Project Zomboid

Project Zomboid

{B41} VariableSkin Contents Spawning
Showing 41-49 of 49 entries
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Update: 9 Jan, 2024 @ 6:41am

Hotfix because I've incorrect save mod codes as UTF8BOM instead of normal UTF8

Update: 8 Jan, 2024 @ 7:49am

Quality: Use <subItems> tagline to shuffle between other similar clothings in some case, e.g.

  • All Binary zeds will have two mask to be shuffled (long hair and ponytail because twintail somehow not show on zeds)
  • SummerDays only have G and non-G for leotard, so simplified clothing table to have only one instead of keep duplicate.
  • Some FWVS2 sets also affected, e.g. Cat-hole sweater, ATLAS and Tiny Tina will shuffle bags that they can holding, etc.

Update: 7 Jan, 2024 @ 8:41am

  • Remove strange spawn that wear only mask (It's suppose to be some of Devil's Mania set, note that it have only GUID of sets, but not appear in clothing scripts)

Update: 6 Jan, 2024 @ 11:11pm

  • Hotfix Clothing file misparsing and cause error
  • Re-minify Clothing file for easy-to-read and fold/unfold in notepad++
  • Adjust clothes to have chance of appearing, e.g. sometime you will see UrbanTech zeds but not all are wear shirts and/or jacket, Oath zeds sometime may not wear their coat, etc.
  • Lower chance of Bunny backpack to 10% but more zeds type will be spawn instead of restrict to only SummerDays zeds.

Update: 6 Jan, 2024 @ 7:54am

  • Lowered spawn chance again to 2%
  • Using <probability> tag in XML to randomise chance that she wear specific items, currently apply to containers (e.g. Bunny Backpack, TacMaid Leg Pouch, etc.)
  • For certain clothes of FWVS2, some containers will no longer appear as main items (Use <subItems> tag for hiding until it's ready)

Update: 6 Jan, 2024 @ 4:13am

  • Minify all GUID table for easy management and lookup
  • Remove duplicate tables due to owner left some GUID code across mods
  • Spawning: Gothic girl with white kneesock are no longer carry backpack for this moment, now it's limited to SummerDays girl that doesn't wear skirt.

Update: 5 Jan, 2024 @ 10:42pm

Adding more room rules for deom

Update: 4 Jan, 2024 @ 11:35pm

Edit spawnchance to 5% in normal

Demo version will be set to 1% chance, however, I'll turn the demo version as for test with room-based spawn.
Room chance are set to 10%, but not yet complete the list of spawn, so this will be update often for now.

Update: 3 Jan, 2024 @ 8:51am