tModLoader

tModLoader

Calamity Overhaul
Showing 81-90 of 146 entries
< 1 ... 7  8  9  10  11 ... 15 >
Update: 20 Aug, 2024 @ 4:29am

v0.4.0.4.1

1. Adapted to the Armament Display Lite Mod.
2. Adapted to the Thrown Spears [Beta] Mod.
3. Fixed a catastrophic issue where the game would crash instantly when the Endless Pickaxe was used to dig modded chests containing items.
4. Fixed a problem where some bosses' attacks would not cause any damage.
5. Fixed an issue where certain weapons that should have the Legendary prefix could not be reforged to Legendary by the Goblin Tinkerer.
6. Fixed layer rendering and scaling errors for some projectiles.
7. Fixed incorrect hit sound effects for the Twins.
8. Corrected some English localization errors.
9. The hand-holding animations for guns and bows will now slightly bob up and down as the player walks, creating a more natural visual effect.
10. The Transmutation Of Matter will now use a new texture.
11. Reworked the Deaths Ascension and Lifehunt Scythe again.
12. Reduced the firing frequency of the Grand Guardian's projectiles by 50%, decreased projectile spread, and reduced the damage of additional projectiles generated by true melee by 50%.
13. The base stats of the Phosphorescent Gauntlet have been reduced from 2705 to 1205. The right-click will now deal double damage, and the speed of the left-click "Fist of Will" attack has been significantly increased.
14. The Halibut Cannon now has a 0.2% chance of being obtained through fishing at any stage. It has been officially reworked into a Legendary item, and its balance is now being adjusted.
15. The base stats of the Barren Bow have been reduced from 39 to 28, and the damage of the desolate currents generated by arrows has been reduced by 50%.
16. The use time of Dead Suns Wind has been extended from 15 to 18.

Update: 14 Aug, 2024 @ 9:14am

v0.4.0.3.9

Supplementary Update

1. Removed unnecessary music files.
2. Added some lighting effects to the Boss introduction animations.
3. Reduced the damage of the Twins.
4. Decreased the number of lasers fired by Skeletron Prime's laser arm in Revengeance Mode.

Update: 14 Aug, 2024 @ 8:26am

v0.4.0.3.8

1. Officially reworked the Skeletron Prime fight.
2. Partially reworked the Twins fight.
3. Most sword-type weapons will now be affected by melee size bonuses again.
4. Murasama can now receive the Legendary prefix through reforging, and the blade size will properly be affected by melee size bonuses, with the bonus capped at 1.5 times.
5. The projectile damage of the Flare Frost Blade has been increased from 50% to 100% of the weapon's base damage.
6. The projectile damage of the Seashine Sword has been increased from 50% to 100% of the weapon's base damage.

Update: 10 Aug, 2024 @ 5:59am

v0.4.0.3.7

1. The damage of the Exalted Oathblade's Painful Reincarnation has been increased to 255%.
2. The Dark Master's main blade's firing rate has been reduced by 50%. Fixed issues where its shadow clones could persist after taking damage and where it could right-click to perform meaningless attacks.
3. Brimlash will now be cooler.
4. Fixed the annoying issue where some accessories would unconditionally trigger firing behavior when Fargowiltas Souls is added.
5. Fixed the issue with the Briny Baron's true melee hitbox being too small.
6. Ataraxia's base damage has been increased from 305 to 405.
7. Nadir's use time has been increased from 15 to 18.
8. Fixed the issue where Dragon Rage could slow down its rotation speed to a standstill by rapid clicking.
9. Divine Source Blade's base damage has been increased from 480 to 500.
10. Plague Keeper's projectile damage has been increased from 50% of weapon base damage to 75%.
11. Feralthorn Claymore will become cooler.
12. Blighted Cleaver, Defiled Greatsword, and Terror Blade will become cooler, and their energy bar anomalies have been fixed.
13. A new post-Moonlord greatsword, Realm Source, has been added.
14. Stellar Striker's left-click will no longer trigger true melee effects. Right-click true melee hits on worm-type enemies' bodies will now have a 20% chance to trigger true melee effects, instead of the previous 100%.
15. Dragon Scale Greatsword's true melee hits on worm-type enemies' bodies will now have a 20% chance to trigger true melee effects, instead of the previous 100%.
16. Worm-type body parts now have a 90% additional damage reduction against the Terror Blade's projectiles.
17. Worm-type body parts now have a 90% additional damage reduction against Murasama's finishing move, instead of the previous 50%.

Update: 9 Aug, 2024 @ 2:47am

v_0.4.0.3.6

1. Optimize the logic and behavior of some sticky projectiles.
2. Rename "Cold Frost" to "Winter Divinity," and classify this weapon under Shadow Magic weapons instead of Sacred Gold weapons.
3. The Spectre Rifle will use a new texture.
4. Redo the Rebel Blade and Black Zone Cleaver; the right-click damage of the Black Zone Cleaver will be increased to 500%.
5. Fix some localization translation errors.
6. Fix the crafting recipe error for Diseased Pike.
7. Fix the issue where many true melee weapons could not acquire legendary affixes.

Update: 5 Aug, 2024 @ 4:28am

v0.4.0.3.5

1. Fixed some errors in sequential crafting recipes and filled in missing sequential recipes for Neutronium Ingots and Dark Matter Spheres.
2. Fixed a serious issue where some weapons would corrupt items in the travel power menu in travel worlds.
3. The base stats of the Roman Shortsword have been reduced from 15 to 10.
4. Removed the right-click function of Excelsus.
5. Gelitic Blade projectile damage increased back to 100%, and its special effects were adjusted to make it cooler.
6. Fixed an issue where attack speed bonuses did not affect the projectile movement speed.
7. Fixed the issue with Celestial Claymore projectile desynchronization in multiplayer mode.
8. Midas Commander now only fires sharpshooter bullets and is classified as a revolver, fixing the issue where short left-click shots did not consume bullets.
9. Aftershock no longer fires projectiles during true melee.
10. Fixed a swing logic error when holding sword items on the cursor.
11. Blazing Boomerang’s lurking attack only creates an explosion on the first hit.
12. Aegis Blade’s base stats have been reduced from 98 to 72, projectile speed increased from 6 to 8, and additional fireballs from wide slashes now have stronger tracking.
13. Reduced Absolute Zero's true melee damage frequency to prevent absurd DPS.
14. Divine Source Blade projectile damage increased by 100%, and fixed the issue where it was not affected by melee damage bonuses.
15. Avalanche now has only a 20% chance to generate ice bomb crystals when hitting worm-type targets or probe robots.
16. Celestial Claymore’s base stats have been reduced from 75 to 65, and its use time increased from 19 to 22.
17. Cosmic Shiv’s diffracted beam damage frequency has been significantly reduced, with intervals increased from 8 to 20.
18. The number of fireballs generated by The Burning Sky with each swing has been increased by 40%.
19. The base stats of The Last Mourning have been reduced from 280 to 220. Right-click now has a 25% damage bonus, and true melee right-click hits on worm bodies now have only a 25% chance to generate a destructive pumpkin head, down from the original 100%.
20. Most sword-type weapons will become much cooler.

Update: 1 Aug, 2024 @ 8:37am

v0.4.0.3.4

1. The frequency of Brimstone Sword’s projectile attacks is reduced by 50%. When true melee hits a worm-type target's body, there is only a 20% chance to generate a brimstone eruption, down from the original 100%.
2. The frequency of Submarine Shocker’s projectile attacks is reduced by 50%. When true melee hits a worm-type target's body, there is only a 20% chance to generate electric sparks, down from the original 100%.
3. Fixed the issue where Infinity Catalyst was prohibited from chaotic crafting.
4. Many sword-type weapons will become much cooler.

Update: 31 Jul, 2024 @ 9:53am

v0.4.0.3.3

Supplemental update: Fixed the issue where Briny Baron and Aegis Blade did not have their rework effects.

Update: 31 Jul, 2024 @ 9:23am

v0.4.0.3.2

Supplemental update: Adjusting the frequency of some blade-caused damage to prevent absurd damage per second.

Update: 31 Jul, 2024 @ 8:07am

v_0.4.0.3.1

1. Added a rework for Dragon Rage
2. Added a rework for Holy Collider
3. Added a rework for The Burning Sky
4. Added a rework for Devil's Devastation
5. Reworked Briny Baron and Aegis Blade again
6. Reworked Burnt Sienna
7. Removed the right-click function of Anarchy Blade
8. Added a new mage weapon 'Dragon's Word'
9. All wooden swords will be made cooler
10. Fixed an issue where right-clicking with Diseased Pike would cause the player's arm to twitch
11. Removed Shadowflame Echo
12. Fixed a serious issue with scaling of drawing layers, which could cause various projectiles and weapons to change size along with the player's screen scaling
13. Gunk Shot's use time increased from 25 to 30, removed the rare bullet tracking feature, and reduced recoil from 2.2f to 2f
14. Skeletron Prime will no longer actively summon The Twins during Boss Rush. In Death Mode, it will retain only 75% damage, and in Revengeance Mode, it will retain only 90% damage. Outside of Boss Rush, the head will no longer auto-heal when all arms are not defeated. When the head's HP drops below half, all arms will be automatically killed to enter the second phase. The laser arm will not attack when the Destroyer is present, and the rapid-fire laser attack mode has been removed
15. Fixed an issue where materials were not refunded when attempting to craft Neutron Star series weapons or Celestial Arrow in one go, and being blocked by the crafting system. The author sincerely apologizes to players who lost progress due to this issue
16. Fixed an issue where right-clicking on the Endbringer Workbench could cause a file index error
17. Simplified the Infinite Ingot recipe
18. Rebalanced Murasama and SHPC (this change was completed by tester '像樱花一样飘散啊')