tModLoader

tModLoader

Calamity Overhaul
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Update: 6 Sep, 2024 @ 7:27am

v0.4.0.5.2

Hotfix

1. Removed most forced loading modes in favor of asynchronous loading to reduce thread pressure and improve loading speed.
2. Stream Gouge's cosmic light dark arrow fired with left-click changed from infinite penetration to single penetration; split darts' damage reduced from 50% to 33%.
3. Fixed the issue where Tsunami and Alluvion would cause certain arrows to move too fast; swapped the charge sound effects between the two for better consistency; Alluvion's additional shark missiles will no longer remain for an extended period after hitting a target.
4. Optimized the holding animation for Spear of Longinus.

Update: 5 Sep, 2024 @ 6:12am

v0.4.0.5.1

Hotfix

1. The chance of triggering a critical hit with Murasama when attacking worm segments will be significantly reduced. Damage to Aquatic Scourge Body will decrease from 75% to 50%, damage to Astrum Deus Body will decrease from 133% to 100%, and damage to Wall of Flesh Eye will decrease from 50% to 30%.
2. The blade damage frequency of most melee weapons will be extended from 10 to 14. For blades with non-true melee damage types, there will be a 50% damage scaling against worm segments (since true melee types already have scaling, while normal melee damage types do not).
3. Bullets shot from Halibut Cannon will no longer trigger critical hits on worm segments. If ocean projectiles are fired, they will only deal damage three times to worm segments.

Update: 3 Sep, 2024 @ 8:42am

v0.4.0.4.9

Hotfix

1. If forced content replacement is disabled, players will no longer be able to fish out the Halibut Cannon from the water.
2. The Rebel Blade's demon fireballs now have a generation limit, and hitting worm segments only has a 20% chance to generate demon fireballs.
3. Fixed an issue where the Plague Tainted SMG would continuously reload during right-click attacks when the magazine system is disabled.
4. The Stellar Striker's left-click now uses melee damage, while the right-click switches to true melee damage.

Update: 2 Sep, 2024 @ 6:19am

v0.4.0.4.8

1. The Omega Substance Polymerizer will have better guidance.
2. The Burning Sky, Gladius, Astral Pike, Brimstone Sword, Submarine Shocker, Diseased Pike, Gilded Proboscis, and Earth will use melee damage type instead of true melee damage type.
3. Aftershock will use melee damage type when swinging with the left click, and switch to true melee damage type with the right click. The issue where right-click true melee hits wouldn't summon falling boulders has been fixed, and the blade collision box has been adjusted for more natural swinging behavior.
4. The base damage of the Brimstone Sword has been increased from 90 to 98.
5. Death’s Ascension will use true melee damage type when swinging with the left click, and switch to melee damage type with the right click.
6. Elemental Shiv and Starnight Lance duplicate items have been removed as they served no purpose.
7. Removed Realm Source.
8. Removed Petrified Disease.
9. Fixed an issue where a weapon can still fire a barrage while infected with an enchantment

Update: 30 Aug, 2024 @ 3:17am

v0.4.0.4.7

Hotfix

Fixed the issue where the game would fail to load after disabling the additional content setting.

Update: 30 Aug, 2024 @ 2:29am

v0.4.0.4.6

Hotfix

Extend ModCall's functionality

Update: 29 Aug, 2024 @ 11:31pm

v0.4.0.4.5

Hotfix

Fixed an issue where module Call parameter input was blocked due to a type conversion failure

Update: 29 Aug, 2024 @ 10:14pm

v0.4.0.4.4
1.Fix some English localization errors.
2.The bubbles of the Briny Baron will become stronger.
3.The base panel damage of legendary weapons will be affected by weapon prefixes.
4.Rewrite the tile entity system using the new TileModule.
5.Fix a catastrophic multiplayer compatibility issue where loading Magic Storage and interacting with the Omega Workbench may cause crashes or storage unit failures.
6.Redo the effects of the Blood Altar to be more stable and interactive in multiplayer mode.
7.Optimize the random movement path of the Twins in multiplayer mode, reducing the occurrence of erratic movement.
8.Fix the rendering issue on the Endgame Crafting Recipe page.
9.Redo the visual effects of the second part of Murasama's ultimate move.
10.Fix an issue where the Phosphorescent Gauntlet's Will of the Fist would summon multiple giant fists and cause absurd damage in some cases.
11.Reduce the size of the Rebel Blade's left-click melee attack to 60% of its original size.
12.Update the mod Call method to allow external mods to make weak reference modifications through the mod's Call method.

Update: 24 Aug, 2024 @ 5:57am

v0.4.0.4.3
1. Fixed some Chinese localization errors.
2. Fixed an issue with Murasama's item animation in the Overhaul Compendium or certain special interfaces.
3. Fixed an issue where the stats of legendary weapons would be abnormally high or low in certain cases, such as when loading other mods.
4. Fixed the issue where the localization of Acknowledgments wouldn't change according to the language settings, and slightly increased the music volume in the Acknowledgments interface.
6. Fixed the issue where tool items couldn't receive the 'Light' prefix through Goblin Tinkerer reforging.
7. The Skeletron Prime's head maximum health has been reduced by 30%, and in the second phase, it will no longer release spiral lasers when the Twins are present, and the number of Death Lasers fired has been reduced.
8. Removed test items.

Update: 21 Aug, 2024 @ 6:14am

v0.4.0.4.2

Supplementary updates, localization fixes