Project Zomboid

Project Zomboid

{B41} VariableSkin Contents Spawning
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Update: 19 Apr, 2024 @ 12:12pm

Upstream update
  • SST: Add more variants of JK clothing as subItems table
  • FWVS2+FWVS2-Demo: Base chance of zeds from these mods is now start from 0.75, explicit zeds will not affected because it's limited to not above 0.25
  • FWVS2+FWVS2-Demo: They are currently ship same available clothes of each others after new updates, so it's simple to copy changes between, however, mods requirement check still not changed.
    In this case, if you're enabled normal version of FWVS2, you need to stay on that version and vice versa.

Update: 18 Apr, 2024 @ 10:57pm

Resolve issues
Any clothing sets that have chance to random items in its variants is now add <subItems> tag in every items to be randomised, this include...
  • All variants of Kokoa masks to make it possible to see them wear twintail masks rather than normal and ponytail
  • All variants of SST mini bags (Belt, Leg Pouch, Leg Platform)
  • FWVS2: All skirt variants of Colors:Blue JK Uniform
    etc.

Update: 18 Apr, 2024 @ 11:13am

Minimal fix
  • This related to FWVS2 because on the normal version are wrongly point spawning to invalid names, while the demo isn't.

Known issues
  • Binary: Random chance of Kokoa masks seems harder to find zeds that wear Twintail mask, or maybe it doesn't happen, unfortunately, I didn't limit the spawning of it...
  • Binary: Suite Eclair Dress-G somehow doesn't wear on zeds, but rest of other pieces from that set are wear properly (e.g. Socks, Shoes)

Update: 14 Apr, 2024 @ 7:41am

QoL
  • Reduce chance of SST zeds to spawn with their mini bags to 0.2 (e.g. LegPouch, LegPlatform, WaistPack), note that you can still found lots of them from certain loot locations that military-alike containers.
  • Try adding Lumine as part of FWVS2 zeds (Only demo version due to it's cloth are available on FWVS2Demo)

Update: 7 Apr, 2024 @ 5:31am

QoL
  • Update Face override from vs3 into fileGUIDTable list

Update: 4 Apr, 2024 @ 6:26am

Added
  • Testing initial support for TacticalSnowyShadow, set the same chance (0.5) to be appear like ATC because it's military.

QoL
  • Proper named clothing sets of FWVS2 zed clothes

Known issues
  • Some Binary zeds are spawn none of clothes except her mask, still not found which clothes set that I've missed.

Update: 11 Mar, 2024 @ 7:50am

QoL
Minor renaming set of BloomingOnepiece

Update: 10 Mar, 2024 @ 1:17pm

Update
  • Refresh fileGuidTable to add more BinaryDimension clothings GUID (Update 10/03/2024)
  • This will also update new clothing presets for zeds and to be chosen when you're creating new characters where sandbox saves was already checked "unlocked all clothes", here's a list of newlt clothing presets...
    • nanSweetEclair (Catalog #12)
    • nanBloomingBunny (Catalog #13) {Contains only one-piece dress}
    • nanWinterVelvet (Catalog #14) {Contains only one-piece dress}
    • nanUrbanObsidian (Catalog #15) {Random chance of cap, jacket and glasses to be wear or not?}
    Note that I didn't test to confirm spawning due to I just update right away when I saw BinaryDimension updated (10/03/2024), current vacant time still tentative for me now, sorry in advance if I've push this update and found out it breaks something and cannot fix issues whenever it needs to...



Assistant Needed
Clothing distribution still not work as intended, note that I want a simplified code about items spawning, not like common spawning that insert tabile like this...
table.insert(ProceduralDistributions.list["BedroomDresser"].items, "Base.ItemName"); table.insert(ProceduralDistributions.list["BedroomDresser"].items, 2);
So you see the first line of distribution code that...
  • The first line is to insert ItemID that you want to see it spawning in containers
  • And then add second line to set number of chance about how it can be appear
So my code is, I want to simplified the code by trim into one line instead of repetitive with less differents like this...
table.insert(ProceduralDistributions.list["BedroomDresser"].items, "Base.ItemName", 2);
But unfortunately, it doesn't work at all...

Update: 3 Mar, 2024 @ 9:15am

Fixes / QoL
  • Simplified Clothing <m_Name> set by remove all "zed" from prefix name, in case if some players play on sandbox while enable "All clothings unlocked" and choose outfit sets that they want to play.
  • As requested (and I think so), All Binary zeds are always wear masks now.
  • However, spawn reduce frequency will be lowered to 1.5 for BinaryZeds

Update: 26 Feb, 2024 @ 1:12am

Fixes / QoL
  • Rename Distributions file to have "ProceduralDistributions" as filename, e.g. VSZeds_ProceduralDistributions, VSZedsDemo_ProceduralDistributions
  • Disable 10% chance of BinaryZeds to spawn with CrewCut hairstyle because I've already patched masks XML to remove hairs already.