Hearts of Iron IV

Hearts of Iron IV

KR Tech Extension
Showing 31-40 of 46 entries
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Update: 30 Jan, 2024 @ 8:46am

Hotfix 1.0.3b

- Some tech icon improvements, thanks to @Alex n' Italy and the UTT:NH team.
- Italian (ITA/SRI/SIC/SRD/PAP/VNC/EMI/TUS/LOM) techs now have default tech names & GFXs, i.e. "Agusta-Bell AB.102" instead of "Transport Helicopter".
- Swiss (SWI) Infantry Equipment variants, i.e. "SIG SG 510" instead of "Assault Rifles".
- Federalist/RightKMT-led China (GXC/HNN/YUN/SZC/SHX/) Infantry Equipment variants, i.e. "Guangdong Xinhai Type 44" instead of "Assault Rifles".
- More South African (SAF/ZIM) tech variants, i.e. "Marmon-Herrington Buffel" instead of "Modern Truck".
- Atlantic American (USA/CSA/TEX/NEE/PUE) Infantry Equipment variants, i.e. "M17 Flechette-Rifle" instead of "Modern Assault Rifles".
- Pacific American (PSA/HAW) Infantry Equipment variants, i.e. "M16 Stoner" instead of "Assault Rifles".

Should be savegame-compatible for both KR and KX.

Update: 22 Jan, 2024 @ 12:09am

Hotfix 1.0.3a

- Added new "Air Assault" and "Marine Air Assault" battalion type.
- Expanded Special Forces Doctrine for AAT DLC owners from Extended Tech Tree 1960.
- Fire Control Methods IV (naval), Damage Control IV (naval), and Night Vision III (inf) techs added.
- Fixed Galicia-Lodomeria's missing unique Assault Rifle loc.
- Update Plane Airframe stat to latest vanilla figure.
- Modern Light Plane Airframe can now use Light Plane MIO, special thanks to Little Ghost for coming up with this fix.

Sadly not savegame-compatible this time due to new techs being added, grab ParadoxMod version for now and finish your existing playthrough if you have any unfinished ones.

Update: 15 Jan, 2024 @ 3:41am

Update 1.0.3 (HoI4 1.13.6/KR 1.0.3 hotfix)

- Most Special Shiphulls i.e. Cruiser Submarine are now unlocked for human players, AI will not research them by themselves unless unlocked by focus trees, etc.
- Czechoslovakian (CZE/SLO/GAL) sub-group of the Danubian tech list now use "ČZ vz. 58 'Koště'" (OTL EZ-B Prototype) as their first Assault Rifle for less anachronism.
- Finnish (FIN) Infantry Equipment variants, i.e. "Valmet RK/-62" instead of "Modern Assault Rifles".
- Brazilian (BRA) Infantry Equipment variants, i.e. "SV Mekanika Uru" instead of "Assault Rifles".
- Argentinian (ARG/FOP) Infantry Equipment variants, i.e. "MEMS M-52/60" instead of "Assault Rifles".
- Chilean (CHL) Infantry Equipment variants, i.e. "FAMAE MAS-52" instead of "Assault Rifles".
- Peruvian (PRU) Infantry Equipment variants, i.e. "SIMA FAD" instead of "Modern Assault Rifles".

Should be savegame-compatible for KX, for KR the new patch will break existing savegame anyway.

Update: 11 Jan, 2024 @ 7:20am

Hotfix 1.0.2f

- The Danubian Monarchy (AUS/SLV/HUN/TRS/CZE/SLO/GAL/CRO/BOS) techs now have default tech names & GFXs, i.e. "Radschlepper Ost" instead of "Advanced Truck".
- Hungarian (HUN/TRS), Czechoslovakian (CZE/SLO/GAL), and Illyrian (CRO/BOS) Infantry Equipment variant, i.e. "Transportér Pěchoty vzor 1955 'Kolos'" instead of "Modern Truck".
- The Fengtian-led China (FNG) techs now have default tech names & GFXs, i.e. "CMC Minquan" instead of "Mechanised IV".
- The Qing/Zhili-led China (QIE/ANQ/LEP) techs now have default tech names & GFXs, i.e. "H-3 Hongsun" instead of "ATGM Launcher".
- Certain Zhili-aligned Chinese warlords (SQI/SIK/KUM/ETS/XSM) Infantry Equipment variants, i.e. "Hanyang Xuantong Type 56" instead of "Modern Assault Rifles".
- New "SPAAG Anti-Air Tracking Radar" module for tank designer.
- Fix and update naval hull code to KR/vanilla standard (this also fixes missing DP turret slot for 1948 Carrier Hull).

Should hopefully be savegame-compatible.

Update: 6 Jan, 2024 @ 6:21am

Hotfix 1.0.2e

- The Netherlands (HOL/DEI/SUR) techs now have default tech names & GFXs, i.e. "Nederlandse Helikopter Industrie H-3 Kolibrie" instead of "Early Scout Helicopter".
- Belgium/Flanders-Wallonia and its substates (BEL/FLA/WAL)'s partial default tech names localizations & GFXs, i.e. "FN FAL" instead of "Assault Rifles".
- Australasian (AST/NZL) Infantry Equipment variant, i.e. "KAL1 GPIR" instead of "Assault Rifles".
- South African (SAF/ZIM) Infantry Equipment variant, i.e. "Lyttelton Ingenieurswerke Geweer 66" instead of "Assault Rifles".
- Nerf "Small Plane Airframe 5" stat to EaW's level.
- New Techs: Axial-flow Turbojet Engines (~F-100, MiG-19 spec), Afterburning Turbojet Engines (~F-104, MiG-21, Mirage III), Turboshaft Helicopter Engines (Increased Reliability & Speed, Reduced Fuel Consumption for Recon & Attack Helis)
- AI should now hopefully build new airframes again (the previous AI weighting was too low).

As always, this is savegame-compatible.

Update: 3 Jan, 2024 @ 7:13am

Hotfix 1.0.2d

- Union of Britain and its substates (ENG/WLS/SCO/GBP) techs now have default tech names & GFXs, i.e. "AEC Militant 6x6" instead of "Modern Truck".
- Canada and other Commonwealth Nations (IMP/AST/NZL/WIF/SAF/ZIM/RAJ/ASY) techs now have default tech names & GFXs, i.e. "Fairey Rotodyne Helicopter, Cargo Mk.2" instead of "Improved Transport Helicopter".
- Medium & Light Medium Naval Turret stat updated to vanilla level instead of EaW's.
- La Resistance (LaR) DLC is no longer required by default for this mod to function.

As always, this is savegame-compatible.

Update: 26 Dec, 2023 @ 8:44pm

Hotfix 1.0.2c

- Russian Nations (RUS/TRM/SIB) techs now have default tech names & GFXs, i.e. "Avtomat Dementyeva obr. 1946" instead of "Assault Rifle".
- Feldgrau-ized all German Heer vehicles (this also affects the generic list).
- Add Naval SAM icon for Ship-based SAM module.
- More Tank GFXs to choose in the Tank Designer from Add Technologies, Ultimate Tech Tree : New Horizon.
- More Jet GFXs to choose in the Plane Designer from Add Technologies.

This update is savegame-compatible - though due to the GFX reorganization, if your tank/plane loses your GFX please kindly reassign them again.

Update: 24 Dec, 2023 @ 7:34am

Hotfix 1.0.2b

- Typo fixed for "Light Flame V" (thanks to Simplified Chinese team for spotting this)
- Left KMT (CHI) techs now have default tech names & GFXs, i.e. "Jianghe-1 Amphibious Vehicle" instead of "Amphibious Mechanized Equipment III" (the suggestion I was given only works for them and not other Chinese factions - again, thanks to Gaulis and the Simplified Chinese localisation team)
- Siam (SIA)'s partial default tech names localizations & GFXs, i.e. "RorSorPor.99, 20mm" instead of "Mechanized Equipment IV", at least until the Danubian and Swedish list is done.

As always, the new patch is savegame-compatible - Happy Holidays :)

Update: 15 Dec, 2023 @ 10:15am

Hotfix 1.0.2a

- Fix missing tank variant naming for post-WK2 tanks, i.e. "modern_tank_flame_equipment_2" is now properly displayed as "Modern Flame Tank II"
- Japanese techs now have default tech names & GFXs, i.e. "Komatsu Type 20 Self-Propelled 106 mm Recoilless Gun" instead of "Semi-Modern Armoured Car"

Update: 13 Dec, 2023 @ 10:32pm

Update 1.0.2 (HoI4 1.13.6/KR 1.0.2 hotfix)

- Small Plane Airframe weight rebalance from HoI4 patch 1.13.6
- More 3D Tank models from TNO, including some variants i.e. Flakpanzer Gepard, M50 Ontos
- Move some existing tank models to post-WK2 Light Tank and Super Heavy Tank i.e. Tiger III, AMX-13
- Some minor GFX and loc update (got another 2 pony magic reference from EaW removed)