Hearts of Iron IV

Hearts of Iron IV

KR Tech Extension
Showing 21-30 of 46 entries
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Update: 6 Apr, 2024 @ 2:29am

Hotfix 1.1a

- Update for HoI4 patch 1.14.4, removing all triggers for DLCs that have now since been included in the base game.
- KaiserreduX's unique rifle variants now work correctly again for KX players (they won't appear for KR).
- No more biblically-accurate Mach.2 Bombers: The wing module limit now works correctly for Large and Super Large Airframes
- Fixed incorrect cruiser armour being unlocked twice for the Naval tech tree.
- Increase the Max Armour and Engine upgrade level to 30 (was previously 25). Add "Aluminium Armour" and "Auxiliary Power Unit III" Tank Modules in their respective 1959 techs.
- Add a debug event that can be triggered manually should you forget to set the game rule for Fixed Explosive Charge: `KR_debug.1281`.

This is NOT savegame-compatible due to new equipment modules added; if you have an unfinished playthrough - grab the ParadoxMod copy of this mod[mods.paradoxplaza.com] to continue your existing game.

Update: 3 Apr, 2024 @ 7:46am

Update 1.1 (HoI4 1.14.3/KR 1.1 release)

- Expand Airframe Tech Tree for BBA DLC owners to 1960 - with new plane modules like "Mid-Air Refueling", "Aircraft Nuclear Propulsion", "RCS Reduction Design", and "Turboprop engines".
- Expand Electronic (RADAR & Computer subtree) to 1960—with new plane modules like "AEW&C Equipments" for your AWACS needs and ASW equipment like "Magnetic Anomaly Detector" and "Sonobuoys".
- Increase the max "Anti-Air" building level to 7 and the max "RADAR" building level to 10.
- Adding 405 New Tank Icons and 251 New Plane Icons from "Millenium Dawn" and "Add Technologies".
- New Helicopter & Rocketry MIO for Siam.
- Fix module upgrade decision-making logic for AI.
- Fix missing Left KMT artillery icons.

This is NOT savegame-compatible due to new equipment modules added; if you have an unfinished playthrough - grab the ParadoxMod copy of this mod[mods.paradoxplaza.com] to continue your existing game.

Update: 22 Mar, 2024 @ 8:15am

Hotfix 1.0.4c

- Add a new game rule regarding KR/KX's restriction on the "Fixed Explosive Charge" module required for "Kamikaze Strike" Air Wing Mission for roleplaying purposes (I don't think I can name a single instance this is unlocked in KR).
- Adding 220 New Tank Icons and 337 New Plane Icons from Extended Tech Tree 1960 (all post-WK2 techs).

Update: 11 Mar, 2024 @ 6:18pm

Hotfix 1.0.4b (part 2)

- Naval Hull locs now follow Kaiserreich's own Naval Rework pre-MtG DLC release implementation.

Update: 8 Mar, 2024 @ 7:44am

Hotfix 1.0.4b

- Update tech tree coding standard to HoI4's 1.14 release and KR's own equivalent.
- AA Armoured Trains now actually have AA stats.
- Add improved turret types for Light and Super Heavy Tank Chassis - making old tanks useful again in the late-game should you have a large surplus of them available, or just making the totally-not-Apocalypse-tanks for Savinkovist Russia. ;)
- Add "Atomic, Biological, and Chemical (ABC) Protection Module" to the Tank Designer.
- Higher AI weighting on top of recent KR updated values for AA HMGs, Bombs, and Torpedoes (if own an Aircraft Carrier) for plane module research.
- Some other GFX and typo cleanup.

This is NOT savegame-compatible due to new equipment modules added; if you have an unfinished playthrough - grab the ParadoxMod copy of this mod[mods.paradoxplaza.com] to continue your existing game.

Update: 26 Feb, 2024 @ 11:12am

Hotfix 1.0.4a (part 2)

- Fix wrong trigger for Norway's "Kongsberg Jetmotor" Helicopter MIO (was previously set for Brazil)

Update: 26 Feb, 2024 @ 10:52am

Hotfix 1.0.4a

- Add Helicopter & Rocketry MIO for AAT DLC users (ARG/BRA/CHI/CZE/ENG/FRA/GER/HOL/HUN/IMP/ITA/J@P/NOR/POL/RUS/SPA/UKR/USA).
- Add missing GFX/loc for non-LaR DLC user's encryption and decryption tech.
- Add unique rocket artilleries to the following equipment list: British (Socialist), French, Japanese.
- Fills up the rest of Siamese (SIA) default tech names & GFXs, i.e. "JorNorTorOr.1 Funryū 2" instead of "SAM Launcher".
- Fix Danubian land vehicles with mismatched colours to KR's existing tech GFX standard.
- Fix buildings max level not correctly applied for Radar Stations (9) and Nuclear Plants (3).
- Fix all Dual-purpose Battery-related bugs, now usable on post-WK2 ship hulls + appropriate cost applied.

This is NOT savegame-compatible due to new equipment modules added; if you have an unfinished playthrough - grab the ParadoxMod copy of this mod[mods.paradoxplaza.com] to continue your existing game.

Update: 19 Feb, 2024 @ 11:55am

Update 1.0.4 (HoI4 1.13.6/KR 1.0.4 hotfix)

- Fix Scandinavian land vehicles having mismatched colours with existing tech GFX from KR.
- Tank stat rebalance from KR, now with higher base speed (up to 16km/h with just Diesel Engine for 2nd-Gen MBT chassis), as well as unlocking Special Slots 5 and 6 for post-WK2 chassis.
- Higher AI weighing for Plane Engines research from KR.
- Add 3rd-gen Ship-based & Air-launched Anti-Ship missiles - a final nail to the Dreadnoughts's coffin, and a possible niche for fast, lightly armed attackers like OTL Tarantul-class corvette; also post-WK2 light turrets.
- More Cold War grenade revamps for certain GFX icon sets (All Chinese faction/Japanese/Thai/Italian).
- Mongolia now uses the Russian Equipment set.

This is NOT savegame-compatible due to new equipment modules added; if you have an unfinished playthrough - grab the ParadoxMod copy of this mod[mods.paradoxplaza.com] to continue your existing game.

Update: 13 Feb, 2024 @ 4:58am

Hotfix 1.0.3c

- Scandinavian (SCA/SWE/DEN/NOR/FIN/ICE) techs now have default tech names & GFXs, i.e. "Pltgb 903" instead of "Modern Truck".
- Reichspakt-aligned Eastern European (WHR/POL/UKR/GEO/LIT/LAT/EST) techs now have default tech names & GFXs, i.e. "PZL W-3 Sokół" instead of "Improved Transport Helicopter".
- All Brazilian statelets (PIR/BAH/AMA/VCR/GRP/GOY) now have access to Brazilian Inf Equipment set
- Greek (GRE) Infantry Equipment variants, i.e. "Ypopolyvólo, Chropei, 1955" instead of "Assault Rifles".
- Mexican (MEX/YUC) Infantry Equipment variants, i.e. "Mendoza SF-M52" instead of "Assault Rifles".
- Irish (IRE) Infantry Equipment variants, i.e. "Ingram MAC-10" instead of "Assault Rifles".
- More Cold War grenade revamps for certain GFX icon sets (Russian/Belgian/Dutch).
- New Tank Modules: Auxiliary Power Unit (APU), Improved Modern Turret for late-game tank upgrades; I can't come up with ideas for speed upgrade modules yet sadly...
- Fixed KX Canada not receiving the Commonwealth Nations icon set.

This is NOT savegame-compatible due to new equipment modules added; if you have an unfinished playthrough - grab the ParadoxMod copy of this mod[mods.paradoxplaza.com] to continue your existing game.

Update: 30 Jan, 2024 @ 9:04am

Hotfix 1.0.3b (part 2)

- Fix missing Japanese (Jอp) infantry equipment loc.