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1.6 mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3528202480
Its a warp based affliction, and theres been stories about the Sisters of Battle being able to overcome it (and grey knights and such) by their faith alone.
But tbh I didn't think about Black Templars... it's not in a lore, but maybe I can add some ability for Emperor's Champion to cure it by the Faith.
As a Black Templar player, suddenly losing your marshal to becoming a mutant, seems kinda hard core ^^'
So i guess instead of a blessing (like earning it, cause of some deed to tzeentch), its more like warpflame, and they get mutated by force then?
And I just realized that I accidentally added restriction for the special psycast that only one of the Thousand Sons can learn, so I'll remove the restriction.
How does one get rid of it?
And I'm caring about Steam's code XD In rimworld, definitely everything is possible XD
>ethical code
lmao
Also the fleshy growth thing seems good for some kind of nurgle flesh growth thingy lol
However, it seems like I have to use Harmony patch for this case - some code fixes will be pushed by next couple of hours; for Core and Ideology mod.
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
at RimWorld.Pawn_StyleObserverTracker.UpdateStyleDominanceThoughtIndex (System.Single styleDominance, System.Single pointsThreshold, System.Int32 lastIndex) [0x0002b] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.Pawn_StyleObserverTracker.StyleObserverTick () [0x000fc] in <cd7169108ea74757aa50c5b33d275c15>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn)
at Verse.TickList.Tick () [0x0015c] in <cd7169108ea74757aa50c5b33d275c15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.TickList:Tick ()
I dunno, I see having a psyker gene as what designates a pawn as a psyker, the psylink is some fancy tech anybody can get. Just an implant or something.
I'm looking into the source code, but there could be some possibility to add similar system, but it may consume huge time and my resources so currently I'm put them under the carpet and focus on additional psycasts for Nurgle, Slaanesh, Non TS Tzeentch and Genestealer / Tyranid.
=I=
THIS IS INQUISITOR THRAX. THIS USER HAS BEEN TERMINATED FOR WITCHCRAFT AND HERESY. AVE IMPERATOR!
=I=
About gene restriction thing, I've tried it to VPE but the outcome wasn't so good. VPE's gene limitation only supports 1 genetype, so I can't let both Tzaangor and TS Sorcerers uses same path at all. Probably I can hard code that, but I still have to do some work with Death Guard Plaguecasters, so I'll consider it when I've done the forth path for Nurgle / Death Guard.
Oh also got a suggestion: You know the mod that makes the psylink paths have gene requirements? Like to be a staticlord you need the staticlord gene etc. Well it'd be cool if the Thousand Sons Sorcerers came with the gene for Tzeentch psycasts. I don't currently use the gene requirements mod but would if it didn't mean my sorcerers couldn't do sorcery lol