Hearts of Iron IV

Hearts of Iron IV

KR Tech Extension
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Update: 11 Nov, 2024 @ 11:02am

Update 1.3.1 (HoI4 1.14.10/KR 1.3.1 release)
- More 3D Infantry Model Support (if you know how to reskin models and wish to contribute, DM me to sign up)
--- Minor Rework (uniform improvements): German Empire, Union of Britain, Russia (both normal and socialist).
--- Partial List (only normal Infantry for now): Lithuania, Fengtian Clique, Australasia.
- The Mechanized Marines units now have their own 3D model support as well.
- Adds more tank 3D models for equipment designer from TNO and GEO Modern Models mod i.e. Leopard 2, Leclerc, CM-11 Brave Tiger, DANA, ZSU-57, M163 VADS, etc.
- Adds future compatibility support for the upcoming Russian Rework cosmetic tags.

This update should be save-compatible, likely the last major one until I have fully untangled the upcoming HoI4 version "1.15.x" tech system changes (best case scenario is 2 weeks after the new DLC is out for now).

Update: 19 Oct, 2024 @ 1:53am

Update 1.3.0 (HoI4 1.14.9/KR 1.3.0 release) (Part 2)
- The Soviet Union formed by Latvia's secret path in KR now get Socialist Russia models as well.
- More 3D Infantry Model Support (if you know how to reskin models and wish to contribute, DM me to sign up)
---- Full List (special forces included): New England, American Union State
---- Partial List (only normal Infantry for now): Netherlands
- Add some overwrites to reduce the number of errors when used alongside KR/KX - Models for Everyone (now partially supported, just make sure to load this submod AFTER that one).

If your savegame was from before v1.3.0 of this submod (Kaiserreich 1.3 update) - grab the ParadoxMod copy of this mod[mods.paradoxplaza.com] to continue your existing game first.

Update: 11 Oct, 2024 @ 9:49am

Update 1.3.0 (HoI4 1.14.9/KR 1.3.0 release)
- More 3D Infantry Model Support (if you know how to reskin models and wish to contribute, DM me to sign up)
---- Full List (special forces included): United States of America, Combined Syndicates of America, Pacific States of America (New England and Union States are still being worked on, in the meantime, they got US Federalist placeholder ones for now)
---- Partial List (only normal Infantry for now): Hunan, White Ruthenia, Ukraine

This update is save-compatible for KaiserreduX, but not the new Kaiserreich 1.3 itself; grab the ParadoxMod copy of this mod[mods.paradoxplaza.com] to continue your existing game first.

Update: 7 Oct, 2024 @ 5:08am

Update 1.2.1 (HoI4 1.14.8/KR 1.2.0 release) (Part 2)
- Fixing SOV models not being properly assigned for all KR/KX Socialist Russia cosmetic tags (22 copies for KX ones alone with all the alt flag options...)
- Add FRA/NFA marines, GEA & MAF motorized infantry models. POL infantry, BEL infantry (actual camo instead of reusing WK2 uniform this time).
- More Chinese Warlord Clique post-WK2 uniform reskins (Left KMT/Shandong/Nanjing/Anqing/Liangguang).

If your savegame was from before v1.2.1 of this submod (3D Infantry Model Update) - grab the ParadoxMod copy of this mod[mods.paradoxplaza.com] to continue your existing game first.

Update: 5 Oct, 2024 @ 12:22pm

Update 1.2.1 (HoI4 1.14.8/KR 1.2.0 release)
- Add 3D Infantry Model Support (if you know how to reskin models and wish to contribute, DM me to sign up)
---- Full List: German Empire (+BAT/GEA/MAF); Japan, Danubian Federation, Union of Britain/Dominion of Canada, Commune of France/National France, Russia/Soviet Union.
---- Partial List (To be finished in subsequent updates): China (due to timing constraints, they all use Qing uniform for now), United States of America, Combined Syndicates of America
---- Legacy List (Reusing old KR Model Submod/KX files at the moment): Afghanistan, Alash Orda, Belgium, Dutch East Indies, Indochina, Mongolia, Netherlands, Persia, Turkmenistan, Transamur.
- Fix KX cannot edit militia template in division designer.
- AI won't research Austerity Train tech (ported from KR).
- Green-ified latter Irish Tech GFXs.

This update is not save-compatible; go grab the previous version from Paradox Mods if you have an ongoing savegame.

Update: 7 Sep, 2024 @ 8:35am

Update 1.2.0 (HoI4 1.14.8/KR 1.2 'Pour le Mérite' release)
- Update to Kaiserreich 1.2 - 'Pour le Mérite' standard; these should fix any weird errors you encounter.
- Update Land Equipment (Trucks, Mechanized, Armoured Cars, ...) GFX and Localization for all Chinese alignments.
- Port over Airships from KaiserreduX. While it seems ridiculous initially, these can act as cheap AEW&C and ASW platforms - assuming you can provide good air cover. Their special "Bombardment Cannon" modules (unlocked by researching down the artillery tree) also make them an ideal CAS unit if the enemy has no anti-air.

This is NOT savegame-compatible; if you have an unfinished playthrough - grab the ParadoxMod copy of this mod[mods.paradoxplaza.com] to continue your existing game.

Update: 15 Aug, 2024 @ 11:32pm

Update 1.1.4 (HoI4 1.14.7/KR 1.1.4 release) (Part 3)
- Add in the missing equipment set for GBR (Great Britain Windsor restoration tag) for KX.
- Fixed Georgian equipment list translation.

This is a save-compatible hotfix.

Update: 6 Jul, 2024 @ 7:02am

Update 1.1.4 (HoI4 1.14.7/KR 1.1.4 release) (Part 2)
- Redistribution of free FIN tank models as generics per KR 1.1.4. Reverted as per KR 1.1.4.
- Port over ~250 new planes and tanks icons from Kalterkrieg mod. This includes a quick recolouring of certain TEX planes for CSA.
- Port over new Electronics & Nuclear tech icons, also from Kalterkrieg. Some computer tech descriptions are also updated to match these new changes.

Other bigger changes such as new H-Tail module for airplanes and Cope Slope Aircraft Ski Jump for Aircraft Carriers (inspired from KRG) will need to wait for next major patch as I didn't want to break savegame-compatibility yet.


PS: After some investigation - thankfully no three-way compatches between KRTX-KNR-BM:EU is needed here as long as you follow the instruction below:

Just Make sure your mod loading list is in the following order from Top to Bottom:
- Kaiserreich / KaiserreduX
- KR Tech Extension (this mod)
- Kaiserreich Naval Rework / KaiserreduX Naval Rework / KR海军重置 / KX海军重置
- Better Mechanics: Extended Units
- KR Tech Extension-Kaiserreich Naval Rework Compatibility Patch
- BM Extended Units + KR Tech Extension

Update: 28 Jun, 2024 @ 1:54pm

Update 1.1.4 (HoI4 1.14.7/KR 1.1.4 release)
- Add "Gun-Launched ATGM" tank module - pretty much a buffed "High-Velocity Cannon IV" but actually usable on Light Tanks and unreliable as h3ll; not an issue for endgame LTs - so minor tags can counter large MBT swarms for once.
- Script Enums Update from KR 1.1.4 for their new MIO types.
- Redistribution of free FIN tank models as generics per KR 1.1.4.
- Marines Pioneer support company (from expanded Special Forces Doctrine tree for All Against Tyranny DLC owners) - now correctly buffs Amphibious Tanks armour value. (I've already informed the ETT60 team about this bug since the doctrine tree was from their mod)

This is likely NOT savegame-compatible (so does KR 1.1.4 release itself); if you have an unfinished playthrough - grab the ParadoxMod copy of this mod[mods.paradoxplaza.com] to continue your existing game.

Update: 22 Jun, 2024 @ 10:30am

Update 1.1.3 (HoI4 1.14.6/KR 1.1.3 release) (Part 6)
- Add back full MBT GFX & 3D model options for 1945 MBT chassis.
- Fix missing Amph. MBT loc,
- Add missing AA train icon.