Crusader Kings III

Crusader Kings III

Historicity
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Update: 17 Apr @ 10:48pm

  • Switched the Hauteville decisions and events to be a bit more flexible about where in Italy they'll attempt to take a landed title. They'll always prefer Sicily, but Hauteville adventurers will take any title within Italy and Sardinia if Sicily county holders are too strong.

  • Hauteville rulers will no longer get the bonus to de jure lieges, in terms of whether or not they'll accept fealty. So there's far less chance that a victorious Hauteville in Sicily will suddenly swear fealty to the Byzantine Empire.

  • An HRE claimant who becomes a conqueror will now receive claims to any Carolingian kingdom-tier titles in Central Europe which currently have holders.

  • Rulers whose primary title is the Kingdom of Burgundy are now also considered HRE candidates.

  • Rurik no longer has the ability to become the Rurikid conqueror, if he lives long enough to get the chance. It has to be one of his heirs or descendants. He does still get the event troops at game start, however, and can use the AI war decisions.

  • A Scandinavian adventurer who settles in Normandy, but who did so after losing the war (or it ended in White Peace) will lose any existing claims they have.

  • A Scandinavian adventurer whose culture has invented onagers will now get a few regiments of onager to go with their regular invasion event troops.

  • If Norman culture has already invented mangonels when the Hautevilles invade Sicily, then they will have mangonels in their event troops rather than onagers.

  • Histmod conquerors (for Hauteville, HRE, and Rurikid) must now be 50 or less rather than 60 or less as before. Keeps them from dying a few years into their campaign.

  • The random death that can apply to Karlings won't affect a character who's either holding a kingdom title or is the heir for that title if the King of France or Aquitaine is next in line for it (to prevent France or Aquitaine from gobbling up all of the Carolingian Empire if deaths come too rapidly for the rulers).

  • Fixed the outlier where it was possible for two Scandinavian adventurers to attack Normandy at the same time.

Update: 6 Apr @ 7:46am

  • The Karling story cycle is now applied to the proper character at the start of the game, meaning its effects will now continue past the first few years (previously, as soon as the character who received it died, the story would end – as it was not on a Karling – and the effects thus would end too soon).

  • If a Karling king of one of the Carolingian kingdoms dies and his heir is a child, there is a chance a powerful vassal who is sufficiently strong & bold/greedy could demand that the throne be turned over to them. This only occurs if there are more vassals unaligned/unfriendly towards the Karlings then aligned/friendly, and can only happen once per primary title. If this ever happens, the usurped titles will become feudal elective if they weren’t previously.

  • The two de Hautevilles who begin as adventurers will receive a story cycle that will prompt them to become more powerful quickly, and thus more likely to use their decision to invade a weak realm in Sicily should an appropriate one appear. This remains active for the first de Hauteville if they lose that initial war for Apulia.

  • The Karling story cycle now fires slightly less often but is much more likely to cause a random death or end a pregnancy than before. Child Karlings are now eligible for the random death if they have already been made a ruler.

  • The Scandinavian adventurer CB’s now only causes the adventurer to lose 500 gold on a loss/white peace if they still had that much once the war was over.

  • The decision to form the HRE now requires the ruler to not be at war. It will also now display an understandable tooltip for a player who needs to have a hook or a positive relationship with their religious head.

  • Reduced the minimum realm size for a HRE conqueror candidate from 25 to 15. Also made it so that a conqueror candidate doesn’t need to own three counties minimum if they are very bold.

  • If an AI candidate ruler is already eligible to form the HRE, they now won’t use the decisions to start a war to expand their realm or become a conqueror.

  • Fixed the decision for Normans to summon their bannermen so landless adventurers can actually use it and properly receive their troops.

  • Fixed the improper targeting of the story owner when passing on the Karling story cycle to an heir.

Update: 4 Apr @ 2:56am

No other changes beyond updating to 1.15.0.2 compatibility.

Update: 30 Mar @ 11:15pm

  • Added a new event series for the de Hauteville brothers (primarily William ‘Iron Arm’ de Hauteville and Robert ‘the Fox’ de Hauteville) to appear in the 11th Century in southern Italy, provided Norman culture has already appeared. William de Hauteville has a scripted event to attack Apulia through the Norman rebellion there, but otherwise they both use decisions to build up their forces and attack whenever they feel it worthwhile – chances that they end up somewhere other than Sicily are not small. Note that, if you’re using a save game where Norman culture has already appeared, this will not happen regardless of the game rule settings.

  • Game rules added to make the de Hauteville have random names & dynasty name, if you prefer the game not to be so predetermined, and also to have both brothers simply appear as landless adventurers without any scripted events or decisions to invade Sicily.

  • Landless Norman adventurers can now use the decision to summon bannermen (to slightly lesser effect).

  • The triggers for a character to be considered a candidate for HRE formation (which affects when and if they can use the HRE-specific subjugation interactions and casus bellis) has been relaxed slightly, and now ignores if the Empire of Francia has been formed (they can’t form the HRE while the Empire of Francia exists, but they should still act to consolidate in central Europe while they can).

  • Adjusted the Norwegian invasion of Orkney and the Shetland Islands so it likely happens a bit later and isn’t automatic.

  • The mod now takes advantage of the vanilla Conqueror system, currently used in three places: the best candidate for HRE formation (after 940), the best candidate for Russia formation (after 880), and the best de Hauteville candidate for Sicily formation (after they manage to gain a landed title). In all three cases, the Conquerors don’t use the standard vanilla war declaration system, instead using the mod CB’s specific to them. Once they’ve managed to form their particular goal, the Conqueror trait will disappear. They obey all other normal Conqueror rules, including game rule settings and losing the trait if they do too poorly.

  • Adjusted the text of the game rules so they all fit in the provided space.

Update: 25 Mar @ 2:00am

Another quick change for the Ahistorical setting for the Salic Law game rule - the effects apply to any realm with Male Only realm law. In those realms, women still inherit claims to their parents' titles, regardless of the individual title law.

Update: 24 Mar @ 6:23am

Fixed the new Ahistorical setting for Salic Law game rule not doing the initial setup for Male Only inheritance.

Update: 23 Mar @ 7:50pm

  • Added a new “Ahistorical” setting for the Salic Law game rule, allowing women to still inherit pressed claims from their parents for Male Only titles (and pass them onto their own children).

  • The “Restore the Holy Roman Empire” decision now does a better job of showing to players what conditions are required and which ones they don’t yet meet. It also doesn’t require the AI to have the Kingdom of Italy title themselves if they possess enough of the title’s de jure counties to form the title (but won’t, because the AI won’t form more than three kingdom titles period). The event notifying players of the HRE’s formation now actually works as intended.

  • When Norway takes the Northern Isles, the new ruler isn’t given quite so many free regiments now. The idea was for them to be able to defend themselves, not take over Scotland.

  • The “random harm befalls a Karling” now takes a count of inheritable males at the start of the event, increasing the chances of an event if the count is high, reducing it if it’s too low.

  • An AI adventurer who makes a deal for a title now gets an immunity to disease for 20 years for them and their heir, as well as some additional coin, just to make them have a bit more of a boost. For an adventurer gaining Normandy, even in cases where they’re not marrying a relative of the French king, they’ll put aside any current wife unless she’s still young and fertile.

Update: 19 Mar @ 3:41am

  • Rulers of Central Germanic and Frankish cultural heritage will switch their realm and title laws (for titles of Duke+ tier) to Male Only inheritance at game start. This can be shut off, if you wish, through a "Salic Law" game rule.

  • AI members of the Karling dynasty will suffer an increased chance of accidental/untimely deaths and miscarriages up until 900AD. A scripted event occurs sometime in 869AD which will prompt the sudden death by illness of Lothaire II of Lotharingia. Provided conditions are right, both West and East Francia will pounce on his kingdom and divide it between themselves with the Treaty of Meerssen. Both of these features can be turned off through a "Decline of the Karlings" game rule.

  • Norman rulers (who are either independent or do not have a Norman liege above them) can summon Norman warriors to their banner with a once-in-a-lifetime decision. The number of regiments that appear (pikemen and heavy cavalry) will depend on the number of Norman counties in their realm as well as their rank, and will be limited by their personal prestige rank.

  • Fixed the Carpathia empire title to have the proper colour and capital again.

Update: 12 Mar @ 9:30pm

Updated the mod for the 1.15 patch. No other changes.

Update: 26 Feb @ 3:48am

Changed the landed_titles file in MH to only include the changes to the e_carpathia title, instead of the entire de jure title hierarchy, which was causing compatibility problems with other mods that altered the de jure titles around Hungary.