RimWorld

RimWorld

55 ratings
MIM - WH40k Thousand Sons
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Mod, 1.4, 1.5
File Size
Posted
Updated
17.232 MB
26 Nov, 2023 @ 11:12am
20 Jul, 2024 @ 4:12am
59 Change Notes ( view )

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MIM - WH40k Thousand Sons

In 2 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
Description
Summary
Standalone Thousand Sons Faction mod from MIM - WH40k Factions.

Basic concept of Chaos Factions is, the same as previous version, pure enemy which bring some balance to heavily overpowered player Space Marine colony. That is why their hediffs are little bit too strong, but enough to slaughter post-humans and let you not be boring in later play-through.

This mod adds a Thousand Sons sub faction, along with their Culture, Earnable Royal Titles, Custom Startings and Apparels.

New Faction


New Gene-Seed


Rubricae


Sorcerer


New Game mechanism
Gas of Change
Requires Biotech DLC - otherwise, the function may not be activated.

Thousand Sons' Warpflame weapons generate special gas after their attack. If your pawn keeps staying there, they will be eventually transformed to Tzaangor. This conversion will be applied not only for human, but also mechanoids and animals.


Cures
Currently only one cure available - if you use Psycast mod (which means requires Royalty DLC), you may have a chance to learn temporal manipulation. Further abilities to cure these foul diseases will be added along with updates for Adepta Sororitas and Adeptus Ministorum.

New Races
Screamer of Tzeentch
They will be spawned as a tamable animal with Advanced trainability.

New Xenotype
Requires Biotech DLC - otherwise, the function may not be activated.
Tzaangor


Tzaangor Enlightened


Tzaangor Shaman


New Fortification
Thousand Sons Walls and Embrasures
Gives better mediation focus. Have slightly better stats compare to vanilla structures. Requires Thousand Sons research on Chaos (MIM) tab.

New Scenario


New Apparels
  • Total 19 Thousand Sons armor parts (including Armor, Helmet and Backpack) added. (Steam keep deleting attached images with no reason, so some armors are missing on above screenshot.)
  • (Requires VFE - Pirates) 1 set of Helbrute armor.

Recent Update
20/07/2024: Minor XML error fix.

Recommanded Mods

Warhammer 40.000 - Genes
Warhammer 40.000 - Psycasts

By Phonicmas.

Great mods for Space Marine Genes and Psycasts!

MIM WH40k Psycast

Has their dedicated psycasts (for VPE, psypath). Can use with Phonicmas' psycast mod as well.

MIM WH40k Ideology

Has their dedicated ideology, roles and precept. Precept of Existence of Psyker makes your Sorcerers happy if Rubric marines are not close to them.

Optional Mods

MIM WH40k Death Guard
MIM WH40k Fallen Angels
MIM WH40k World Eaters
MIM WH40k Emperor's Children

MIM WH40k Adeptus Astartes Core
MIM WH40k Necron Core
MIM WH40k Genestealer Cult Core
293 Comments
emitbreaker  [author] 17 Jul @ 12:56pm 
Oops, I saw few comments too late ;(
1.6 mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3528202480
Uriel Septim VII 18 Nov, 2024 @ 5:48am 
Hey Mr. MiM i had another question about come coding not 40k related I was wondering if you could help me with. its just copy past but I don't know squat about coding.
Sean 2 Oct, 2024 @ 3:49am 
Hey, just had an idea. In Space Marine 2 the Thousand Sons sorcerer guy has a pocket dimension where he keeps Rubricae and daemons. In Alpha Memes there's some abilities that are personal pocket dimensions (I did a playthrough as a colony of pirate fish people, it was awesome) and I got to thinking it'd make a great Tzeentch lore spell for sorcerers to have their own pocket dimesions
whyamihere 21 Sep, 2024 @ 6:23pm 
the gene seed is not working it wont let me implant it o any one and i don't have warhammer genes installed
emitbreaker  [author] 24 Jun, 2024 @ 12:05am 
@sassythesasquatch(Real) Currently, either buy or temporarily summon them by using summon skill - you can get the skill by giving Exalted Sorcerer role if you use my Ideology mod.
sassythesasquatch(Real) 23 Jun, 2024 @ 11:59pm 
sorry to bother with another question but with screamers of tzeentch can you only buy them or is there another way to acquire them
emitbreaker  [author] 22 Jun, 2024 @ 1:58pm 
@sassythesasquatch(Real) Nice Idea except I have to think about how to implement it. I'll put it to my To-Do list.
sassythesasquatch(Real) 22 Jun, 2024 @ 3:59am 
hey with the mutations i was wondering if it is only tzaangor mutations it would be really cool if there were random mutations like claws, tentacles or random eyes because tzeentches whole thing is about change and what better change than completely random change
emitbreaker  [author] 25 Apr, 2024 @ 9:22pm 
@MADhorseKD Fair point. Let me design it for a while - I think I'm gonna bit busy next couple of weeks for my RL, but will do that with other items suggested by other people :D
MADhorseKD 25 Apr, 2024 @ 5:47pm 
or like some sort of Chaplain/apothecary ability, for sure.
Its a warp based affliction, and theres been stories about the Sisters of Battle being able to overcome it (and grey knights and such) by their faith alone.