Brotato

Brotato

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[New Shop] Black Market (v1.0.1.3)
   
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3 Feb, 2024 @ 12:32pm
24 Mar, 2024 @ 10:56am
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[New Shop] Black Market (v1.0.1.3)

Description
Only compatible with version 1.0.1.3

You can find the Black Market for the most recent version 1.1 here



Hello and thank you for your interest in this mod!


Intro
This mod will add a chance encounter Black Market to your game, which sells Contraband in exchange for Tater Tokens. Tokens are earned by simply playing the game and are saved between runs. Contraband will not be cluttering the regular shop's pool, but will only be available at the market.
Please be aware this was created with longevity in mind, so don't be discouraged if you cannot afford a lot of the new stuff right away. Everything you'll obtain from the Market is a 100% upgrade compared to the base game, so I did have to be a little conservative in order for this to not be ridiculously OP when everything is unlocked.
Some of the Permanent Contraband will allow you to earn more Tokens and there's a few challenges to unlock that'll also help you along.
There'll most likely be updates in the future with more interesting Contraband, so start earning Tokens now. :)

Please see the details below to help you get started.



Details
  • After every wave, there's a chance (base = 5%) to encounter the Black market. Minimum of 500 Tokens is required.
  • Earn a new currency: Tater Tokens (thank you Exses for the suggestion!). Tokens will be saved between runs and can only be spent in the market
  • On winning a wave you earn Tokens, amount depends on difficulty and the wave number
  • On winning a run you get a bonus of Tokens, amount depends on difficulty
  • Current amount of Tokens will be visible at the end of a wave and ofcourse when at the market
  • Black Market is not available after wave 20 (but will still earn Tokens on winning waves)
  • Proceed to the regular shop after visiting the Black Market
  • Cannot sell anything back to the market
  • The cost of Contraband is static
  • The cost of Reroll (base = 180) will get cheaper every wave (-5) and doesn't change on rerolling
  • The challenge rewards are permanent and will be applied after the run in which you obtained it
  • The Black market waits for nobody! Resuming a game after leaving while in the Black market, will place you in the regular shop
  • Now includes the option to play Nightmare Mode. When enabled this will increase Tater tokens earned by +50% and new enemies will show up in your game: Champions and Mini-elites. More details are in the change notes of March 24.


  • The border color does not define rarity, it's a visual aid to differentiate the type:
    • White/Common: Primary stat points
    • Green/Uncommon: Wanted tags and some miscellaneous perks. Only 1 tag at a time can be shown in the shop and after buying a tag, all other tags are removed from the market
    • Purple/Rare: Challenge wave changes. Changes will only be visible after leaving the market (shown in regular shop)
    • Red/Legendary: Permanent boosts. Once bought, owned forever. After buying, their value increases (for some exponentially)


Calculation of Tokens earned
Per wave: (1 + difficulty) * current wave + bonus from perm upgrades
Per win: (40 + (difficulty * difficulty * 10)) * (1 + bonus from perm upgrades/100)

Some examples of total earnings when winning a run at wave 20:
D0 without perm. upgrades: 250
D0 with all perm. upgrades: 1290
D5 without perm. upgrades: 1550
D5 with all perm. upgrades: 2970


Incompatibilities
So far confirmed to be incompatible with:
Chromium-BetterBoxes
RobocrafterLP-ItemSelling
DragonFly-Bantato
damiPsina-MoreElites (boss rush)

The contraband Ensnare might not work properly with DarkTwinge-BalanceMod



This mod was a little more complicated to make, so there could still be some bugs. Also this has not been tested with many mods. If you find any issues, please leave a comment in the Discussion thread BUGS. Thank you!

Feel free to leave a comment and let me know what you think. All feedback, suggestions and ideas are welcome!

Have fun!

Cheers,
Lex





Big thanks to florian.moser96 and Exses for providing feedback! Also to Icthulu for brainstorming with me, which has been a great source of inspiration.
Popular Discussions View All (1)
43
30 Oct, 2024 @ 3:21pm
BUGS
Lex Looter
110 Comments
Dex Hellsing 27 Mar @ 2:34pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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Maerkuz 21 Mar @ 11:54am 
Darkly77 hasn't updated their dependencies yet, so anything requiring them (incl. this one) will NOT work for Abyss. All it does is CTD or disables all other mods that won't come back no matter how many times you restart the game.
I have no idea when they will update, IF they will update, but for me personally I'm just looking at mods that don't require these dependencies. I am however using the other BM which is working fine with the DLC.
Nosochek#DevilRust 14 Jan @ 10:46pm 
Hello, I wanted to know if the newer version works without the add-on? I want to play, but I feel like I can't do it. If not, will there be a version for the game without the add-on?
Lex Looter  [author] 1 Dec, 2024 @ 6:38am 
Hello everyone,
The updated version has just been released! (see mod description for a link)
Lex Looter  [author] 1 Dec, 2024 @ 6:37am 
Hey Coach Awesome,
Ofcourse you're welcome to try it out! :happypotato:
Coach Awesome 25 Nov, 2024 @ 10:47am 
Howdy Lex, I'll give it a try if you want! We're already friends.
Lex Looter  [author] 25 Nov, 2024 @ 4:44am 
Hello everyone,
The new version is now available for friends-only.
If you want to participate in testing, please add me.
Cheers
Prettymuchblue 21 Nov, 2024 @ 11:52pm 
You Work Fast! Your spoiler content made me laugh when i moused over it
infinitetech 21 Nov, 2024 @ 1:45pm 
woot, great news to hear. now if only my game could start working again haha
Lex Looter  [author] 21 Nov, 2024 @ 6:16am 
Hey everyone,

Just to share some good news, I have recreated the Black market with most of the functionality working already and even added some new cool features and content. I also separated the Nightmare Mode (new enemies) from the Market and will be releasing that as a stand-alone mod sometime in the future.

I'm hoping to have a testable version ready soon. Anyone willing to playtest when the time is there, please add me :)

Cheers,
Lex


A little content spoiler:
Prettymuchblue will be happy to hear there's a config that'll let you set the Stat point value between 1 and 3 or even ban them from the Market entirely (for a slightly increased reroll cost)