RimWorld

RimWorld

The Dead Man's Switch
Showing 1-10 of 78 entries
< 1  2  3 ... 8 >
Update: 13 Jul @ 6:48am

[Auto-generated text]: Update on 7/13/2025 9:48:15 PM.

Update: 12 Jul @ 8:06pm

[Auto-generated text]: Update on 7/13/2025 11:05:56 AM.

Update: 12 Jul @ 5:32pm

- Massive amount of Typo fix.


Note that this update will cause predictable save errors which will occur once, including:
- Research progress of the Hybrid Engineering loss
- existing items and the stockpile setting will be missing
- Garrison cap
- Garrison coat
- Tactical pistol
- Powered Exoskeletal Unit
- Automatroid Constructor
will not occur again after saving the game.

Update: 11 Jul @ 5:51pm

Add light mech resurrection recipe and adjust building defs
Adjusts power consumption values and removes idle power draw from several production buildings.
Sets DMS_Boss and DMS_DronePlatform buildings to non-rotatable.

Update: 10 Jul @ 12:59pm

Fuctional CE support.

Update: 6 Jul @ 3:53pm

What are the new features?
- Drones-
Verling bird, Hound are now overhauled; They are now an early type of mech that does not rely on a mechanitor. It requires a Carrier platform and a valid operator, but also has limited battery life. It's similar to the War Urchin and War Queen, but a drone can return to its carrier platform to replenish the summon cost, and the carrier platform could be an apparel pawn or even a building.

-Autofacturing table-
Machinery printer, Sintering furnace, and Reaction chamber are now overhauled; they still act as work tables, but are autonomous in work once initialized, which means that one skilled worker can handle 4 or more production processes at the same time. and using idle power while not in use.
Also, they have visual effects upon processing, making your workshop more factory-like.

-Interaction with mech Modification-
You can now detach the applied modification on the mech by right-click.

-Smaller production building for a smaller base-
Sintering furnace, and Reaction chamber now have a smaller copy or them, they have lower working efficiency and are manually operated, but they use less working power and space. So they are perfect for players who don't want to build up a gigantic workroom.

-Improved AI Drone-
The industrial faction pawn will sometimes generate with a drone pack carried. and will use it during the raid.
A special Comp for pawn is implemented so that when this pawn performs a melee attack, it will explode explosive items carried in its inventory. making suicide drones with a customizable payload possible (yes, apply anitgram or deadlife). And just beware that it also applies to the enemy.

-AI behavior improved-
NPC Automatroids will have different behavior by their equipped weapon, and will retreat when their weapon is disabled.

And what contents are removed?
- Removed VEF Dependencies for 1.6. But using it will have apply same feature as before.
- Removed Weapons: Tungshka, Okhotnik, 2A38M (will be added back on Ancient Crops)
- Removed all VE.Machines content (old machines with charge platform), Trashbin will be re-released as a standalone mod.




- 1.6 version support.

- Added small base friendly production buildings.
- Added In-game helper Tutorial for weapon system, support bodysize, etc.
- Added New mechs Trashpan, Hyrax and Tiny Mamoth.
- Added TransHeavy level for HeavyEquippableDef
- Added New weapon "MK44 BushMaster-II"

- Automatroid sub-weapon tweaks.
- Production buildings overhaul.
- Early game mechanoid system revisited.
- Permit to call Heavy transport lifter.
- Less laggy UAVs, also they can use by enemy AI now.
- AI behavior improved.
- Modifications can now be removed by right click

- Add New boss "Sakalava" (not yet included)

Update: 28 May @ 11:29pm

- Command relay visual Qol update.
- CE new version support.

Update: 23 May @ 4:05am

[Auto-generated text]: Update on 5/23/2025 7:04:51 PM.

Update: 22 May @ 12:25pm

Update DMS_Buildings_Gestalt

mainly now CCC can have update up to 100.

Update: 12 May @ 7:40am

- CE CIWS update, now Gatekeeper and tungshka can intercept drop pod and shell in CE.