Caves of Qud

Caves of Qud

Graven's Mutation Mod
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Update: 14 Sep, 2024 @ 2:29am

Patched latest feature friday causing issues with ego projection. Preliminary testing with the new version shows no further errors but let me know.

Update: 21 May, 2024 @ 4:10pm

Updated for spring molting. Stable version contained in Stable.zip folder. Just replace the mod in the folder with the contents of the zip.

Update: 29 Apr, 2024 @ 5:00pm

Additional psychometry fix

Update: 29 Apr, 2024 @ 5:00pm

Additional psychometry fix

Update: 29 Apr, 2024 @ 4:33pm

Re-Re-Re fixed ego projection being removed

Update: 28 Apr, 2024 @ 7:23am

Update to fix Sifrah issues with psychometry

Update: 27 Apr, 2024 @ 8:21pm

Dark Vision can once again be leveled

Update: 27 Mar, 2024 @ 4:20pm

Whoops! Accidentally uploaded said update ahead of schedule, ego projection added back for the next week.

Update: 27 Mar, 2024 @ 4:03pm

Added: Sprites for all mutations on the mutation selection screen. New color effects for toughness mutations
Bioscanning to Heightened Instincts
[All of the above suggested by Tutterfunks]
Tech and structure scanning to Psychometry Announcements: This mod will recieve some significant changes in the next week, as I move several mutations over to my upcoming "Illusion" mod. I don't want to break anyone's saves so I will post a separate legacy version of this mod that will be safe to swap to.

Update: 20 Mar, 2024 @ 11:11pm

Ego Projection parent ego is checked more reliably. Toggle the ability on and off to use your updated Ego modifier.

Light manipulation (and all other vanilla mutation edits) now properly overwrite the vanilla class instead of assigning them to a new near-identical class. This means that sultan relics and monsters will use the modded variants and fixes a 1/100 quiet qtd on world start.