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https://github.com/AobaKuma/Dead-Man-Switch
Exception in Verse.DynamicDrawManager.DrawDynamicThings: System.Collections.Generic.KeyNotFoundException: The given key 'DMS_Apparel_GarrisionCap' was not present in the dictionary.
Exception drawing 艾玛: System.Collections.Generic.KeyNotFoundException: The given key 'DMS_Apparel_GarrisionCap' was not present in the dictionary.
[Ref C26371AB] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DynamicDrawManager.DrawDynamicThings_Patch0 (Verse.DynamicDrawManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch2 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
https://github.com/AobaKuma/Dead-Man-Switch
Exception loading def from file GeneDefs.xml: System.ArgumentException: Could not find type named VanillaGenesExpanded.GeneExtension from node
https://gist.github.com/HugsLibRecordKeeper/8ee4c5be30158ea7a087b5fe11adef90
Also with Vanilla Races Expanded - Lycanthrope:
Type VREAndroids.AndroidConvertableGenesDef is not a Def type or could not be found, in file AndroidConvertableGenesDefs.xml. Context: <VREAndroids.AndroidConvertableGenesDef><defName>VRE_LycansAndroidConvertableGenesDefs</defName><genes><li>VRE_CanineNose</li></genes></VREAndroids.AndroidConvertableGenesDef>
https://gist.github.com/HugsLibRecordKeeper/c42c2b320c95cf9ec6c987b28108ca69
I'm not certain if those errors are big deals or harmless, but I figured I'd report them.
Part of the update to 1.6 makes it to where this mod requires Fortified Features Framework. As I understand it, you won't need it if you're using the 1.5 version
Can't wait for Odyssey release, my first run will be with DMS.
Is your fortification collection supposed to work alongside the DMS collection or is it better to take one or the other instead ?