Total War: SHOGUN 2

Total War: SHOGUN 2

Mrooshoo's Shogun 2 Tweaks
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Update: 16 Jun @ 6:13pm

- Increased Hattori and Tokugawa Kisho Ninja ammo count to 12. (This is much more than the previous 2, and 1 more than the 11 for basic Kisho Ninja)
- Increase Said units' melee skill by 1, marksmanship by 5, and reload skill by 5

Update: 16 Jun @ 4:26pm

- Kotetsu no longer has mines
- Kotetsu now has more torpedoes to compensate
- Rocket's flames are now slightly more vibrant

Update: 27 Apr @ 1:37pm

- As said, reduced ranges of some Boshin War guns. Don't worry, your modern rifles still outrange any bow. The most noticeable changes are the Parrott's range being reduce to 700 and Armstrong to 650. Sharpshooter range has been lowered to 225 and Gatlings to 250.

- In the future I plan to turn this mod to make combat slower and more realistic. This process will probably be slow (one campaign might be updated to have slower battles but another is still the lightning speed of vanilla) but I'll do my best to make sure within a campaign units don't get too unbalanced.
- Another FotS artillery rework
- Another FotS naval rework
- A base game and Genpei naval reworks
- Some difficulty tweaks (Easy is gonna be cheat mode, normal is gonna stay as I have it with no bias towards AI or the player, hard will stay the same as it is, and legendary will be you're gonna die mode)

Update: 27 Apr @ 1:34pm

- Reduced range of Boshin War guns (Just realized I forgot some so i'ma do another update and put the changes there)

Update: 5 Apr @ 7:16am

Made gun trails a bit less visible. That's all.

Update: 2 Apr @ 2:10pm

-Increased charge bonus and anti cavalry bonus of all bayonet units by 5. (Anti cav bonus is just to differentiate bayonet units more from no bayonet units. As for the extra charge bonus, I want bayonet charges to be more practical because they're super cool.)
-Gave SIR Infantry muzzleloaders to match up with their animations.
-Gave US Marines the proper reload animation to match up with their rifles.

Update: 31 Mar @ 9:54am

Doing another Shogun 2 campaign, so along with it, another tweak to this mod!
-Increased wealth generation from the Portuguese land from 1000 to 2000 (Not the initial sum of money, but the income gained from it, sort of like how markets, farms, and other income producing buildings work) Thought process behind this is that if I'm gonna lose 1 honor, I wanna get something damn good out of it.

Update: 15 Feb @ 12:12pm

First update of 2025, woohoo!
- Increased price and upkeep of all FotS artillery besides Gatlings.
- Decrease projectile speed of Parrott Rifles
- Removed shrapnel shot from Parrott Rifles
- In order to keep Parrotts viable, their range is increased by 50
- Parrott Rifles also have a slightly higher trajectory so they can shoot over larger hills
All this is done in order to differentiate Parrotts and Armstrongs.

Update: 22 Oct, 2024 @ 2:32pm

Increased chance of unit falling when climbing walls, this is to encourage taking gates.

Update: 14 Oct, 2024 @ 11:20am

Doubled Portuguese land income.