Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SNES Reboot
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Update: 25 Oct, 2017 @ 10:25pm

V3.2.0.56
- Fixes to the Hired Runner conversations. Let me know if any behave funny!
- Fixes to the Arena.
- Losing should not be interpreted as winning anymore.
- Debug code removal
- Losing in the arena no longer triggers game over
- Fixes to the Hotel conversation

Update: 23 Oct, 2017 @ 10:35pm

V3.2.0.55
- Tenth Street hitmen behavior fixed (from Dave)
- You can no longer sleep while in combat (Jake's Appartment, Caryards)
- Added "You lose" logic. Untested.
- Fixes to on call conversation
- Random gender based conversation fixes.

Update: 5 Oct, 2017 @ 11:47pm

V3.2.0.54

One trigger was backwards preventing enemies from spawning.

Update: 5 Oct, 2017 @ 11:02pm

V3.2.0.53

Thanks to Dave we have some more bug fixes much earlier than I could deliver them!
Fixes to Tenth Street enemy behavior and civilian behavior

Update: 5 Oct, 2017 @ 12:15am

V3.2.0.52

Fixed a bug which allowed you to fight the alley orc multiple times.

Update: 4 Oct, 2017 @ 11:24pm

V3.2.0.51

Fixed various bugs related to the initial hiring of runners. Somehow the spawn trigger name was lost...
Clarified how you talk to runners in game after hiring them
Small clarifications to the about scene to indicate its LATE alpha.

All minor fixes.

Update: 1 Oct, 2017 @ 11:16pm

V3.2.0.50
- Hired runners will now leave if you don't retrieve them before changing maps. (A few exceptions apply)
The logic has been tested but not thoroughly and not on every scene. It is entirely possible that a copy/paste error or typo will have broken hired runner logic. If anything strange happens, please let me know ASAP!

- Fixed minor bugs in Tenth Street. If you noticed them, I would be most impressed.

Future Fixes
- I still need to fix the wait logic flavor text, its pretty generic / copy/pasted.
- I expect I'll resuming balancing fixes next update.

Update: 17 Sep, 2017 @ 9:36pm

V3.2.0.49
Very small update while I get over a cold.

WAIT FIXES
- Runners will choose to wait before entering some locations (Morgue, Cage, Caryards). They will be there when you return.
- More appropriate wait flavor text

TO DO
- Adjust the Morgue entrance to properly report your status. IE: Shades, Badge, Nothing.

Update: 10 Sep, 2017 @ 9:47pm

V3.2.0.48

ASSORTED FIXES
- Small bug fix with team size tracking leaving Jake's apartment.
- Fixed Akimi chat logic. It was either not running or opening the wrong conversation on many maps. There may still be places which need fixing.

WAIT FIXES
- Fixed the wait logic to not require triggers to be added to every scene.
- Applied the WAIT command to all maps.
- Added return logic. It may return multiple copies on some maps. (Not thoroughly tested)

PLANNED UPDATES
- Runners will choose to wait before entering some locations (Morgue, Cage, Caryards). They will be there when you return. (V3.2.0.49)
- Runners will leave if you change maps without retrieving them (certain exceptions apply) (V3.2.0.50)
- I'll add more appropriate flavor text (V3.2.0.??)

Update: 6 Sep, 2017 @ 11:49pm

V3.2.0.47

Partial "wait" logic implementation
You can now tell your runners to "wait" on 4 maps, Drake Tower, the main Downtown map, the old town map, and the Tenth Street office block.
This will change them to civilians and have them stop following you. It seems to be working correctly (though you don't get any feedback yet)
You CANNOT currently tell them to return, but they will return when you change maps. Obviously this behavior will be changed in the next update. (There is placeholder logic)
I have also removed the old chat logic from Drake Tower, so it is using the updated logic like the rest of the maps. (Click your character)

What to expect from next updates:
- You will be able to tell runners to wait on all maps. (V3.2.0.48)
- You will be able to tell runners to return from waiting. (V3.2.0.48)
- Runners will leave if you change maps without retrieving them (certain exceptions apply) (V3.2.0.50)
- Runners will choose to wait before entering some locations (Morgue, Cage, Caryards). They will be there when you return. (V3.2.0.49)
- I'll add more appropriate flavor text (V3.2.0.??)

Hopefully I'll be able to get these out fairly quickly.