Barotrauma

Barotrauma

LeCrazyy's Item Variety Pack
Showing 31-40 of 52 entries
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Update: 7 May, 2024 @ 8:22am

- Quick patch for forgotten discharge coil trap reference.

Update: 7 May, 2024 @ 8:20am

Just a small update, not much to add, just need to get those animation changes I forgot in.
- Incendium Pulse Laser ammo damage types changed around a bit, direct hit burn damage reduced from 150 to 90, deep tissue injury increased from 0 to 45.
- Edited Shovel sprite, gave it more darker edges and flipped the light source being from bottom to the top.
- Removed Discharge Coil Trap. It's kind of always been in a sore spot in my opinion, I've finally got around to removing them, the discharge coil railgun shell is a fine enough item for the same talent it's in. If you still want it, you can find it in the cut content addon.
- Clown Diving Suit, Cargo Diving suit and Industrial Diving suit now all use the relevant animations, due to this I had to modify their speeds to account for changes as well. (Cargo suit is same speed as an abyss suit while industrial mech suit is 10% faster than an exosuit)


Update: 24 Apr, 2024 @ 4:46pm

- Forgot to remove Jar of Eggs sprite, removed that now.

Update: 24 Apr, 2024 @ 8:24am

- Added Heavy Shotgun as a high reputation coalition item.
- Added Ritual Knife as a talent item as part of the Lab Contacts talent.
- Added Portable Destiller to the captain's "Drunken Sailor" talent.
- Added Battery Power Pack to the Engineer's "Better than new" talent.
- Cut Jar of Eggs and put into cut content mod, this item purely stayed this long for 2 reasons, funny item, and cultists barely had anything, now that the ritual knife exists, I don't feel so bad for removing it. As for why I felt like removing it, it's usefulness is basically 0, only good for griefing or messing around really.
- Bleed Vunerability has been somewhat reworked, now every 6-10 seconds, if the target is above 15 bleeding, they will suffer 5 additional bloodloss. Additional bleeding amount decreased from max 150% to max 75%. Originally it just made the target recieve increased bleeding amount.
- Marksman Rifle reworked, it is now 2 shot burst fire and silenced, making it stand out a bit more than just being a slower RoF assault rifle, sprite has been adjusted accordingly to now have a silencer.
- Added Dual Wield accuracy and reload multipliers to relevant one handed guns. Unfortunately it doesn't work on melee, smh.
- Detainer is now a two handed item instead of 1 handed.
- Rippa reload nerfed from 0.8 to 0.9.
- Reduced Double Barrel Shotgun's Weapon Damage Multiplier from 1.0 to 0.9, I had left it on 1.0 because I was trying baro jank to make it pen armor but not be op on this very baro xml jank item, I forgot to change it back, hope you enjoyed the extra damage while it lasted lol. Unfortunately it will be remaining ineffective for limb sever which makes it depressing against mudraptors.
- Railgun Solid Shell can now pierce up to 3 limbs.
- Railgun Solid Shell direct damage reduced now to make up for the piercing nature. 350 lacerations to 250. 75 bleeding to 50.
- Both Railgun Breaker Shell and Solid Shell now fully break and get deleted after impact, solid shell gets a small delay to allow for potentional multiple penetrations.
- Autocannon reload increased from 0.3 to 0.45.
- Autocannon drum magazine capacity reduced from 30 to 24.
- Autocannon damage values adjusted: Blunt force trauma from 5 to 0, Gunshot wound from 45 to 50.
- Autocannon explosive drum magazine capacity reduced from 25 to 20.
- Autocannon direct damage reduced: Explosive damage from 15 to 10.
- Autocannon explosive damage on explosion adjusted: Burn from 40 to 0, explosive damage from 0 to 25.
- Improved E-COR event, event now triggers from a research terminal in cities and now has actually shows the item on the table prior to stealing it.
- Removed E-COR event sprites, they just use vanilla sprites now. Can't really justify 2 large sprites taking up 140kb of space for a 1 time event.
- Increase to camera shake on bullshot shooting from 8 to 15, though the user wont notice because they get stunned.
- Rippa is now hidden in menus, missed it before.
- Slightly adjusted foam dart inventory sprite.
- Finally fixed Coalition Justice, Separatist Judgement and Double Barrel shotguns muzzle flash not triggering.
- Fixed a bunch of errors that the new update brings in about potentionally missing a target, the error causes literally no issues aside from reportably fps drops (Couldn't notice it myself), but red error looks scary so fixed it.
- Europan Survival Guide nerfed to now raise skills to 40 instead of 50.
- Reduced portable mining drills stun from 1.0 to 0.5.
- Nav Terminal PDA now produces a faint green light while held.
- Heavy welder burn damage buffed from 4 to 10, its still not a viable weapon, dont get any ideas.
- Cargo Diving Suit protection values generally reduced to match new diving suit values, clown diving suit and industrial mech suit left as is, as clown suit was already created low in preparation. The exosuit in this update got buffed, so mechsuit is just being left the same and not nerfed like other diving suits.
- Diving Suit depth values adjusted to match new vanilla values, 5750 where it was 6000 before, and 6650 where it was 10,000 before.
- Updated Brazilian Portuguese localization. Many thanks to Clawhanx again.

Update: 2 Apr, 2024 @ 2:40am

- Added Brazilian Portuguese localization courtesy of Clawhanx.

- Dehanced the iron pipe audio.
- Dehanced the pistol,silenced pistol, heavy pistol and lead sprinkler audio.
- Destylized the muzzle flash when shooting.
- Undone Mothers maul redesign and audio changes.
- Nerfed Sunglasses light reduction.
- Decreased volume and range of positive and negative buzzer.
- Re-redesigned the Hammock sprite.
- The clown diving suit shrank in the washing.
- Decreased size of autocannon and bullshot.
- Decreased Thermal Scanner range from 10000 to 1500.
- Added a bug that prevents foam darts from dealing emotional damage.
(Actual update will likely be released shortly after the next barotrauma update)

Update: 31 Mar, 2024 @ 4:20pm

- Enhanced the audio for the iron pipe.
- Enhanced the audio for pistol, silenced pistol, heavy pistol and lead sprinkler.
- Stylized the muzzle flash particle when shooting.
- Redesigned Mother's Maul.
- Enhanced Audio on Mother's Maul.
- Buffed Sunglasses light reduction.
- Increased volume and range for negative and positive buzzers.
- Redesigned the Hammock sprite.
- Increased the size of the Clown Diving Suit's helmet and hands for a better fit.
- Increased Auto Cannon and Bullshot's size to make them more imtimidating.
- Increased Thermal Scanner range from 1500 to 10000.
- Fixed bug that prevents foam dart from dealing emotional damage as intended.

Update: 8 Mar, 2024 @ 1:15am

- Quick patch to apply <Upgrade /> to forgotten items.

Update: 7 Mar, 2024 @ 12:46pm

- Added Juggling Ball as part of the "Chonky Honks" talent.
- Added Heavy Welder as a talent item under the "Let it Drain" talent.
- Added Clown Diving Suit as a talent item under the "Water Prankster" talent, it can also be purchased from clown merchants if you have high enough reputation.
- Added Stinging Bell seed as a talent item under the "Plague Doctor" talent.
- Nail machine gun reworked into Nail Rifle, less fire rate and eats more ammo per shot, but dealing much higher damage per shot at higher velocity and causing slight stun for a bit of stopping power.
- Removed Depleted Fuel Pistol Magazine and put into cut content mod, on its own its not too bad, but when combined with dual wielding or Lead Sprinkler, it would dish out way too much dps.
- Railgun Discharge Shell now uses an actual electric discharge on top where as before it was just particles, this isn't just a visual change, this does effect how it hits enemies and damage has been adjusted for this change.
- Added husk claws as a high reputation item to husk merchants.
- Added clown bullets as a high reputation item to clown merchants.
- Tactical SMG and sniper rifle is now coalition reputation items, double barrel shotgun and makeshift weapons are now a separatist reputation items.
- Removed Cardboard Clown and put into cut content mod, its quite heavy on space while being completely replaced in utlity by the Pack of Balloons. Goodbye funny clown man, gods speed my child.
- Increased movement speed in Industrial Suit from 0.6, to 0.65.
- Portable Mining Drill is no longer exclusive to containing ores and can contain any items. I've heard that we will be able to increase mining speed for tools in a new barotrauma update, so that will be added as a buff to this poor item when possible.
- Buffed Military Scooter stack size from 2 to 4.
- Lag caused by balloon/nail spam should be drastically reduced to basically no lag unless you are really trying your luck with a lot of players at once, that is a challenge if your bold enough.
- Swapped Heavy pistol and revolver rifle unlock talents, makes more sense for the pistol item to be on the talent tree giving pistol buffs.
- Heavy pistol reload buffed from 0.6 to 0.5.
- Scrap shield health reduced from 100 to 75.
- Improved hold pos of scrap shield.
- Added handheldammo tag to handheld ammo, wont be important till next baro update.
- Slight optimization to foam dart despawning, nothing really noticeable though, just cleaner code.
- Scrap shield no longer requires mechanical skill to craft. (still requires the talent, just no skill requirement)
- Added toyhammer tag to Honk Hammer, Spiked Toy Hammer and Mother's Maul, lets True Potential trigger with them, which I suppose is funny for the later two, or could be a saving grace.
- Added clowns tag to clown related items, no real impact for the most part but can be useful for other mods.
- Changed MK IV Annihilator to mediumitem instead of smallitem, just means it cant be stored in some things as if it was a small item.
- Fixed a new potentional performance killer from target-less status effects.
- Actually fixed silenced pistol holdable positions so that I could remove an unneeded inventory sprite to free up a small amount of space, every little helps.
- Finally converted negative and positive buzzer's audio files to mono, which means they will now have volume reduced over distance rather than 1:1 volume until you are out of range where it would cut out instantly.
- Additionally changed those two buzzer's to have double the range (10 meters now) and made them play at 100% volume whereas they were 50% before.
- Fixed wall light not needing a screwdriver to wire it, which led to other issues with interacting with it.
- Adjusted hold pos for nav terminal PDA.
- Improved Medical Helmet sprite shading and fixed its sourcerect as beforehand it was clipping off early.
- Minor adjustments to some other sprites.
- Removed unneeeded sprites and scaled down a needlessly large inventory sprite to reduce space.

Update: 23 Feb, 2024 @ 1:17pm

- Fixed a bug fabricating pipe launcher's in Russian localization, required item was set to "organic fiber" not "organicfiber".
- Updated all weapons to use the shell casing particles system from vanilla as well as giving a unique one to Autocannon.
- Removed some unused sprites.
- Wearing the autocannon now slightly slows you down.

Update: 13 Feb, 2024 @ 5:44am

- Russian Localization is actually working now.