Hearts of Iron IV

Hearts of Iron IV

KR Tech Extension
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Update: 10 Dec, 2023 @ 4:31am

Hotfix 1.0.1b

- Super Large Airframe no longer causes CTDs (this works with existing savegame as long as you haven't researched them before)
- Replace EaW's Crystals with Tungsten for specific plane/ship modules (I am not sure how that went through my lint checker, but it's fixed now)
- 3D Ship models from CWIC, you can now watch Forrestal Supercarrier battling against Typhoon-class subs in-game
- French Nations (FRA/NFA/FRP) techs now have default tech names & GFXs, i.e. "Fusil d'Assaut de la MAS Modèle 1952/56" instead of "Assault Rifle".

Update: 9 Dec, 2023 @ 2:35am

Hotfix 1.0.1a

- Deploying Heavy Fighters no longer causes CTDs (not sure if this breaks savegames or not)
- Add Helicopter 3D models from TNO, CWIC (You'll need to pick the 3D model manually from the Division Designer screen, and require either Recon Heli or Attack Heli Support Companies)
- Add the missing Division Icon for Irregular Cavalry if you're using KR (KX already have them)
- Post-1945 Plane Modules stat rebalance from EaW

Update: 9 Dec, 2023 @ 2:23am

See 1.0.1a patchnote above

Update: 8 Dec, 2023 @ 12:30pm

Update 1.0.1 (should also work with KR's upcoming Hotfix 1.0.1)

- "Arms Against Tyranny" Expansion is no longer required by default (still need other listed DLCs).
- Should now work natively with KaiserreduX (turns out KX's own tech files aren't updated to newer 0.13 standard yet; some temporary writeovers are added for such scenarios).
- Remove any remaining EaW "magic" reference.
- German Nations (GER/GEA/BAT/MAF/German Puppets tags) techs now have default tech names, i.e. "Flettner Fl 282 Kolibri" instead of "Scout Helicopter 1".
- More 3D Tank and plane models from CWIC, MD

Next Patch Update Plan:
- French Equipment (2D GFX, locs)
- New 3D models for Ballistic Submarines, Supercarriers

Update: 4 Dec, 2023 @ 9:14am

Hotfix 1.0.0a

- Fix missing Steam Workshop thumbnail

Update: 4 Dec, 2023 @ 8:54am

Update 1.0.0 (Initial Release)

- Should produce little to no error with Kaiserreich mod v1.0 .
- Only include the default GFX set (German ones) so far, the rest will come in future updates, if any.
- All techs and modules are localized, as well as their associated equipment adoption decisions.