Brotato

Brotato

[New Shop] Black Market (v1.0.1.3)
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Update: 24 Mar, 2024 @ 10:56am

Fixed: Contraband Double trouble elite/boss max health formula
Added: Nightmare Mode button to the difficulty selection screen, to enable/disable a Nightmare run. It's disabled by default

Nightmare Mode features:
Tater tokens earned +50%
New enemies will show up in your game: Champions and Mini-elites, see details below.

Champions:
Cyberonic - has a 10-25% chance to spawn (depending on Difficulty), whenever a structure spawns. Will also show up at the final Boss, Elite and Horde waves.
Treant - has a 30-50% chance to spawn (depending on Difficulty), whenever a tree spawns.
Serpent - has a 15-25% chance per Serpent (1-3) to spawn (depending on Difficulty), whenever a tree dies.

Mini-elites:
Stat-wise slightly weaker than elites, each have their own mechanics. There's a 25-50% chance for 1 of them to spawn (depending on Difficulty), on waves 9+ that's not an elite wave. Guaranteed on wave 10. They should spawn regularly in endless.
So far there's 5 in total and they're called: Collector, Queen bee, Slug, Shaman, Planter.


The specific mechanics for these new enemies I'll leave for you to figure out. :)

Update: 3 Mar, 2024 @ 8:18am

Changed: Retextured the Extermintater icon to match other contraband better
Fixed: Some duplication bug on loading the game (if you have this issue, please see instructions below on how to fix your save file)
Fixed: permanent boons being loaded when pressing a locked difficulty
Added: Only 1 Challenge wave contraband can show up in the market at a time

Added: 2 new contrabands (both unique):
Double trouble: Challenge waves will additionally spawn an Elite. All elites/boss max health is reduced by 10%. Remove all other Challenge contraband from the market
Local Hero: Reroll the challenge waves and the first 2 challenges are guaranteed to be both an Elite and Horde combined. Materials gained +15%. Remove all other Challenge contraband from the market


Instructions on fixing the save file if you had the duplication bug:
Navigate to your brotato save folder and open the black_market_progression.json
There should be 3 lines there, the 2nd line possibly being very very long
Figure out which Permanent contraband you actually bought and remove the rest from the 2nd line. It should look something like this: ["contraband_bonus_encounter_chance","contraband_kudos_per_wave"]
If you're unsure or have questions, feel free to reach out

Update: 16 Feb, 2024 @ 5:57am

Removed: some redundant code
Fixed: on buying permanent contraband that gives reroll discount, get it right away instead of after rerolling once or on next market
Fixed: Purchasing contraband while having Free rerolls, will no longer cost Free rerolls
Fixed: Default focus added when entering the shop, to make navigation via keyboard available right away
Fixed: The achievements based on total amount of Tokens earned, should no longer trigger until actually having earned them
Changed: In-game mod description has been extended to have a some more information
Added: Minimum entry requirement of 500 Tokens to be able to visit the shop
Added: Effect to the Permanent contraband, so it's clear which contraband will be kept between runs
Added: Visibility for owned contraband in the pause menu in-game, below the weapons and items (BUG: if less than 5 items or weapons, some clipping occurs)
Added: Contraband that's useless when "no_melee_weapons" or/and "no_ranged_weapons" is active have been removed from the market
Added: Challenge wave contraband will no longer show up in the market after winning wave 10
Changed: Elite Killer and Horde slayer contraband cost from 1500 to 1000

Added: 12 New contrabands (all unique):
Legendary box: a random Legendary-only weapon is guaranteed to show in the first slot of the shop after leaving the market. Weapon slot -1. Only available after wave 8.
Pre-order legendary-only weapons (5): the bought pre-order is guaranteed to show in the first slot of the shop after beating wave 19
Fast reload: Reload time of Ranged weapons -50%
Extended magazine: Amount of bullets fired before needing to reload +50%
Martial prowess: Swaps Sweep and Thrust attack styles for all Melee weapons
Extermintater: Damage to Elite/Bosses modification +50%
Tinkerer adjustments: Projectiles +1, Piercing -1, Bounce -1
Purchasing power: every time you buy something in the shop, gain a random primary stat


NOTE: This update makes it incompatible with the Item Selling mod! I've not found a way to make this play nice together yet. The feature of having Contraband shown in the in-game pause menu is what made it incompatible.

Update: 4 Feb, 2024 @ 6:13am

Fixed: Some code logic
Fixed: Regular shop item prices are now updated after leaving the Market
Changed: Tokens total now visible right after wave end
Added: Shortly after wave end, Tokens total is updated to include earned Tokens of that wave

Update: 3 Feb, 2024 @ 12:32pm