Garry's Mod

Garry's Mod

[wOS] Clocas' Advanced Melee Tech
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Update: 15 Apr, 2024 @ 2:08pm

monster changes (for style 4), singleplayer warning, some other bug fixes

Update: 14 Apr, 2024 @ 3:38am

fixed greatblade's trail being persistent (reported by ziska.danijel, thanks lot!)
alot of changes and additions to Monster (CTRL+S), this weapon still is not released and wont be for a long while due to balance issues and that its unfinished, but people who want to test this weapon can use the command failedexp_giveunfinishedwep 2 to acquire it

Update: 10 Apr, 2024 @ 6:53am

major additions & changes to monster ; still isnt released and wont be released for a long while until i completely finish & balance it

Update: 8 Apr, 2024 @ 10:11am

"ft" animation event now checks down further to avoid "attempt to concatenate local 'mat' (a boolean value)" errors
fixed the animation handler convar not working
alot of changes to the unfinished monster weapon, and yes it is going to be a very highly yakuza inspired weapon

Update: 5 Apr, 2024 @ 3:43am

new setting: networking way, please read its description
fixed beast's consume creating errors
fixed axe's grapple using the wrong damage multiplier
some other internal changes, + a new weapon is in the works which can be retrieved for testing with failedexp_giveunfinishedwep 2

Update: 2 Apr, 2024 @ 4:11am

mf i forgot to take off the "dmg multipliers no worky on grapples" in settings

Update: 2 Apr, 2024 @ 4:06am

fixed npc grapples

damage multipliers now work on all grapples, for developers, the animation event "D" needs a 5th comma that refers to a damage multiplier command, for example, ",ironf" will multiply the damage by iron fist's multiplier

added a new counter key: R
made dragon's combos automatic; you can now hold m1 and m2 instead of spamming them
for balance, dragon's "failedexnomove" last longer
fixed fists using an outdated method of removing trails

Update: 1 Apr, 2024 @ 8:17am

new and final weapon: handcannon
for developers: animation events are no longer "EPM3", but rather "CLC"

fixed grappling a strider crashing the game
added a new event that is mostly useless: "X", used to handle handcannon's projectiles
some changes to the "H" animation event

Update: 29 Mar, 2024 @ 5:01pm

new weapon: heavy axe
and new setting: animation handler
read its description before usage

kinda nothing else besides a new animation event that kinda like ??? kinda is unusable look around in the code and animations yourself

Update: 28 Mar, 2024 @ 1:39pm

!! new bind added to show command lists in game, RIGHT CONTROL by default but can be rebound in client settings !!

beast's abilities have been rearranged (WHICH MAKES THE COMMAND LIST IN THE WORKSHOP PAGE OBSELETE!!!), discharge and vital shock have been given extra levels
beast's S+R no longer leaves trails behind (it never should have)
gave thrine blades' grapple and spear's long-thrust grapple sounds when swinging
weapons should no longer leave invisible trails that absolutely kill performance