Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SNES Reboot
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Update: 28 Jul, 2015 @ 9:16pm

Accidentally hit republish. Ignore this one.
(Real update coming)

Update: 27 Jul, 2015 @ 11:01pm

V3.1.36

Began implementing new logic for enemy spawning.
Hitmen have been stat'ed and placed Downtown.
They will randomly spawn at the start of the map.
Tomorrow I should have the awareness logic implemented so they turn hostile when you approach.
Once I verify that is working, I will then redo the spawners in Old Town and then in Tenth Street.

Update: 26 Jul, 2015 @ 7:19pm

V3.1.35
- Fixed Black Bottle Buying Logic
- Jagged Nails Bouncer conversation fixes.
- Fixes to Dock Computer Hack so it doesn't show a conversation icon. UNTESTED.
- Fixes to Dock Computer Hack so it doesn't show unavailable options.
- Fixed Ice Buying Logic. UNTESTED.
- Fixes to Dark Blade Shop Transition.
- Random Spelling Fixes.
- Fixes to a scenery prop which was causing strange walking behavior in Dark Blade.

Update: 21 Jul, 2015 @ 9:54pm

V3.1.34

- Vlad troubleshooting (seems ok)
- Fixes to Arena Conversation
- Fixes to Arena logic so the enemies attack rather than wait.
- Removed required click after loading to enter the caryards
- Added semi randomly placed obstacles to arena
- Attempted to fix arena mage fights 4 and 5 but they aren't cooporating. They may just stand there and let you kill them.

TO DO
- Add FX to Arena mage fights.
- Make it less obvious who the real mage is in fight 10.
- Remove the loading screens from the arena

Update: 7 Jul, 2015 @ 9:02pm

V3.1.33
- Fixes to Glutman Secretary conversation
- Fixed Old Town Happy Customer Conversation
- Fixed Elf Customer conversation in Old Town
- Fixes to Orifice's hiring conversation
- Fixes to Doc Ed Conversation
- Fixes to Doc M phone call
- Added name to the motel room key item.
- Fixes to Enter Drake Tower conversation
- Fixes to boat driver conversation and removal of cheat option.
- Added transition icon to enter the monorail in Old Town
- Fixed Jagged Nails bartender giving Dr M contact logic.

Update: 23 Jun, 2015 @ 11:01pm

V3.1.32

Downtown
- Fixes to "Officer Keith" logic
- Reorganization of triggers. This may cause issues but makes the map MUCH easier to maintain.
- Hotel Door fix
- Fixed Jagged Nails bouncer name and conversation.

Rust Stilletos
- Fixed so that the outdoor stilletos act sooner. They were delaying too long.
- Fixed outer door messaging.
- Added DEBUG logic to allow me to better test / fix the scene.
- Logic fixes to prevent getting stuck in "strange" situations.
- Boss conversation fix.

Jagged Nails
- Fixed Cecil conversation to make it clear you get the Docs number
- Minor conversation fixes with Steelflight
- Minor conversation fixes with Spatter
- Minor conversation fixes with Kitsune

Wastelands
- Conversation fixes for Jetboy
- Norbert conversation fixes to hide used options.

Generic Changes
- Fixed spelling in phone conversation.

To Do
- Modify the Doc conversations so that Jake's full name isn't used. It is stored as a simple value so this isn't straight forward. It is doable for Jake because we know his name and can set a variable. Investigate options. Very low priority.

Update: 16 Jun, 2015 @ 6:32pm

V3.1.31

GENERAL
- White Space Removal. There was a lot of unneeded carriage returns in conversations. Removed a bunch of them.
- Minor fixes to how learning negotiation is handled. Untested.
- Fixes to flow of Sleep conversation.
- Improvements to phone conversations (more needed). Unverified.

GRIM REAPER CLUB
- No longer possible to get infinite iced tea.

TS OFFICE BUILDING
- Fixed the business man to give the player a nudge towards The Cage. Removed the charisma requirement and reworded for clarity.

TS CEMETERY
- Fixed crypt transitions so they only display the scalpel success message once.
- Formatting tweaks to Shaman conversation. (aside from just extra white space removal)

TS CAGE CLUB
- Removed ability to repeat "overhead" conversations with extras.
- Renamed the bartender to manager.
- Fixes to Ghoul buster conversation around weapons and added loop backs. Untested.

CARYARDS
- Assorted conversation fixes.
- Added requested "autosave" after victorious arena fight. Untested.
- Fixes Little boy weapon option.


FUTURE TASKS
- Add Ghoul Spawn animation to TS Cemetery
- Fix clipping issues, you can move through some gravestones in TS Cemetery
- Prevent free ghoul bone on crypt transition in TS Cemetery
- Fix "Sleep Healing". This will need to be thoroughly tested when I do it so I can't do it now.
- Fix Caryards sleep conversation (to match general) / Merge them together (preferred)
- Inconsistent conversation formatting. Sometimes highlight with GM text, others don't. Will be handled post Beta
- Verify that removing the initial "talk" from conversations will indeed remove the first required click. Then do that EVERYWHERE.

Update: 15 Jun, 2015 @ 10:23pm

V3.1.30

Bigger Bug Fix update tomorrow!

Tonight was dedicated to a single fix. The flag which triggers the initial encounter at Daley station was being set incorrectly. This prevented the Rust Stilleto's encounters.

New games should start with the proper value.

Existing games can click the Hack-O-Tron in the Old Town Monorail to properly set the game state.

This will likely be removed by V3.2.0 (no ETA)

You can also use this to re-fight the initial Daley Station combat but that may break things. I didn't actually check what would happen.

Update: 8 Jun, 2015 @ 8:17pm

V3.1.29
These changes have NOT been tested. Drake Tower MAY have broken from them.
I was going to include more fixes, but in order to test the Morgue I had to publish so the rest will be in the next update.

Drake Tower
- Debug comment removals
- Security movement tweaks
- HIGH RISK FIX: Losing stealth disables social triggers. This needs to be thoroughly tested.

Downtown
- Modified Drake Tower entrance so you only need to enter the password once.

Morgue
- Removed auto heal from morgue and replaced it with a situational heal.

Generic Fixes
- Tweaks to Phone Conversation to make it more clear you need a credstick.

To Do
- Add "cover blown permance" to Drake Tower

Update: 7 Jun, 2015 @ 11:39am