Total War: WARHAMMER III

Total War: WARHAMMER III

Regular Cities for the Changeling
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Update: 26 Mar @ 5:39am

  • Fix for uppercase crash.

Update: 30 Apr, 2024 @ 7:05pm

Version 17

  • Fixed typo.

Update: 27 Apr, 2024 @ 6:52am

Version 16

  • Fixed an issue when loading MCT settings that caused a crash.

Update: 13 Apr, 2024 @ 5:50am

Version 15

  • Added MCT setting to enable or disable the automatic destruction of Hidden Trickster Cults when taking control of a city with the Deceivers.
  • Added MCT setting to enable or disable the automatic destruction of Hidden Trickster Cults upon razing of the parent city.

Update: 27 Jan, 2024 @ 9:13am

Version 14

  • Restored the Expansion buildings' ability to spread Hidden Trickster Cults passively since they now can be enabled or disabled with MCT.

Update: 27 Jan, 2024 @ 9:07am

Version 13

  • Added MCT setting to disable or enable the construction of Expansion buildings in Hidden Trickster Cults. Changing the setting mid-campaign should work.

Update: 17 Jan, 2024 @ 2:26am

Version 12

  • The starting mission should no longer conflict with any mod that also modify the narrative_shared_faction_data such as MIXER.

Update: 9 Jan, 2024 @ 10:35am

Version 11

  • Fix for Schemes that require either the sacking of a city or the construction of a specific Hidden Trickster Cult building to properly finish when the settlement is sacked.
  • Removed automatic hide feature from the Deceivers' Raiding Stance again after it got reintroduced in the latest revert.
  • Fix for the starting quest that did not work with the occupation of the target settlement.

Update: 9 Jan, 2024 @ 10:05am

Version 10
Revert to Update: 4 Jan @ 9:33am.

Update: 8 Jan, 2024 @ 1:34am

Version 9

  • Removed automatic hide feature from the Deceivers' Raiding Stance.