RimWorld

RimWorld

MIM - WH40k Thousand Sons
Showing 31-40 of 59 entries
< 1  2  3  4  5  6 >
Update: 17 Mar, 2024 @ 6:56am

[Auto-generated text]: Update on 3/17/2024 10:56:50 PM.

Update: 16 Mar, 2024 @ 8:26am

17/03/2024:
- 1.4/1.5: Exalted Sorcerer Armor updated. Scarab Occult terminator may takes time because I have several business trips in my RL this week.

Update: 13 Mar, 2024 @ 11:15am

14/03/2024: New armor set: Thousand Sons Sorcerer. I'll go to the compatibility check with 1.5 later this week.

Update: 12 Mar, 2024 @ 10:37am

13/03/2024:
- Aspiring Sorcerer armor and helmet updated / Aspiring Sorcerer backpack added.
- Aspiring Sorcerer armors stat revised.
- Separated Thousand Sons Sorcerer Armor set will be added, based on the one of official exalted sorcerer armor.
- Infernal Master armor set will be added, possibly after Sorcerer, Scarab Occult Terminator / Sorcerer and Exalted Sorcerer.

Update: 12 Mar, 2024 @ 4:15am

12/03/2024: Rubric marine visual updated. This will takes long time...

Update: 10 Mar, 2024 @ 10:09am

11/03/2024: XML tunings
- Memes and precepts moved to ideology library / Royal titles moved to royalty library.
- NPC TS factions will now have new meme of Thousand Sons in addition to the existings (newly spawned faction only)
- Now you can get Thousand Sons Gene-seed / Black Carapace by using royal permits, if you enables both Royalty DLC and Royalty Libraries.
- Issues need to be fixed - NPC TS sorcerer's psycast ability cannot be granted by Ideo Role - so player cannot use it at all.
- Issues need to be fixed - PC Rubric marines won't have basic Thousand Sons abilities - further C# tuning will be placed so that they will have the abilities when they have spawned.

Update: 8 Mar, 2024 @ 9:34am

09/03/2024: Fixed: Scarab Occult Sorcerer / Exalted Sorcerer armor sets now give proper psychic bonuses (slightly higher than Sorcerer)

Update: 6 Mar, 2024 @ 9:37am

07/03/2024: #2 compatibility patch operation for Genes mod added.

Update: 6 Mar, 2024 @ 8:45am

07/03/2024: New Hediff
- Gene-Seed: Thousand Sons, Warp Potential
- Rubric marine spawning mechanism totally changed. You can't craft Rubric of Ahriman manually anymore. Instead, if you install and reach to max level of Thousand Sons Gene-seed, pawn will be mutated based on RNG;
- If the pawn already has psylink at least 1 level, they will became Thousand Sons Sorcerer. If you enabled Biotech, pawn's xenotype will be changed to Thousand Sons Sorcerer. If you enabled Royalty, pawn's Psylink will be forcefully changed to 6. Also, the pawn will get Warp Potential, which is basically stronger psychic bonus than of Blood Angels (roughly x1.5 to x2). This will be applied to the NPC pawns as well.
- If your pawn doesn't have psylink, then RNG works - at 33%, your pawn became Sorcerer, and 77%, your pawn became Rubric Marine - your pawn will forcefully have Rubric of Ahriman, which changes your pawn to a servitor-like status. Also, if you enables biotech, the xenotype will became Heretic Astartes, which doesn't have summoning skills if you use Genes mod. Also, your pawn became invisible - as per the lore. Still, you can let them wear the clothing, change their bread or hair, but still, the pawn will not have head, neck and body.
- Few more c# tuning will be additionally developed for restriction of psylink, hair, tatoo and beard for Rubric marine in the future.

Update: 5 Mar, 2024 @ 5:10am

05/03/2024:
- Temporal solution: Rubric of Ahriman doesn't block social interaction anymore. I really can't understand why TY and devs added this flag - even it disables any social interactions, still the game call pawn who has this flag to the ritual or even allow them to be a target of role. To use this function properly, I may need to write a harmony patch. However, I don't have time for now, so I changed the hediff to disable talking and hearing (just same as trauma servant) and disable their social work type. So you can call them to the ritual and even assign them to ideo role, but you can't let them use social ability (of leaders and moralists) since they are not allowed to use social abilities. Really, really odd way of programming of the vanilla.