities to Exalted Sorcerer / Sorcerer (1.5 only). Consider this as a demonstration of how does it works.

22/03/2024: Minor xml error fixed.

23/03/2024: XML update
- 1.4/1.5: Faction mod extension added for custom bestowing ceremony. Basically they will gives you 1 psylink level (I can't remove it otherwise it will causes red line error) and gene-seed basement and glitterworld medicine x 5. Requires Royalty Libraries.

24/03/2024: XML update
- 1.4/1.5: New psycast ingested to NPC pawns.
- 1.4/1.5: New ability gene for Tzaangor shaman - Mutating orb (15 dmg)

24/03/2024: XML update
- 1.4/1.5: Add psylink as required hediff for NPC Tzaangor Shamans.

26/03/2024: XML update
- 1.4/1.5: NPC / PC pawn ability configure updated - psycast abilities now requires separately psycast sub mod.
- 1.4/1.5: Bestower / Bestower guard pawn added - now one sorcerer and few Scarab Occult Terminators will come to you and if you kill any one of them, entire faction will became hostile.

31/03/2024: Patch operation
- 1.4: A patch operation for VPE to ingest dummy ability for Temporal Manipulation.

08/04/2024: XML update
- 1.4: Keyword migrated from 1.5.

15/04/2024: XML update
- 1.4/1.5: Research position updated.

16/04/2024: Compatibility patch
- 1.4/1.5: Now newly spawned Thousand Sons Xenotypes will have gene of Tzeentchian Caster (for VPE usage only)

20/04/2024: XML update
- 1.4/1.5: Removed non-trader pawns from the trader group so that NPC factions can send trading caravan to player.

21/04/2024: XML update
- 1.5: Removed patch operation for Gas of Change.

06/05/2024: CE1.5 Beta Compatibility patch
- 1.5: Failed patch operation for Warpflamers fixed.

09/05/2024: XML update
- 1.5: MVCF definition removed, since it keep causing odd yellow line at my local end.

14/05/2024: C# Fix
- 1.4/1.5: Thousand Sons Gene-Seed cannot be upgraded issue will be fixed by updating Core mod - however, if you update this mod and load your save, all the existing Thousand Sons Gene-Seed hediff will be gone, and you may need to re-implant it.

14/05/2024: XML update
- 1.4/1.5: Keyword updated for each pawn kind.
- 1.4/1.5: Custom Bestowing Ceremony related items moved to Royalty Library to avoid code conflict.
- 1.5: Newly spawned player CSMs now have 19 level Gene-Seed and Lv 6 psylink from the beginning. This only applied to 1.5 since the base function not available at 1.4.

18/05/2024: Texture / XML update
- 1.5: New structures - Wall (TS) / Embrasures (TS) / Door (TS) / Autodoor (TS) / Security Door (TS). x1.2 hp, x1.5 work to build, x0.5 flammability, x2 meditation focus strength (for Primordial Truth only). Each requires Chaos walls and embrasures, Thousand Sons research on Chaos (MIM) tab plus autodoor requires vanilla autodoor research / security door requires Anomaly security door research if the DLC is enabled.

20/05/2024: XML fix
- 1.5: Thousand Sons colonist now comes with lv 19 player Gene-seed, rather than lv 1 NPC ones.
- 1.5: Thousand Sons colonist now spawns with Aspiring Sorcerer backstory rather than random.

20/05/2024: XML update
- 1.5: Minor xml update (no gameplay impact)

21/05/2024: XML update
- 1.5: Minor update for Hediffs (applying new hediffclass name). Will causes error if this mod is not properly up-to-dated.

22/05/2024: XML update
- 1.5: Minor update to VPE compatibility.

23/05/2024: XML update
- 1.5: Significantly reduced chance of CSMs come along with Traders. Now they only have 10% or less chance.

25/05/2024: XML update
- 1.5: Updated scenario descriptions and summary based on my recent play experience.

26/05/2024: Texture / XML update
- 1.5: New Warcasket (requires VFE - Pirates): Helbrute. Due to their visual issue, if you use other helmet, you may see so odd graphic. Requires Warcasket research on VFE - Pirates + Helbrute research on Chaos (MIM) along with Thousand Sons research. Some weapons are not Thousand Sons oriented, since their wargear option on 10ed Codex is a bit odd to their fella sorcerers.
- And before you gonna says, that flesh is possessed daemon's, not his.

Update: 24 May, 2024 @ 8:12am

[Auto-generated text]: Update on 5/25/2024 12:12:33 AM.

Update: 22 May, 2024 @ 9:33pm

[Auto-generated text]: Update on 5/23/2024 1:33:07 PM.

Update: 21 May, 2024 @ 9:12pm

[Auto-generated text]: Update on 5/22/2024 1:12:07 PM.

Update: 20 May, 2024 @ 2:34pm

[Auto-generated text]: Update on 5/21/2024 6:34:10 AM.

Update: 20 May, 2024 @ 3:03am

[Auto-generated text]: Update on 5/20/2024 7:03:07 PM.