Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SNES Reboot
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Update: 16 Jun, 2017 @ 10:55pm

V3.2.0.35

- Removed old files from the mod. This very slightly shrunk the file size.

- Critical bug fix for the Rust Stilettos. It was possible for the boss conversation not to trigger properly.

- Adjusted Rust Stilettos lair so that you could leave the building at any time. This may result in you re-doing some fights.

- Minor conversation fixes

- Minor hired runner fixes (though they still need work)

Update: 3 Jun, 2017 @ 8:57pm

V3.2.0.33
- Critical fix for a bug which made Bremerton unreachable. This was caused by merging scenes together. Please let me know if any other conversations / etc seem off in any of the bars or clubs.
- Minor bug fix so you can no longer farm guns from the alley.
- Other minor fixes.

There are a few other issues I am investigating. Please tell me as much detail as possible if you encounter any of the following:
- Weird camera behavior downtown
- Weird hired runner behavior in Drake
- Scene lag in the docks.

Thank you

Update: 23 May, 2017 @ 10:23pm

V3.2.0.32
This build may be incomplete!
All my attempts to upload reported as failed last night, but it looks like it patched after all.

This patch was for a critical performance issue in Dark Blade Mansion. It should now be resolved.

Update: 16 May, 2017 @ 8:00pm

V3.2.0.31
A very small update as I have been really busy with work.

I added the ability to fire runners.
This way you won't be stuck with them when you gain access to those with more skills.
It also lays the groundwork for runner death, so that feature will be easier to add.

It is untested so let me know if any of the runner conversations behave strangely!

Update: 7 May, 2017 @ 3:19pm

V3.2.0.30

The change notes are too long to practically include here.
The reason for the long delay between updates is I was completely revamping the hired runner logic.
I didn't want to publish a hole bunch of broken builds.

These changes will allow us to enhance the hired runner mechanics in the future as well as resolved a lot of existing bugs.

I also removed several loading screens and a bunch of old logic.

There have been a LOT of changes, and things seem to run fine up through Downtown at least (I haven't finishes verifying past that at the moment). I'm sure there are bugs are various issues, but it should be mostly stable.

KNOWN ISSUES
- Downtown is EXTREMELY slow to load. I will be trying to improve this over the next few updates.
- Hired Runner Duration isn't properly decreasing. Since this is currently in the player's favor I'm not terrible concerned and will fix it as soon as I can.
- Various bugs and issues have been reported that I'll look at when I get the chance.

If you find any issues, please post in our latest bug thread!
VERSION 3.2.0.* BUG THREAD

Update: 23 Jan, 2017 @ 9:06pm

V3.1.85

- RS: Removed old trigger logic.
- RS: Modified Boss to play more defensively.
- RS: Removed the Kitchen Toxic Barrel
- RS: Added Hireling leaving logic (it was missing!) I need to adjust where the text displays.
- RS: I figured out how to change the loading image!

Next Week's Plan:
Massive Hired Runner Rework
- Properly handle Hired runner death
- Conversation instead of a lame popup message on leaving.
- Add logic to scenes which are missing it.
- Ensure check runs at the proper times.

Update: 19 Jan, 2017 @ 10:05pm

V3.1.84

Merged in fixed from Dave for the ending cut scenes and aneki matrix.
I only did a quick test, so hopefully the merge process didn't break anything.

Update: 16 Jan, 2017 @ 11:28pm

V3.1.83

- ANEKI: Fixed unblocked line of sight. Untested.
http://images.akamai.steamusercontent.com/ugc/92721489721571349/7E8724986FB93B0BFD5DE336859405D53D8D9A58/

- TS: Added Akimi spawner and logic (oops) to multiple maps. May still be missing in others. Untested.

- TS: Cleaned up / removed old logic.

- DOCKS: There was no hired runner spawn logic. Hired runners should work mostly correctly now. There are still some small issues.

- VOLCANO: Attempting to fix the "leaving" conversation.

- VOLCANO: Random text fixes.

- VOLCANO: Apparently you could get your hired runners locked out of the Drake fight. Fixed. Untested.

- TS OFFICE: Seeing through walls fix.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=836850036

- JESTER: Typo fixes

- JESTER: Moved the Basilisk so he should be able to act now.

- BREMERTON: Fixed portal to Jester's realm so it doesn't try to load the scene twice.

- BREMERTON: Fixed slimy toxic waste so it doesn't spawn when it has already been cleared. Untested.
http://images.akamai.steamusercontent.com/ugc/92721123051918623/1736FD59B8E6FB4A1E33018146E695F73EC1F4DE/

- BREMERTON: Fixed safe interaction so the correct person talks.

- The editor froze while I was working... I hope everything saved...

Update: 9 Jan, 2017 @ 9:24pm

Mod didn't update correctly. Republishing

Update: 9 Jan, 2017 @ 9:01pm

V3.1.82
- Fixed broken Aneki Elevator
- Added Floor Cleared persistence in Aneki. There are some issues, and its laggy, but I'll improve the performance later.
- Removed the requirement that you are in "Freemove" before using an elevator.
- Downtown north map still needs to be edited to remember its been cleared.
- Need to fix the reward logic so it doesn't give you free XP / Nuyen for entering cleared floors