Barotrauma

Barotrauma

LeCrazyy's Item Variety Pack
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Update: 22 Oct, 2024 @ 9:11am

- Added new heavy turret "Mine Deployer", a powerful distraction and damage turret, but struggles to provide long range attacks and can be dangerous to shoot point blank.
- Added Steam Acid Barrel to the Medic's Plague Doctor talent, if for some reason you still have a steam turret by the time you unlock this, it makes it a bit less painful to use.
- Items from this mod now spawn in the Outpost Deathmatch crates in PvP.
- Pistol magazine damage reduced, Gunshot Wound from 20 to 16, Bleeding from 10 to 8, this is because revolver rounds have been nerfed in vanilla, the pistol aims to be just below revolver rounds in effectiveness.
- Makeshift Revolver Rounds damage reduced, Gunshot Wound from 22.4 to 18, Bleeding from 20 to 12, again this is to match the nerfed revolver rounds in vanilla. (Makeshift ammo does 25% less than regular ammo)
- Fixed Electric Pulse Laser Bolts not actually doing emp damage to machine enemies/machines, however lowered the value drastically down to 5 against character (original broken value was 20) and 1 against machines after further testing (original broken value was 5), this makes the electric pulse laser a good choice against guardians to keep them still.
- Discharge Coil Railgun Shell now deals 40 emp damage to machine enemies as well as emp damage to nearby electrical devices if shot at a submarine.
- Pistols and Silenced Pistols can now attach flashlights to them.
- Sniper Rifle weapon damage multiplier buffed from 40% to 50% more damage.
- Changed/Buffed Bleeding Vunerability, now every second it will deal 1 bloodloss and 0.5% of maximum health as blood loss (Original was 5 bloodloss every 6-10 seconds). Also buffed it's strength change having been reduced from 0.8 to 0.4, meaning effectively one dose of Blood Thinner will last 125 seconds compared to the prior 62.5 seconds.
- Reduced Bleeding Vunerability dealt by Ritual Knife from 15 to 5, I want the syringe version to still have some value, on top of that, the affliction is much more powerful now.
- Reduced Bleeding Vunerability on Bad Medicine from 10 to 2 for same reasaon as above.
- Changed Description on Blood Thinner to tell you to use bandages as well as adding a self description to it.
- Buffed Acid Thrower acid damage from 0.8, to 1.6.
- Buffed most Fun Cannon projectiles: Metal Box stun from 3 to 5, Rubber Duck stun from 1.6 to 2, Coconut stun from 2.4 to 3.2, Bike Horn stun from 1 to 1.5, Alien Projectile from 10.5 burn to 15.
- Fun Cannon is now usable and reloadable by bots (Not that this is a good idea as their main weapon)
- "Machine" creatures shot with Dementonite Twin Turret ammo no longer bleed, but instead spark and smoke. (damage remains same, this is purely a visual change.)
- Twin turret now actually alternates between the two barrels when shooting rather than having both projectile spawn from the same spot in the middle.
- Fixed a harmless warning message on electric pulse laser bolts and the Toy Revolver.
- Removed now unused safety visor item, I only left it before as a backup to allow existing campaigns to have it spawn the new Safety Helmet item, but I think its been long enough to remove this now.
- Precision Welder resprited courtesy of Dilopho-Mos!.
- Removed pointless Inventory Sprite version of the precision welder (It was just the same sprite scaled down, not tilted 45 degrees or anything.)

Update: 21 Sep, 2024 @ 12:39pm

Steam Turret glowup.
- Buffed Steam Barrel burn damage from 1 to 1.25.
- Increased the size of the steam radius from both barrels slightly, from 75 to 100.
- Buffed Steam Incendium Barrel burn damage from 2 to 3.
- Reduced the slowdown from carrying barrels from 0.3 to 0.2, which matches regular ammo boxes. The need to replace ammo quite frequently was too harsh with the original slow down.

Update: 10 Sep, 2024 @ 3:16pm

Just a quick small update for a few things, I don't plan on any big updates any time soon so don't wanna wait till next update to put these into workshop version.
- First Aid Kit no longer provides + 15 medical, but rather 20% more healing power.
- Fixed a minor typo on Safety Helmet
- Safety Helmet is no longer sold in merchants.

Update: 3 Sep, 2024 @ 10:49am

- Added The Steam Turret, a cheap small hardpoint turret with limited range but cheap upkeep and powerful on up close enemies.
- Added a deconstruction recipe to Hailstorm.
- Reworked Scrap Shield, as the vanilla riot shield is going to become one handed, so I've switched the roles, with scrap shield now being a very heavy duty 2 handed version, capable of sustaining heavy fire for quite some time. In additional I've redone the sprite entirely.
- Trophy Hunter is now hidden in menus to match other unique items.
- Changed Shredder to no longer spawn in wreckarmcab,abandonedarmcab, but rather wreckstoragecab and still abandonedstoragecab.
- Reworked Hard Hat and Safety Visor into one item named the "Safety Helmet" which is only unlocked by mechanic's with the Safety First talent now, the helmet now competes with regular ballistic helmets by providing a small boost to repair speed at the cost of significantly lower protection than said helmet. (Existing safety visors will be turned into the Safety Helmets when you next load your save, if you crave the old versions, they can be found in the cut content mod but are under different identifiers for compatibility reasons, so you will have to recraft them.)
- Portable Mining Drill now mines ores twice as fast.

Many sprite edits.
- Edited Pistol/Silenced Pistol sprites, the trigger is no longer morphed into the handle. (I wonder if anyone actually noticed that before lmao)
- Edited revolver rifle sprite mainly the barrels to hopefully make it look more like something that would actually revolve even though its not animated.
- Edited the Tactical SMG sprite to mainly add some more shading.
- Edited Antique Sabre sprite, better shading and added some a chip in the blade.
- Minor shading edit to front of Marksman Rifle sprite.
- Minor edit to Annihilator Sprite at top.
- Edited the Acid Thrower sprite shading.
- Completely redid Electric Harpoon sprite and inventory sprite.
- Minor edit to Alien Shotgun sprite, added some alien wiring.
- Edited Industrial Mech Suit sprite.
- Compltetely redid the helmet for Cargo Diving Suit as well as edits to the rest of the suit sprite.
- Minor shading edit to Requiem For Believers on the "tentacles".
- Edited the Surgeon's Coat sprite and as well as a slight edit to inventory icon.
- Improved shading on the Medical Helmet.
- Improved shading on First Aid Kit.

Update: 4 Jul, 2024 @ 12:02pm

- Fixed the "update component" error, I may be stupid and put <Update /> instead of <Upgrade /> and not tested that last change.

Update: 1 Jul, 2024 @ 3:45am

- Added a new wreck item "Trophy Hunter", a large and powerful Harpoon Gun, with long delays between shooting.
- Fixed un-updated apple a day talent. Forgot to do so in last update.
- Makeshift Rifle Rounds buffed to match vanilla, headshots now deal an additional 7.5 gunshot wound and 0.8 stun.
- Rubber Rifle Rounds buffed to match vanilla, headshots now deal an additional 4 blunt force trauma and 1.5 stun.
- E-COR projectiles no longer damage items, aka doors.
- Added reeling sounds to electric harpoon.
- Changed targetting for Alien Spiker's incendium spikes, explosion is now consistently attached to the spike itself, not the hit target, while this is technically a debuff, it does mean the weapon feels less buggy.
- Optimized a bunch of status effects, mainly stacking delayed ones, most extreme case being alien spiker's incendium spikes causing lag.
- Juggling Ball no longer damages structures.
- Slowed down the speed at which balloons rise in water considerably.
- Added a deconstruction recipe to requiem for believers.

Update: 18 Jun, 2024 @ 12:35pm

- Quick patch making all turret ammo one handed and applying movement speed debuffs like in vanilla.

Update: 18 Jun, 2024 @ 11:37am

- Removed Ammo Box Carrier and Railgun Shell Carrier and put them into the cut content mod, you can now dual wield both types of ammo and frankly the only reason these items existed was because you couldn't, but just in case anyone wants them so they can carry 3 at a time, they can be found in that cut content mod.
- Sniper Rifle reworked, no longer a hotbar item and has to be held or worn on the back, however in turn, reload reduced 6-8 to 3-7. Weapon damage multiplier increased from 35% to 40%.
- Edited Sniper Rifle Sprite, scaled it up slightly in game, and modified sounds of the shots being fired to make it feel chunkier now.

Update: 28 May, 2024 @ 3:13am

- Fixed a booboo where I accidentally put the Psychosis that Dementonite Twin-Linked ammo is meant to deal onto the Physicorium Ammo instead. Whoops.
- Dementonite Twin-Linked ammo structure damage drastically reduced from 20 to 5.
- Removed some random duplicate of the xml file taking up 300kb I accidentally must of made before uploading.

Update: 25 May, 2024 @ 4:39am

- Added Twin-Linked Gun (A new small hardpoint turret) and 3 ammo types to go along with it: Twin-Linked Gun Ammo Box, Physicorium Twin-Linked Gun Ammo and Dementonite Physicorium Twin-Linked Gun Ammo.
- Fixed pistol not being able to reach higher qualities for higher firepower.
- E-COR Battery ammo capacity reduced from 13 to 10.
- E-COR projectile damage increased from 10 burn, to 12 burn.