RimWorld

RimWorld

The Dead Man's Switch
1,661 Comments
Shepardina 3 minutes ago 
what with this N.A.C.S? what makes it suddenly show danger with it and pawn gets downed for no reason?
真是难搞 2 hours ago 
这怎么新版本垃圾桶直接学成废人了啊,呜呜呜我的可搬运可清洁垃圾桶:steambored::steambored::steambored:
@Gyoru I found the problem it's steam being derpy right now i don't whats wrong in there side but if you have a problem where your files are not downloading 1.6 folders just delete the folder and then verify game integrity it will download it properly it's going to take time though if you have a big mods folder.
睡jjy&lyt&fq&hdg 3 hours ago 
我的垃圾桶啊,我不能没有它啊,天杀的1.6,没了垃圾桶,我人也死了一半。:steamsad::steamsad::steamsad::steamsad:
Nvm! if you are facing that problem, for me it was "[CAT] Show Hair With Hats or Hide All Hats" that was messing with the dictionary after the update.
i've got the "'DMS_Apparel_GarrisionCap' was not present in the dictionary." error in console, i deleted the mod and downloaded from github and activated that, but my save still gives the error... is that save lost?
Ravenor 9 hours ago 
First of I love the mod. But I have serious trouble locating the workbench of some weapons. E.G: Assault Piercer is nowhere to be found for me, neither in the machinery printer nor vanilla benches. Are these weapons built differently?
immortalartisan 13 hours ago 
I hope you allow us to build a DMS passanger shuttle version that uses your drop ship design
Gyoru 14 hours ago 
Latest (Jul 13) Steam version was uploaded without the 1.6 folder and bricking saves. Download the github version linked below until Steam gets updated.

https://github.com/AobaKuma/Dead-Man-Switch
月吟裔德格 14 hours ago 
是的,报空在我将模组设置里的方案删除后结束了,结论就是新的更新可能删了一个帽子导致show hair现在的索引方式的字典炸了
月吟裔德格 14 hours ago 
Visual Exceptions爆这是show hair with hats 出现的错误,疑似是否是删了这个帽子导致现在的show hair索引实现方式的字典报空了
Exception in Verse.DynamicDrawManager.DrawDynamicThings: System.Collections.Generic.KeyNotFoundException: The given key 'DMS_Apparel_GarrisionCap' was not present in the dictionary.
月吟裔德格 15 hours ago 
这是在开发者模式下进DEV的新档出现的报错
月吟裔德格 15 hours ago 
是从现在往前半小时内我进行过一次steam创意工坊mod的彻底删除和重新下载,这之后小人消失并出现了循环报错:
Exception drawing 艾玛: System.Collections.Generic.KeyNotFoundException: The given key 'DMS_Apparel_GarrisionCap' was not present in the dictionary.
[Ref C26371AB] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DynamicDrawManager.DrawDynamicThings_Patch0 (Verse.DynamicDrawManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch2 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
AOBA  [author] 15 hours ago 
@陌虚 更新的關係,重新訂閱下載核心跟拓展即可。
Computica 15 hours ago 
Just download it from the Git until he fixes it:
https://github.com/AobaKuma/Dead-Man-Switch
陌虚 15 hours ago 
作者你好,我在1.6使用了系列mod,但是日志报错说大姐头等科技缺少前置科技导致无法启用,可我没有看到任何的前置缺失或者排序问题,请问是什么问题呢
VE Broke again it's disabling mods and DMS says it's not 1.6.
bonillasur 17 hours ago 
The roombas refuse to roomba in places that arent outside
Henzo 17 hours ago 
@Hoki - I tried this and it doesn't work? No option to "drop inventory" appears...
AOBA  [author] 18 hours ago 
*Important Note that this update(in 7/13) will cause predictable save errors, which will occur once and will not occur again after saving the game. If in doubt, backup the file.
S.S.Mogeko 20 hours ago 
Can confirm, All Mechs have charging problems (Including Synthetic).They will not use any mech recharger.
Hoki 12 Jul @ 8:42am 
@cuthulu with a bat: draft then RMB on them -> "drop inventory"
白日13盡 12 Jul @ 8:26am 
這整個模組最強大的不是那些帥到不行的機兵,是那台垃圾桶
New And Improved 12 Jul @ 4:53am 
why is this biotech????
TTSC 12 Jul @ 1:56am 
垃圾桶!没有你我怎么活!垃圾桶!你快回来吧!垃圾桶!
Plague!ctrl<_MIDA_> 11 Jul @ 7:51pm 
Follow up on chainlinc3: When selecting the synth from the premade android types in the editor. No genes related the synth, like the plasfiber skin, are seen. The synths just look like regular colonists.
chainlinc3 11 Jul @ 6:59pm 
There's an error on launch with Vanilla Races Expanded - Android:
Exception loading def from file GeneDefs.xml: System.ArgumentException: Could not find type named VanillaGenesExpanded.GeneExtension from node
https://gist.github.com/HugsLibRecordKeeper/8ee4c5be30158ea7a087b5fe11adef90

Also with Vanilla Races Expanded - Lycanthrope:
Type VREAndroids.AndroidConvertableGenesDef is not a Def type or could not be found, in file AndroidConvertableGenesDefs.xml. Context: <VREAndroids.AndroidConvertableGenesDef><defName>VRE_LycansAndroidConvertableGenesDefs</defName><genes><li>VRE_CanineNose</li></genes></VREAndroids.AndroidConvertableGenesDef>
https://gist.github.com/HugsLibRecordKeeper/c42c2b320c95cf9ec6c987b28108ca69

I'm not certain if those errors are big deals or harmless, but I figured I'd report them.
Cuthulu with a bat 11 Jul @ 5:59pm 
my mechs cant drop their weapons. They are stuc in the inventory
Fawx 11 Jul @ 4:23pm 
All of the hats from this mod are massively oversized for me in 1.6
Clover Schicksal 11 Jul @ 2:05pm 
I love Dead Man Switch. Thank you for the Hard work getting it updated so quickly! :MHRISE_OK:
Camalie 11 Jul @ 9:03am 
@R4nD0mI3z

Part of the update to 1.6 makes it to where this mod requires Fortified Features Framework. As I understand it, you won't need it if you're using the 1.5 version
小冷不正 11 Jul @ 7:29am 
在rimpy里显示缺少aoba.framework。加载mod后游戏会取消加载所有mod。这是一个bug吗还是我个人问题?
R4nD0mI3z 11 Jul @ 7:24am 
Rimpy shows that this mod requires Fortified Features Framework in 1.6 but this is not mentioned on page - bug here or in Rimpy?
Aizuki 11 Jul @ 3:46am 
new texture on 1.6 are messed up, the building that not supposed to rotated on previous 1.5 are rotated ... the trashcan, the hound, the summon structure too
Selk 11 Jul @ 1:21am 
Thanks for the answer :)
Can't wait for Odyssey release, my first run will be with DMS.
AOBA  [author] 11 Jul @ 12:51am 
@SHSH554 正在看。
SHSH554 10 Jul @ 10:41pm 
佬,新版本我的烧结炉不知道为什么用不了了,一做东西就爆红字:steamfacepalm:
capdimolix2 10 Jul @ 4:50pm 
great update for 1.6!!!:broflex::VSnake:
Bean 10 Jul @ 4:12pm 
great update for 1.6!
Farsuf 10 Jul @ 11:22am 
Just started to play the mod ... love it. Thx for the great work!
AOBA  [author] 10 Jul @ 3:02am 
@Selk they are working good together.
Selk 10 Jul @ 12:30am 
Hello !
Is your fortification collection supposed to work alongside the DMS collection or is it better to take one or the other instead ?
G1gaP3rdun 9 Jul @ 3:09pm 
maybe someone know how to call an recruit agents? i trying to use my privelege, but absolutely nothing happens(
]TPG[*Dagger 9 Jul @ 12:42pm 
Minor thing but the powered exoskeleton talks about increasing carry weight and move speed. It actually decreases the move speed instead of adding to it.
Empyrean Mako-Miir 9 Jul @ 1:47am 
@HoodieActual This is a vanilla issue, escorting mechs will straight up just not recharge themselves until told to, or set to "work".
HoodieActual 9 Jul @ 12:18am 
The mechs I have set to Escort will not go and recharge themselves. I have changed the threshold for when they should go and recharge from 5% to 10% then to 20% and they still just follow my colonist till they run out of charge.
ZebraRabbit 8 Jul @ 8:46pm 
1.6 version requires Fortified Features Framework to run.
Empyrean Mako-Miir 8 Jul @ 7:12pm 
@jNxR Waste extraction is considered a "haul" job, if I remember correctly. Trash bins and lifters should be able to do it automatically if you don't have/want anyone assigned to that. If you're bugged then I don't know how to help you
jNxR 8 Jul @ 3:30pm 
Toxic waste keeps building up in my automatroid constructor and I have to keep rebuilding it everytime how do i get the toxic waste out?
Wintermist 8 Jul @ 1:25pm 
There are a few typos here and there but a glaring one is in the research options; Hybird instead of Hybrid :)